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{$CLEO}
{$INCLUDE SF}
0000:
0B6D: render 0@ = create_font "Verdana" height 13 flags 5
while true
wait 0
if 010F: player $PLAYER_CHAR wanted_level > 0
then
0B6F: render font 0@ draw_text "WANTED" pos 100 100 color 0xFFff0000
end
end
{$CLEO}
{$INCLUDE SF}
0000:
0B6D: render 0@ = create_font "Verdana" height 13 flags 5
while true
wait 0
if 010F: player $PLAYER_CHAR wanted_level > 0
then
0B6F: render font 0@ draw_text "WANTED" pos 100 100 color 0xFFff0000
end
end
{$CLEO}
0000:
0B6D: render 0@ = create_font "Verdana" height 13 flags 5
while true
wait 0
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 1
then
0B6F: render font 0@ draw_text "W" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 2
then
0B6F: render font 0@ draw_text "WA" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 3
then
0B6F: render font 0@ draw_text "WAN" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 4
then
0B6F: render font 0@ draw_text "WANT" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 5
then
0B6F: render font 0@ draw_text "WANTE" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 6
then
0B6F: render font 0@ draw_text "WANTED" pos 300 300 color 0xFFff0000
end
end
:getWantedLevel
0A8D: 0@ = read_memory 0x58DB60 size 1 virtual_protect 0
0AB2: ret 1 0@
{$CLEO}
0000:
0B6D: render 0@ = create_font "Verdana" height 13 flags 5
while true
wait 0
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 1
then
0B6F: render font 0@ draw_text "W" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 2
then
0B6F: render font 0@ draw_text "WA" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 3
then
0B6F: render font 0@ draw_text "WAN" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 4
then
0B6F: render font 0@ draw_text "WANT" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 5
then
0B6F: render font 0@ draw_text "WANTE" pos 300 300 color 0xFFff0000
end
0AB1: @getWantedLevel 0 return_to 1@
if 1@ == 6
then
0B6F: render font 0@ draw_text "WANTED" pos 300 300 color 0xFFff0000
end
end
:getWantedLevel
0A8D: 0@ = read_memory 0x58DB60 size 1 virtual_protect 0
0AB2: ret 1 0@