p0n41k
Участник
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4.3 нельзя. У меня некоторые только на 4.3 работаютПоставь CLEO 4.1, SAMPFUNCS 5.3.3 и gta_sa.exe 1.0 [US].
4.3 нельзя. У меня некоторые только на 4.3 работаютПоставь CLEO 4.1, SAMPFUNCS 5.3.3 и gta_sa.exe 1.0 [US].
Что ты хотел сказать этим постом?4.3 нельзя. У меня некоторые только на 4.3 работают
"4.3 нельзя." вместо точки должен был быть ?. Перепутал. Она на 4.3 работает? У меня скрипты есть которые работают только на 4.3!Что ты хотел сказать этим постом?
Я хз работает на CLEO 4.3 или нет. Но все топовые скрипты пашут на 4.1. Что у тебя за скрипты такие на 4.3?"4.3 нельзя." вместо точки должен был быть ?. Перепутал. Она на 4.3 работает? У меня скрипты есть которые работают только на 4.3!
Зачем ты софты с других формов сюда перезаливаешь?Этот Aim от OpcodeXe можно считать переизданием только другим автором.
Добавленные улучшения
Команды игнора определённых скинов
- Более плавная наводка
- Фильтр игнора скинов
Код:/igrove /ivagos /iballas /iaztec /irifa /ilcn /iyakuza /irm /ioff - сбросить игнор скинов
Требования
- CLEO 4.1+
- SAMPFUNCS 5.3+
Активация
Aim подойдет как для +с/слайдов так и для обычной стрельбы.
- 1. CapsLock
- 2. NumPad*
Автор: butchers
Данный Aim лучше этих Aim'ов:
Outdated - Skin-Aimbot.cs by OpcodeXe (С деактивацией)(https://blast.hk/threads/4249/)
CLEO - SkinAimbot(https://blast.hk/threads/17861/)
printf "~w~ Aim ~g~ on ~w~ dev. butchers perfect-soft.net" 1500
printf "~w~ Aim ~r~ off ~w~ dev. butchers perfect-soft.net" 1500
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
NOP
cmd "igrove" @Noname_1602
cmd "ivagos" @Noname_1684
cmd "iballas" @Noname_1764
cmd "iaztec" @Noname_1927
cmd "irifa" @Noname_1845
cmd "iyakuza" @Noname_2006
cmd "ilcn" @Noname_2088
cmd "irm" @Noname_2166
cmd "ioff" @Noname_2249
:Noname_131
wait 0
if and
not SAMP.ChatInputOpened
not SAMP.IsDialogActive(-1)
key 106
else_jump @Noname_360
if
31@ == 0
else_jump @Noname_270
printf "~w~ Aim ~g~ on ~w~ dev. butchers perfect-soft.net" 1500
018C: play_sound 1083 at 0.0 0.0 0.0
31@ = 1
wait 200
jump @Noname_360
:Noname_270
printf "~w~ Aim ~r~ off ~w~ dev. butchers perfect-soft.net" 1500
018C: play_sound 1058 at 0.0 0.0 0.0
31@ = 0
wait 200
:Noname_360
jump @Noname_367
:Noname_367
wait 0
if and
31@ == 1
0AD2: 2@ = player $PLAYER_CHAR targeted_actor //IF and SET
else_jump @Noname_131
:Noname_397
wait 0
if and
actordef 2@
key 1
else_jump @Noname_131
0665: get_actor 2@ model_to 22@
if and
not Actor.Dead(2@)
02CB: actor 2@ bounding_sphere_visible
803B: not 22@ == 23@ // (int)
803B: not 22@ == 24@ // (int)
803B: not 22@ == 25@ // (int)
803B: not 22@ == 26@ // (int)
803B: not 22@ == 27@ // (int)
803B: not 22@ == 28@ // (int)
else_jump @Noname_131
0A96: 6@ = actor 2@ struct
6@ += 68
rmem 3@ 6@ 4 0
6@ += 4
rmem 4@ 6@ 4 0
6@ += 4
rmem 5@ 6@ 4 0
Actor.StorePos(2@, 6@, 7@, 8@)
10@ = 35
0093: 10@ = integer 10@ to_float
12@ = 17.0
12@ /= 360.0
006B: 3@ *= 12@ // (float)
006B: 4@ *= 12@ // (float)
006B: 5@ *= 12@ // (float)
006B: 3@ *= 10@ // (float)
006B: 4@ *= 10@ // (float)
006B: 5@ *= 10@ // (float)
005B: 6@ += 3@ // (float)
005B: 7@ += 4@ // (float)
005B: 8@ += 5@ // (float)
Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@)
if
06BD: no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 1 car 1 actor 0 object 1 particle 0
else_jump @Noname_761
call @Noname_768 4 2@ 6@ 7@ 8@
:Noname_761
jump @Noname_397
:Noname_768
0087: 4@ = 1@ // (float)
0087: 5@ = 2@ // (float)
0087: 6@ = 3@ // (float)
068D: get_camera_position_to 1@ 2@ 3@
sact 7@ 8@ 9@ $PLAYER_ACTOR 0.0 0.0 0.0
0063: 1@ -= 4@ // (float)
0063: 2@ -= 5@ // (float)
0096: make 1@ absolute_float
0096: make 2@ absolute_float
0087: 10@ = 1@ // (float)
0087: 11@ = 2@ // (float)
006B: 10@ *= 10@ // (float)
006B: 11@ *= 11@ // (float)
005B: 10@ += 11@ // (float)
01FB: 10@ = square_root 10@
0087: 11@ = 1@ // (float)
0087: 12@ = 10@ // (float)
0073: 11@ /= 12@ // (float)
0AA5: call 4327328 num_params 1 pop 1 11@
0AE9: pop_float 12@
0AA5: call 4775488 num_params 1 pop 1 11@
0AE9: pop_float 13@
if
call @Noname_1502 0 16@
else_jump @Noname_1063
if
call @Noname_1068 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@
else_jump @Noname_1063
15@ += 0.0389
wmem 11989592 4 15@ 0
:Noname_1063
ret 0
:Noname_1068
if
6@ == 5
else_jump @Noname_1133
7@ = 0.01
8@ = 0.01
9@ = 1.5607
10@ = 1.5807
jump @Noname_1238
:Noname_1133
if
6@ == 6
else_jump @Noname_1198
7@ = 0.018
8@ = 0.02
9@ = 1.5507
10@ = 1.5907
jump @Noname_1238
:Noname_1198
7@ = 0.0
8@ = 0.0
9@ = 1.5707
10@ = 1.5707
:Noname_1238
if and
0025: 2@ > 0@ // (float)
0025: 3@ > 1@ // (float)
else_jump @Noname_1281
0063: 5@ -= 8@ // (float)
0087: 15@ = 5@ // (float)
:Noname_1281
if and
0025: 2@ > 0@ // (float)
8035: not 3@ >= 1@ // (float)
else_jump @Noname_1334
5@ *= -1.0
0063: 5@ -= 7@ // (float)
0087: 15@ = 5@ // (float)
:Noname_1334
if and
8035: not 2@ >= 0@ // (float)
0025: 3@ > 1@ // (float)
else_jump @Noname_1377
005B: 4@ += 9@ // (float)
0087: 15@ = 4@ // (float)
:Noname_1377
if and
8035: not 2@ >= 0@ // (float)
8035: not 3@ >= 1@ // (float)
else_jump @Noname_1430
4@ *= -1.0
0063: 4@ -= 10@ // (float)
0087: 15@ = 4@ // (float)
:Noname_1430
rmem 11@ 11989592 4 0
0063: 11@ -= 15@ // (float)
if and
not 11@ >= 0.18
11@ > -0.18
else_jump @Noname_1492
rtrue
jump @Noname_1494
:Noname_1492
rfalse
:Noname_1494
ret 1 15@
:Noname_1502
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1816
rmem 1@ 0@ 1 0
if or
1@ == 2
1@ == 3
1@ == 4
1@ == 5
1@ == 6
1@ == 7
else_jump @Noname_1592
rtrue
jump @Noname_1594
:Noname_1592
rfalse
:Noname_1594
ret 1 1@
:Noname_1602
23@ = 105
24@ = 106
25@ = 107
26@ = 270
27@ = 271
28@ = 269
29@ = 56
printf "~w~ Ignore ~r~ grove" 1500
SAMP.CmdRet
:Noname_1684
23@ = 108
24@ = 109
25@ = 110
26@ = 190
27@ = -1
28@ = -1
29@ = -1
printf "~w~ Ignore ~r~ vagos" 1500
SAMP.CmdRet
:Noname_1764
23@ = 102
24@ = 103
25@ = 104
26@ = 195
27@ = -1
28@ = -1
29@ = -1
printf "~w~ Ignore ~r~ ballas" 1500
SAMP.CmdRet
:Noname_1845
23@ = 173
24@ = 174
25@ = 175
26@ = 226
27@ = -1
28@ = -1
29@ = -1
printf "~w~ Ignore ~r~ rifa" 1500
SAMP.CmdRet
:Noname_1927
23@ = 114
24@ = 115
25@ = 116
26@ = 41
27@ = -1
28@ = -1
29@ = -1
printf "~w~ Ignore ~r~ aztec" 1500
SAMP.CmdRet
:Noname_2006
23@ = 123
24@ = 117
25@ = 117
26@ = 120
27@ = 169
28@ = 186
29@ = -1
printf "~w~ Ignore ~ê~ yakuza" 1500
SAMP.CmdRet
:Noname_2088
23@ = 124
24@ = 113
25@ = 223
26@ = 91
27@ = -1
28@ = -1
29@ = -1
printf "~w~ Ignore ~r~ lcn" 1500
SAMP.CmdRet
:Noname_2166
23@ = 111
24@ = 112
25@ = 125
26@ = 214
27@ = 272
28@ = -1
29@ = -1
printf "~w~ Ignore ~r~ russian" 1500
SAMP.CmdRet
:Noname_2249
23@ = -1
24@ = -1
25@ = -1
26@ = -1
27@ = -1
28@ = -1
29@ = -1
printf "~w~ Ignore ~r~ off" 1500
SAMP.CmdRet
Захотелось. Законом запрещено?Зачем ты софты с других формов сюда перезаливаешь?
CLEO:printf "~w~ Aim ~g~ on ~w~ dev. butchers perfect-soft.net" 1500 printf "~w~ Aim ~r~ off ~w~ dev. butchers perfect-soft.net" 1500
CLEO:// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} NOP cmd "igrove" @Noname_1602 cmd "ivagos" @Noname_1684 cmd "iballas" @Noname_1764 cmd "iaztec" @Noname_1927 cmd "irifa" @Noname_1845 cmd "iyakuza" @Noname_2006 cmd "ilcn" @Noname_2088 cmd "irm" @Noname_2166 cmd "ioff" @Noname_2249 :Noname_131 wait 0 if and not SAMP.ChatInputOpened not SAMP.IsDialogActive(-1) key 106 else_jump @Noname_360 if 31@ == 0 else_jump @Noname_270 printf "~w~ Aim ~g~ on ~w~ dev. butchers perfect-soft.net" 1500 018C: play_sound 1083 at 0.0 0.0 0.0 31@ = 1 wait 200 jump @Noname_360 :Noname_270 printf "~w~ Aim ~r~ off ~w~ dev. butchers perfect-soft.net" 1500 018C: play_sound 1058 at 0.0 0.0 0.0 31@ = 0 wait 200 :Noname_360 jump @Noname_367 :Noname_367 wait 0 if and 31@ == 1 0AD2: 2@ = player $PLAYER_CHAR targeted_actor //IF and SET else_jump @Noname_131 :Noname_397 wait 0 if and actordef 2@ key 1 else_jump @Noname_131 0665: get_actor 2@ model_to 22@ if and not Actor.Dead(2@) 02CB: actor 2@ bounding_sphere_visible 803B: not 22@ == 23@ // (int) 803B: not 22@ == 24@ // (int) 803B: not 22@ == 25@ // (int) 803B: not 22@ == 26@ // (int) 803B: not 22@ == 27@ // (int) 803B: not 22@ == 28@ // (int) else_jump @Noname_131 0A96: 6@ = actor 2@ struct 6@ += 68 rmem 3@ 6@ 4 0 6@ += 4 rmem 4@ 6@ 4 0 6@ += 4 rmem 5@ 6@ 4 0 Actor.StorePos(2@, 6@, 7@, 8@) 10@ = 35 0093: 10@ = integer 10@ to_float 12@ = 17.0 12@ /= 360.0 006B: 3@ *= 12@ // (float) 006B: 4@ *= 12@ // (float) 006B: 5@ *= 12@ // (float) 006B: 3@ *= 10@ // (float) 006B: 4@ *= 10@ // (float) 006B: 5@ *= 10@ // (float) 005B: 6@ += 3@ // (float) 005B: 7@ += 4@ // (float) 005B: 8@ += 5@ // (float) Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@) if 06BD: no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 1 car 1 actor 0 object 1 particle 0 else_jump @Noname_761 call @Noname_768 4 2@ 6@ 7@ 8@ :Noname_761 jump @Noname_397 :Noname_768 0087: 4@ = 1@ // (float) 0087: 5@ = 2@ // (float) 0087: 6@ = 3@ // (float) 068D: get_camera_position_to 1@ 2@ 3@ sact 7@ 8@ 9@ $PLAYER_ACTOR 0.0 0.0 0.0 0063: 1@ -= 4@ // (float) 0063: 2@ -= 5@ // (float) 0096: make 1@ absolute_float 0096: make 2@ absolute_float 0087: 10@ = 1@ // (float) 0087: 11@ = 2@ // (float) 006B: 10@ *= 10@ // (float) 006B: 11@ *= 11@ // (float) 005B: 10@ += 11@ // (float) 01FB: 10@ = square_root 10@ 0087: 11@ = 1@ // (float) 0087: 12@ = 10@ // (float) 0073: 11@ /= 12@ // (float) 0AA5: call 4327328 num_params 1 pop 1 11@ 0AE9: pop_float 12@ 0AA5: call 4775488 num_params 1 pop 1 11@ 0AE9: pop_float 13@ if call @Noname_1502 0 16@ else_jump @Noname_1063 if call @Noname_1068 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@ else_jump @Noname_1063 15@ += 0.0389 wmem 11989592 4 15@ 0 :Noname_1063 ret 0 :Noname_1068 if 6@ == 5 else_jump @Noname_1133 7@ = 0.01 8@ = 0.01 9@ = 1.5607 10@ = 1.5807 jump @Noname_1238 :Noname_1133 if 6@ == 6 else_jump @Noname_1198 7@ = 0.018 8@ = 0.02 9@ = 1.5507 10@ = 1.5907 jump @Noname_1238 :Noname_1198 7@ = 0.0 8@ = 0.0 9@ = 1.5707 10@ = 1.5707 :Noname_1238 if and 0025: 2@ > 0@ // (float) 0025: 3@ > 1@ // (float) else_jump @Noname_1281 0063: 5@ -= 8@ // (float) 0087: 15@ = 5@ // (float) :Noname_1281 if and 0025: 2@ > 0@ // (float) 8035: not 3@ >= 1@ // (float) else_jump @Noname_1334 5@ *= -1.0 0063: 5@ -= 7@ // (float) 0087: 15@ = 5@ // (float) :Noname_1334 if and 8035: not 2@ >= 0@ // (float) 0025: 3@ > 1@ // (float) else_jump @Noname_1377 005B: 4@ += 9@ // (float) 0087: 15@ = 4@ // (float) :Noname_1377 if and 8035: not 2@ >= 0@ // (float) 8035: not 3@ >= 1@ // (float) else_jump @Noname_1430 4@ *= -1.0 0063: 4@ -= 10@ // (float) 0087: 15@ = 4@ // (float) :Noname_1430 rmem 11@ 11989592 4 0 0063: 11@ -= 15@ // (float) if and not 11@ >= 0.18 11@ > -0.18 else_jump @Noname_1492 rtrue jump @Noname_1494 :Noname_1492 rfalse :Noname_1494 ret 1 15@ :Noname_1502 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 1816 rmem 1@ 0@ 1 0 if or 1@ == 2 1@ == 3 1@ == 4 1@ == 5 1@ == 6 1@ == 7 else_jump @Noname_1592 rtrue jump @Noname_1594 :Noname_1592 rfalse :Noname_1594 ret 1 1@ :Noname_1602 23@ = 105 24@ = 106 25@ = 107 26@ = 270 27@ = 271 28@ = 269 29@ = 56 printf "~w~ Ignore ~r~ grove" 1500 SAMP.CmdRet :Noname_1684 23@ = 108 24@ = 109 25@ = 110 26@ = 190 27@ = -1 28@ = -1 29@ = -1 printf "~w~ Ignore ~r~ vagos" 1500 SAMP.CmdRet :Noname_1764 23@ = 102 24@ = 103 25@ = 104 26@ = 195 27@ = -1 28@ = -1 29@ = -1 printf "~w~ Ignore ~r~ ballas" 1500 SAMP.CmdRet :Noname_1845 23@ = 173 24@ = 174 25@ = 175 26@ = 226 27@ = -1 28@ = -1 29@ = -1 printf "~w~ Ignore ~r~ rifa" 1500 SAMP.CmdRet :Noname_1927 23@ = 114 24@ = 115 25@ = 116 26@ = 41 27@ = -1 28@ = -1 29@ = -1 printf "~w~ Ignore ~r~ aztec" 1500 SAMP.CmdRet :Noname_2006 23@ = 123 24@ = 117 25@ = 117 26@ = 120 27@ = 169 28@ = 186 29@ = -1 printf "~w~ Ignore ~ê~ yakuza" 1500 SAMP.CmdRet :Noname_2088 23@ = 124 24@ = 113 25@ = 223 26@ = 91 27@ = -1 28@ = -1 29@ = -1 printf "~w~ Ignore ~r~ lcn" 1500 SAMP.CmdRet :Noname_2166 23@ = 111 24@ = 112 25@ = 125 26@ = 214 27@ = 272 28@ = -1 29@ = -1 printf "~w~ Ignore ~r~ russian" 1500 SAMP.CmdRet :Noname_2249 23@ = -1 24@ = -1 25@ = -1 26@ = -1 27@ = -1 28@ = -1 29@ = -1 printf "~w~ Ignore ~r~ off" 1500 SAMP.CmdRet
Нет. Ты можешь брать строчки с разных скриптов. Но всё же удали ссылку на этот сайтЗахотелось. Законом запрещено?
Это ещё почему ?Нет. Ты можешь брать строчки с разных скриптов. Но всё же удали ссылку на этот сайт
Тебе даже бог не поможетc твоим аимом у меня уже 3 акка спиздили