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Активный
Автор темы
183
85
Версия MoonLoader
.026-beta
О великие луашери! Помогите переделать скрипт чтобы активировался на /test а не на q+e буду благодарен.
aboba:
local MOP = false
local pow = 0.7
local poww = 1.9
function MOP_()
    MOP = not MOP
    freezeCharPosition(PLAYER_PED, MOP)
    if not isCharInAnyCar(PLAYER_PED) then
    setCharCollision(PLAYER_PED, not MOP)
    end
end

function f(v)
    return v+tonumber("0.0000"..math.random(9))
end

function main()
    while not isSampAvailable() do wait(0) end
    while true do wait(0)
        if testCheat("QE") then
            MOP_()
        end
        if MOP then
         if isCharInAnyCar(playerPed) then
            car()
        else
            onfoot()
        end
        end
    end
end

function car()
    repeat
             freezeCarPosition = true
                if isKeyDown(1) then
                    poww = poww + 0.001
                    printStringNow("~b~ speed +"..poww, 1000)
                elseif isKeyDown(2) then
                    poww = poww - 0.001
                    if poww < 0 then
                        poww = 0
                    end
                    printStringNow("~b~ speed -"..poww, 1000)
                end
                local x, y, z = getCharCoordinates(PLAYER_PED)
                local x1, y1, z1 = getActiveCameraCoordinates()
                local head = math.rad(getHeadingFromVector2d(x-x1, y-y1))
                if isKeyDown(87) then
                    x = x-math.sin(-head+3.14)*poww
                    y = y-math.cos(-head+3.14)*poww
                elseif isKeyDown(83) then
                    x = x+math.sin(-head+3.14)*poww
                    y = y+math.cos(-head+3.14)*poww
                end
                if isKeyDown(16) then
                    z = z-poww/2.5
                elseif isKeyDown(32) then
                    z = z+poww/1.9
                end
                local sync = samp_create_sync_data("vehicle")
                sync.position = {f(x),f(y),f(z)}
                sync.moveSpeed = {f(0),f(0),f(0)}
                local x2,y2,z2 = getCharCoordinates(PLAYER_PED)
                if x ~= x2 or y ~= y2 or z ~= z2 then
                    sync.moveSpeed = {f(0.05),f(0.05),f(0.05)}
                end
        sync.send()
        setCharHeading(PLAYER_PED, math.deg(head))
        setCharCoordinates(PLAYER_PED, x, y, z - 1.2)
    until MOP
end
function onfoot()
    repeat
    if isKeyDown(1) then
        pow = pow + 0.001
        printStringNow("~b~ speed +"..pow, 1000)
    elseif isKeyDown(2) then
        pow = pow - 0.001
        if pow < 0 then
            pow = 0
        end
        printStringNow("~b~ speed -"..pow, 1000)
    end
    local x, y, z = getCharCoordinates(playerPed)
    local x1, y1, z1 = getActiveCameraCoordinates()
    local head = math.rad(getHeadingFromVector2d(x-x1, y-y1))
    if isKeyDown(87) then
        x = x-math.sin(-head+3.14)*pow
        y = y-math.cos(-head+3.14)*pow
    elseif isKeyDown(83) then
        x = x+math.sin(-head+3.14)*pow
        y = y+math.cos(-head+3.14)*pow
    end
    if isKeyDown(16) then
        z = z-pow/2.2
    elseif isKeyDown(32) then
        z = z+pow/2.2
    end
    local sync = samp_create_sync_data("player")
    sync.position = {f(x),f(y),f(z-1)}
    sync.moveSpeed = {f(0),f(0),f(0)}
    local x2,y2,z2 = getCharCoordinates(playerPed)
    if x ~= x2 or y ~= y2 or z ~= z2 then
        sync.moveSpeed = {f(0.09),f(0.091),f(0.071)}
    end
    sync.send()
    setCharHeading(playerPed, math.deg(head))
    setCharCoordinates(playerPed, x, y, z-1)
    until MOP
end

function samp_create_sync_data(sync_type, copy_from_player)
    local ffi = require 'ffi'
    local sampfuncs = require 'sampfuncs'
    local raknet = require 'samp.raknet'
    require 'samp.synchronization'
    copy_from_player = copy_from_player or true
    local sync_traits = {
        player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
        vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
    }
    local sync_info = sync_traits[sync_type]
    local data_type = 'struct ' .. sync_info[1]
    local data = ffi.new(data_type, {})
    local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
    if copy_from_player then
        local copy_func = sync_info[3]
        if copy_func then
            local _, player_id
            if copy_from_player == true then
                _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            else
                player_id = tonumber(copy_from_player)
            end
            copy_func(player_id, raw_data_ptr)
        end
    end
    local func_send = function()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt8(bs, sync_info[2])
        raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
        raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
        raknetDeleteBitStream(bs)
    end
    local mt = {
        __index = function(t, index)
            return data[index]
        end,
        __newindex = function(t, index, value)
            data[index] = value
        end
    }
    return setmetatable({send = func_send}, mt)
end
 
Решение
О великие луашери! Помогите переделать скрипт чтобы активировался на /test а не на q+e буду благодарен.
aboba:
local MOP = false
local pow = 0.7
local poww = 1.9
function MOP_()
    MOP = not MOP
    freezeCharPosition(PLAYER_PED, MOP)
    if not isCharInAnyCar(PLAYER_PED) then
    setCharCollision(PLAYER_PED, not MOP)
    end
end

function f(v)
    return v+tonumber("0.0000"..math.random(9))
end

function main()
    while not isSampAvailable() do wait(0) end
    while true do wait(0)
        if testCheat("QE") then
            MOP_()
        end
        if MOP then
         if isCharInAnyCar(playerPed) then
            car()
        else
            onfoot()
        end
        end
    end
end

function car()
    repeat...

minxty

Известный
1,192
1,070
О великие луашери! Помогите переделать скрипт чтобы активировался на /test а не на q+e буду благодарен.
aboba:
local MOP = false
local pow = 0.7
local poww = 1.9
function MOP_()
    MOP = not MOP
    freezeCharPosition(PLAYER_PED, MOP)
    if not isCharInAnyCar(PLAYER_PED) then
    setCharCollision(PLAYER_PED, not MOP)
    end
end

function f(v)
    return v+tonumber("0.0000"..math.random(9))
end

function main()
    while not isSampAvailable() do wait(0) end
    while true do wait(0)
        if testCheat("QE") then
            MOP_()
        end
        if MOP then
         if isCharInAnyCar(playerPed) then
            car()
        else
            onfoot()
        end
        end
    end
end

function car()
    repeat
             freezeCarPosition = true
                if isKeyDown(1) then
                    poww = poww + 0.001
                    printStringNow("~b~ speed +"..poww, 1000)
                elseif isKeyDown(2) then
                    poww = poww - 0.001
                    if poww < 0 then
                        poww = 0
                    end
                    printStringNow("~b~ speed -"..poww, 1000)
                end
                local x, y, z = getCharCoordinates(PLAYER_PED)
                local x1, y1, z1 = getActiveCameraCoordinates()
                local head = math.rad(getHeadingFromVector2d(x-x1, y-y1))
                if isKeyDown(87) then
                    x = x-math.sin(-head+3.14)*poww
                    y = y-math.cos(-head+3.14)*poww
                elseif isKeyDown(83) then
                    x = x+math.sin(-head+3.14)*poww
                    y = y+math.cos(-head+3.14)*poww
                end
                if isKeyDown(16) then
                    z = z-poww/2.5
                elseif isKeyDown(32) then
                    z = z+poww/1.9
                end
                local sync = samp_create_sync_data("vehicle")
                sync.position = {f(x),f(y),f(z)}
                sync.moveSpeed = {f(0),f(0),f(0)}
                local x2,y2,z2 = getCharCoordinates(PLAYER_PED)
                if x ~= x2 or y ~= y2 or z ~= z2 then
                    sync.moveSpeed = {f(0.05),f(0.05),f(0.05)}
                end
        sync.send()
        setCharHeading(PLAYER_PED, math.deg(head))
        setCharCoordinates(PLAYER_PED, x, y, z - 1.2)
    until MOP
end
function onfoot()
    repeat
    if isKeyDown(1) then
        pow = pow + 0.001
        printStringNow("~b~ speed +"..pow, 1000)
    elseif isKeyDown(2) then
        pow = pow - 0.001
        if pow < 0 then
            pow = 0
        end
        printStringNow("~b~ speed -"..pow, 1000)
    end
    local x, y, z = getCharCoordinates(playerPed)
    local x1, y1, z1 = getActiveCameraCoordinates()
    local head = math.rad(getHeadingFromVector2d(x-x1, y-y1))
    if isKeyDown(87) then
        x = x-math.sin(-head+3.14)*pow
        y = y-math.cos(-head+3.14)*pow
    elseif isKeyDown(83) then
        x = x+math.sin(-head+3.14)*pow
        y = y+math.cos(-head+3.14)*pow
    end
    if isKeyDown(16) then
        z = z-pow/2.2
    elseif isKeyDown(32) then
        z = z+pow/2.2
    end
    local sync = samp_create_sync_data("player")
    sync.position = {f(x),f(y),f(z-1)}
    sync.moveSpeed = {f(0),f(0),f(0)}
    local x2,y2,z2 = getCharCoordinates(playerPed)
    if x ~= x2 or y ~= y2 or z ~= z2 then
        sync.moveSpeed = {f(0.09),f(0.091),f(0.071)}
    end
    sync.send()
    setCharHeading(playerPed, math.deg(head))
    setCharCoordinates(playerPed, x, y, z-1)
    until MOP
end

function samp_create_sync_data(sync_type, copy_from_player)
    local ffi = require 'ffi'
    local sampfuncs = require 'sampfuncs'
    local raknet = require 'samp.raknet'
    require 'samp.synchronization'
    copy_from_player = copy_from_player or true
    local sync_traits = {
        player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
        vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
    }
    local sync_info = sync_traits[sync_type]
    local data_type = 'struct ' .. sync_info[1]
    local data = ffi.new(data_type, {})
    local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
    if copy_from_player then
        local copy_func = sync_info[3]
        if copy_func then
            local _, player_id
            if copy_from_player == true then
                _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            else
                player_id = tonumber(copy_from_player)
            end
            copy_func(player_id, raw_data_ptr)
        end
    end
    local func_send = function()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt8(bs, sync_info[2])
        raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
        raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
        raknetDeleteBitStream(bs)
    end
    local mt = {
        __index = function(t, index)
            return data[index]
        end,
        __newindex = function(t, index, value)
            data[index] = value
        end
    }
    return setmetatable({send = func_send}, mt)
end
Lua:
local MOP = false
local pow = 0.7
local poww = 1.9
function MOP_()
    MOP = not MOP
    freezeCharPosition(PLAYER_PED, MOP)
    if not isCharInAnyCar(PLAYER_PED) then
    setCharCollision(PLAYER_PED, not MOP)
    end
end

function f(v)
    return v+tonumber("0.0000"..math.random(9))
end

function main()
    while not isSampAvailable() do wait(0) end
    sampRegisterChatCommand('test', MOP_)
    while true do wait(0)
        if MOP then
         if isCharInAnyCar(playerPed) then
            car()
        else
            onfoot()
        end
        end
    end
end

function car()
    repeat
             freezeCarPosition = true
                if isKeyDown(1) then
                    poww = poww + 0.001
                    printStringNow("~b~ speed +"..poww, 1000)
                elseif isKeyDown(2) then
                    poww = poww - 0.001
                    if poww < 0 then
                        poww = 0
                    end
                    printStringNow("~b~ speed -"..poww, 1000)
                end
                local x, y, z = getCharCoordinates(PLAYER_PED)
                local x1, y1, z1 = getActiveCameraCoordinates()
                local head = math.rad(getHeadingFromVector2d(x-x1, y-y1))
                if isKeyDown(87) then
                    x = x-math.sin(-head+3.14)*poww
                    y = y-math.cos(-head+3.14)*poww
                elseif isKeyDown(83) then
                    x = x+math.sin(-head+3.14)*poww
                    y = y+math.cos(-head+3.14)*poww
                end
                if isKeyDown(16) then
                    z = z-poww/2.5
                elseif isKeyDown(32) then
                    z = z+poww/1.9
                end
                local sync = samp_create_sync_data("vehicle")
                sync.position = {f(x),f(y),f(z)}
                sync.moveSpeed = {f(0),f(0),f(0)}
                local x2,y2,z2 = getCharCoordinates(PLAYER_PED)
                if x ~= x2 or y ~= y2 or z ~= z2 then
                    sync.moveSpeed = {f(0.05),f(0.05),f(0.05)}
                end
        sync.send()
        setCharHeading(PLAYER_PED, math.deg(head))
        setCharCoordinates(PLAYER_PED, x, y, z - 1.2)
    until MOP
end
function onfoot()
    repeat
    if isKeyDown(1) then
        pow = pow + 0.001
        printStringNow("~b~ speed +"..pow, 1000)
    elseif isKeyDown(2) then
        pow = pow - 0.001
        if pow < 0 then
            pow = 0
        end
        printStringNow("~b~ speed -"..pow, 1000)
    end
    local x, y, z = getCharCoordinates(playerPed)
    local x1, y1, z1 = getActiveCameraCoordinates()
    local head = math.rad(getHeadingFromVector2d(x-x1, y-y1))
    if isKeyDown(87) then
        x = x-math.sin(-head+3.14)*pow
        y = y-math.cos(-head+3.14)*pow
    elseif isKeyDown(83) then
        x = x+math.sin(-head+3.14)*pow
        y = y+math.cos(-head+3.14)*pow
    end
    if isKeyDown(16) then
        z = z-pow/2.2
    elseif isKeyDown(32) then
        z = z+pow/2.2
    end
    local sync = samp_create_sync_data("player")
    sync.position = {f(x),f(y),f(z-1)}
    sync.moveSpeed = {f(0),f(0),f(0)}
    local x2,y2,z2 = getCharCoordinates(playerPed)
    if x ~= x2 or y ~= y2 or z ~= z2 then
        sync.moveSpeed = {f(0.09),f(0.091),f(0.071)}
    end
    sync.send()
    setCharHeading(playerPed, math.deg(head))
    setCharCoordinates(playerPed, x, y, z-1)
    until MOP
end

function samp_create_sync_data(sync_type, copy_from_player)
    local ffi = require 'ffi'
    local sampfuncs = require 'sampfuncs'
    local raknet = require 'samp.raknet'
    require 'samp.synchronization'
    copy_from_player = copy_from_player or true
    local sync_traits = {
        player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
        vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
    }
    local sync_info = sync_traits[sync_type]
    local data_type = 'struct ' .. sync_info[1]
    local data = ffi.new(data_type, {})
    local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
    if copy_from_player then
        local copy_func = sync_info[3]
        if copy_func then
            local _, player_id
            if copy_from_player == true then
                _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            else
                player_id = tonumber(copy_from_player)
            end
            copy_func(player_id, raw_data_ptr)
        end
    end
    local func_send = function()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt8(bs, sync_info[2])
        raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
        raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
        raknetDeleteBitStream(bs)
    end
    local mt = {
        __index = function(t, index)
            return data[index]
        end,
        __newindex = function(t, index, value)
            data[index] = value
        end
    }
    return setmetatable({send = func_send}, mt)
end