// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 400
0AFA:
else_jump @NONAME_2
0661: NOP "ANTI AFK ON DIALOGS"
0661: NOP "by MogAika"
0661: NOP "BlastHack.net"
0661: NOP "Version 2.0"
0B80:
hex
0E 15 41 46 4B 20 4D 61 73 74 65 72 20 62 79 20
4D 6F 67 41 69 6B
end
Garage.Close()
8400: not store_coords_to
0004: 0 = 360 // Note: the incorrect math opcode was used here
hex
05 98 00 B1 0A 01 71 FC FF FF
end
0104: actor 0@ near_actor
0B83:
Camera.Shake()
hex
04 18 83 0B
end
Camera.Shake()
0204: actor "Работа скриптов в свернутом режиме" near_car 8 radius 32 356 sphere 24 in_car
0B83:
Camera.Shake()
0304:
hex
0E 14 C7 E0 F6 E8 EA EB E8 F2 FC 20 EF EE EA E0
E7 20 EC FB F8 E8 04 18 83 0B
end
Camera.Shake()
0404:
hex
0E 1C CE F2 EA EB FE F7 E8 F2 FC 20 F6 E5 ED F2
F0 E8 F0 EE E2 E0 ED E8 E5 20 EC FB F8 E8 04 18
82 0B
end
Camera.Shake()
hex
05 FF 00 0E 0C C7 E0 EA F0 FB F2 FC 20 EE EA ED
EE 04 08 04 68 05 3C 01 04
end
04EE: animation loaded
hex
18 90 0B 03 00 00 04 00 9E 0B
end
Camera.Shake()
0404:
hex
04 01 86 0B
end
Camera.Shake()
hex
04 00 34 0B 0E 04 61 61 66 6B 01 7E FC FF FF 11
0C 01 2B 54
end
0074: 144 /= 8 // (int)
20@ = 0
:NONAME_415
wait 0
0AB1: call_scm_func @NONAME_911 1 0@
if
20@ == 1
else_jump @NONAME_454
0B8D:
hex
04 02
end
:NONAME_454
0B81:
Camera.Shake()
0103: actor stopped_in_car
0203: actor on_foot
else_jump @NONAME_889
wait 0
if
2@ == 1
else_jump @NONAME_641
if
0B92:
Camera.Shake()
hex
04 01
end
else_jump @NONAME_584
0B90:
Camera.Shake()
hex
04 01
end
0A8C: write_memory 7634870 size 1 value 1 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 1 virtual_protect 1
if
0B92:
Camera.Shake()
hex
04 02
end
else_jump @NONAME_577
0C11:
hex
01 88 EA 53 00 05
end
0090: 6 = float $CATALINA_TOTAL_PASSED_MISSIONS to_integer
hex
7F FD FF FF 90 0B
end
Camera.Shake()
hex
04 00
end
0A8C: write_memory 7634870 size 1 value 0 virtual_protect 1
0A8C: write_memory 7635034 size 1 value 0 virtual_protect 1
0AC6: 3@ = label @NONAME_1006 offset
0C10:
hex
01 88 EA 53 00 03
end
Camera.Shake(6)
:NONAME_641
if
2@ == 2
else_jump @NONAME_718
if
0B92:
Camera.Shake()
hex
04 02
end
else_jump @NONAME_696
0C11:
hex
01 88 EA 53 00 05
end
0090: 6 = float $CATALINA_TOTAL_PASSED_MISSIONS to_integer
hex
32 FD FF FF
end
0AC6: 3@ = label @NONAME_1006 offset
0C10:
hex
01 88 EA 53 00 03
end
Camera.Shake(6)
if
2@ == 3
else_jump @NONAME_775
if
0B92:
Camera.Shake()
0304:
else_jump @NONAME_768
20@ = 1
jump @NONAME_775
:NONAME_768
20@ = 0
:NONAME_775
if
2@ == 4
else_jump @NONAME_852
if
0B92:
Camera.Shake()
0404:
else_jump @NONAME_830
0C11:
hex
01 2B 54 74 00 05
end
0090: 8 = float $CATALINA_TOTAL_PASSED_MISSIONS to_integer
hex
AC FC FF FF
end
:NONAME_830
0AC6: 3@ = label @NONAME_1012 offset
0C10:
hex
01 2B 54 74 00 03
end
Camera.Shake(8)
:NONAME_852
if
2@ == 255
else_jump @NONAME_882
0B86:
Camera.Shake()
hex
04 00 5D 0B 00 01 3A FE FF FF
end
:NONAME_889
jump @NONAME_415
0A93: end_custom_thread
0B86:
Camera.Shake()
hex
04 01 5D 0B 04 01 43 0B
end
:NONAME_911
0B85:
Camera.Shake()
0103: actor stopped_in_car
0203: actor on_foot
0303: show_text_4numbers_highpriority GXT
0403:
hex
00 5A 0B 03 06 00
end
0062: 5@ -= 3@ // (int)
5@ /= 2
0062: 6@ -= 4@ // (int)
0B84:
Camera.Shake()
0503: create_actor_on_rope_with_pedtype
0603: AS_actor
0303: show_text_4numbers_highpriority GXT
0403:
hex
00 B2 0A 04 00 00
end
0@ += 338
0A8C: write_memory 0@ size 1 value 1@ virtual_protect 1
0AB2: 0 ret
:NONAME_1006
840F: not
Actor.SetWeaponAmmo(, , 1@)
hex
00 50 51 FF 15 00
end
not Player.InZone(, )