// This file was decompiled using SASCM.ini published by GTAG (
http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_373
if and
Actor.Driving($PLAYER_ACTOR)
$ONMISSION == 0
else_jump @NONAME_373
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0A97: 1@ = car 0@ struct
1@ += 1224
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
if
1@ > 0
else_jump @NONAME_373
0AEB: 1@ = car_struct 1@ handle
:NONAME_107
056E: car 0@ defined
else_jump @NONAME_373
if
not Car.Wrecked(0@)
else_jump @NONAME_373
if
Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @NONAME_373
if
$ONMISSION == 0
else_jump @NONAME_373
if
056E: car 1@ defined
else_jump @NONAME_373
if
not Car.Wrecked(1@)
else_jump @NONAME_373
if
00E1: player 0 pressed_key 10
else_jump @NONAME_236
07AC: detach_trailer 1@ from_cab 0@
jump @NONAME_373
:NONAME_236
if
87AB: not car 1@ has_attached_trailer 0@
else_jump @NONAME_362
0407: store_coords_to 2@ 3@ 4@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 5@ 6@ 7@ from_car 0@ with_offset 0.0 -15.0 0.0
if
06BD: no_obstacles_between 2@ 3@ 4@ and 5@ 6@ 7@ solid 1 car 0 actor 0 object 1 particle 0
else_jump @NONAME_362
0893: put_trailer 1@ on_cab 0@
:NONAME_362
wait 0
jump @NONAME_107
:NONAME_373
jump @NONAME_2
0662: printstring "ÑÊÐÈÏÒ *ÔÈÊÑÈÐÎÂÀÍÍÛÉ ÏÐÈÖÅÏ*. ÀÂÒÎÐ: KENKING 2011"