- 1,296
- 1,179
C++:
hasteTimeMult = 0x1044;
hasteSpeedMult = 0x1048;
minStaminaToStartHaste = 0x1050;
slideDistanceMult = 0x104C;
knockBackResistance = 0x10C0;
strafeMultiplier = 0xED0;
backwardMultiplier = 0xED8;
crouchMultiplier = 0xEDC;
claymore_detector_radius = 0xEE0;
claymore_activation_delay_mul = 0xEE4;
move_sound_volume_damping = ?;
hp_regeneration_hps = 0xEEC;
hp_regeneration_timeout = 0xEF0;
armor_regen_hps = 0xEF4;
armor_regen_timeout = 0xEF8;
inertia = 0xEFC;
inertiaAccel = 0xF00;
jumpHeight = 0xF04;
slopeSlowdown = 0xF08;
leanAngle = 0xF0C;
weaponBobbingMultiplier = 0xEC0;
weaponInertiaMultiplier = 0xEC4;
viewPivot = ?;
viewDistance = 0xE94;
viewHeightOffset = 0xE98;
speedMultiplier = 0xEC8;
viewLimitDir = 0xEA4;
viewLimitYaw = 0xEB0;
viewLimitPitch = 0xEB4;
viewFoVScale = 0xE9C;
viewSensitivity = 0xEA0;
useAdditiveAiming = 0xECC;
followCharacterHead = 0xDF9; // ???
Stamina = 0x12B0;