// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "by woksonal"
0662: printstring "blasthack.net"
00D6: if
8AF7: not samp 0@ = get_base
004D: jump_if_false @Noname_50
0A93: end_custom_thread
:Noname_50
8AFA: not is_samp_available
004D: jump_if_false @Noname_70
0001: wait 100 ms
0002: jump @Noname_50
:Noname_70
0B34: samp register_client_command "tr" to_label @Noname_92
0BE2: raknet setup_outcoming_packet_hook @Noname_886
0BDE: pause_thread 0
:Noname_92
0006: 2@ = 0
:Noname_99
0B20: samp 12@ = actor_handle_by_samp_player_id 2@
00D6: if and
056D: actor 12@ defined
8118: not actor 12@ dead
004D: jump_if_false @Noname_619
00D6: if
00DF: actor $0[3] driving
004D: jump_if_false @Noname_385
04C4: store_coords_to 4@ 5@ 6@ from_actor 12@ with_offset 0.0 0.0 0.0
0007: 25@ = 2.0
0007: 26@ = 1.0
005B: 5@ += 25@ // (float)
005B: 6@ += 26@ // (float)
0006: 16@ = 1
0AB1: call_scm_func @Noname_643 3 4@ 5@ 6@
0001: wait 10 ms
04C4: store_coords_to 4@ 5@ 6@ from_actor 12@ with_offset 0.0 0.0 0.0
0007: 25@ = 2.0
0007: 26@ = 1.0
005B: 5@ += 25@ // (float)
005B: 6@ += 26@ // (float)
0AB1: call_scm_func @Noname_643 3 4@ 5@ 6@
0B2B: samp 3@ = get_player_id_by_actor_handle 12@
0B36: samp 5@ = get_player_nickname 3@
0AD1: show_formatted_text_highpriority "[RAM]: %s[%d]" time 1000 5@ 3@
0001: wait 1000 ms
0006: 16@ = 0
0002: jump @Noname_619
:Noname_385
04C4: store_coords_to 4@ 5@ 6@ from_actor 12@ with_offset 0.0 0.0 0.0
0007: 25@ = 3.0
0007: 26@ = 1.0
005B: 5@ += 25@ // (float)
005B: 6@ += 26@ // (float)
0006: 15@ = 1
0AB1: call_scm_func @Noname_759 3 4@ 5@ 6@
0001: wait 10 ms
04C4: store_coords_to 4@ 5@ 6@ from_actor 12@ with_offset 0.0 0.0 0.0
0007: 25@ = 3.0
0007: 26@ = 1.0
005B: 5@ += 25@ // (float)
005B: 6@ += 26@ // (float)
0AB1: call_scm_func @Noname_759 3 4@ 5@ 6@
0B2B: samp 3@ = get_player_id_by_actor_handle 12@
0B36: samp 5@ = get_player_nickname 3@
0AD1: show_formatted_text_highpriority "[RAM]: %s[%d]" time 1000 5@ 3@
0001: wait 1000 ms
0006: 15@ = 0
:Noname_619
000A: 2@ += 1
0019: 2@ > 999
004D: jump_if_false @Noname_99
0B43: samp cmd_ret
:Noname_643
0B2B: samp 9@ = get_player_id_by_actor_handle $0[3]
0AC8: 10@ = allocate_memory_size 63
0BBB: samp store_player 9@ incar_data 10@
0C0D: struct 10@ offset 24 size 4 = 0@
0C0D: struct 10@ offset 28 size 4 = 1@
0C0D: struct 10@ offset 32 size 4 = 2@
0C0D: struct 10@ offset 36 size 4 = 0.0
0C0D: struct 10@ offset 40 size 4 = -90.0
0C0D: struct 10@ offset 44 size 4 = 0.1
0BC1: samp send_incar_data 10@
0AC9: free_allocated_memory 10@
0AB2: 0 ret
:Noname_759
0B2B: samp 9@ = get_player_id_by_actor_handle $0[3]
0AC8: 10@ = allocate_memory_size 68
0BBA: samp store_player 9@ onfoot_data 10@
0C0D: struct 10@ offset 6 size 4 = 0@
0C0D: struct 10@ offset 10 size 4 = 1@
0C0D: struct 10@ offset 14 size 4 = 2@
0C0D: struct 10@ offset 38 size 4 = 0.0
0C0D: struct 10@ offset 42 size 4 = -50.0
0C0D: struct 10@ offset 46 size 4 = 0.1
0C0D: struct 10@ offset 66 size 2 = 0
0BC0: samp send_onfoot_data 10@
0AC9: free_allocated_memory 10@
0AB2: 0 ret
:Noname_886
0BE5: raknet 0@ = get_hook_param 1
00D6: if and
0039: 15@ == 1
0039: 0@ == 207
004D: jump_if_false @Noname_930
0BE0: raknet hook_ret 0
0002: jump @Noname_934
:Noname_930
0BE0: raknet hook_ret 1
:Noname_934
00D6: if and
0039: 16@ == 1
0039: 0@ == 200
004D: jump_if_false @Noname_971
0BE0: raknet hook_ret 0
0002: jump @Noname_975
:Noname_971
0BE0: raknet hook_ret 1
:Noname_975