// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="
wait 0
SAMP.Available
jf NAN.0
0@ = 0
0BE3: raknet setup_incoming_rpc_hook @NONAME_1455
0BE2: raknet setup_outcoming_packet_hook @NONAME_1506
0B34: samp register_client_command "ratp" to_label @NONAME_490
0B34: samp register_client_command "ztp" to_label @NONAME_835
chatmsg "[Teleport {CC00FF}for NuBO RP {CC0000}by AIR{33FF33}]: {FFFFFF}Loaded! (/ratp; /ztp)" 3407667
wait 0
if
0@ == 1
jf NAN.0
wait 3000
0@ = 0
Actor.LockInCurrentPosition($0[3]) = False
0C83: samp force_onfoot_sync
goto NAN.0
:NONAME_490
if
0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
jf NAN.0
0@ = 1
SAMP.SendSpawn
:NONAME_521
if
Actor.Driving($0[3])
jf NAN.0
0362: remove_actor $0[3] from_car_and_place_at 1@ 2@ 3@
0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
04E4: refresh_game_renderer_at 1@ 2@
Camera.SetAtPos(1@, 2@, 3@)
3@ += 500.0
02CE: 3@ = ground_z_at 1@ 2@ 3@
Actor.PutAt($0[3], 1@, 2@, 3@)
select_interior 0
0860: link_actor $0[3] to_interior 0
0BCF: samp send_interior_change 0
Player.CanMove($0[2]) = True
SAMP.SendSpawn
Camera.Restore_WithJumpCut
0C83: samp force_onfoot_sync
chatmsg "[Teleport {CC00FF}for NuBO RP {CC0000}by AIR{33FF33}]: {FFFFFF}Teleported!" 3407667
goto NAN.0
chatmsg "[Teleport {CC00FF}for NuBO RP {CC0000}by AIR{33FF33}]: {FFFFFF}Put a mark on the map!" 3407667
SAMP.CmdRet
:NONAME_835
if
0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
jf NAN.0
0@ = 1
Actor.LockInCurrentPosition($0[3]) = True
04E4: refresh_game_renderer_at 1@ 2@
Camera.SetAtPos(1@, 2@, 3@)
3@ += 500.0
02CE: 3@ = ground_z_at 1@ 2@ 3@
Actor.StorePos($0[3], 5@, 6@, 7@)
if
Actor.Driving($0[3])
jf NAN.0
0362: remove_actor $0[3] from_car_and_place_at 5@ 6@ 7@
04E4: refresh_game_renderer_at 5@ 6@
Camera.SetAtPos(5@, 6@, 7@)
if
not Actor.Driving($0[3])
jf NAN.0
call NAN.0 3 5@ 6@ 7@
goto NAN.0
0362: remove_actor $0[3] from_car_and_place_at 5@ 6@ 7@
goto NAN.0
7@ -= 0.94
not 7@ >= -100.0
jf NAN.0
call NAN.0 3 5@ 6@ -101.0
04E4: refresh_game_renderer_at 1@ 2@
Camera.SetAtPos(1@, 2@, 3@)
Actor.PutAt($0[3], 1@, 2@, 3@)
select_interior 0
0860: link_actor $0[3] to_interior 0
0BCF: samp send_interior_change 0
Player.CanMove($0[2]) = True
Camera.Restore_WithJumpCut
0C83: samp force_onfoot_sync
0C83: samp force_onfoot_sync
0C83: samp force_onfoot_sync
chatmsg "[Teleport {CC00FF}for NuBO RP {CC0000}by AIR{33FF33}]: {FFFFFF}Teleported!" 3407667
goto NAN.0
chatmsg "[Teleport {CC00FF}for NuBO RP {CC0000}by AIR{33FF33}]: {FFFFFF}Put a mark on the map!" 3407667
SAMP.CmdRet
3@ = SAMP.GetSAMPPlayerIDByActorHandle($0[3])
alloc 4@ 68
0BBA: samp store_player 3@ onfoot_data 4@
0C0D: struct 4@ offset 6 size 4 = 0@
0C0D: struct 4@ offset 10 size 4 = 1@
0C0D: struct 4@ offset 14 size 4 = 2@
0C0D: struct 4@ offset 38 size 4 = 0.0
0C0D: struct 4@ offset 42 size 4 = 0.0
0C0D: struct 4@ offset 46 size 4 = -0.939
0BC0: samp send_onfoot_data 4@
free 4@
ret 0
:NONAME_1455
if
0@ == 1
jf NAN.0
0BE5: raknet 4@ = get_hook_param 1
if
4@ == 12
jf NAN.0
0BE0: raknet hook_ret 0
0BE0: raknet hook_ret 1
:NONAME_1506
if
0@ == 1
jf NAN.0
0BE5: raknet 8@ = get_hook_param 1
if
8@ == 207
jf NAN.0
0BE0: raknet hook_ret 0
0BE0: raknet hook_ret 1