// This file was decompiled using SASCM.ini published by GTAG (http://gtagmodding.com/opcode-database/) on 6.14.2013
{$CLEO .cs}
0000:
//-------------MAIN---------------
:SAMPAv
wait 0
0AFA: is_samp_available
jf @SAMPAv
0B6D: render 5@ = create_font "Impact" height 17 flags 12
hex
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
end
0000: NOP
:NONAME_17
wait 0
if
0AB0: key_pressed 114
else_jump @NONAME_17
jump @NONAME_43
:NONAME_43
wait 0
Player.CanMove($PLAYER_CHAR) = True
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0 0 -1.0
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
0B6F: render font 5@ draw_text "PLEASE ENTER TO STOP ANIMATION" pos 1591 1050 color 0xFFFFFFFF
jump @NONAME_17