local sampev = require('lib.samp.events')
local armourObjects = {19515} -- через запятую
function sampev.onAttachObjectToPlayer(objectId, playerId, offsets, rotation)
if playerId == select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) then
for k, v in ipairs(armourObjects) do
if v == getObjectModel(sampGetObjectHandleBySampId(objectId)) then
return false
end
end
end
end