{$CLEO .cs}
//-------------MAIN---------------
03A4: name_thread "PULSE"
0662: printstring "SUPER PULSATOR BY END1ZER"
0662: printstring "EC-CLAN.RU"
:PULSE_52
0001: wait 0 ms
00D6: if and
0AB0: key_pressed 83
0AB0: key_pressed 80
004D: jump_if_false @PULSE_52
0247: load_model #TEARGAS
0247: load_model #MOLOTOV
0247: load_model #DESERT_EAGLE
0247: load_model #SAWNOFF
0247: load_model #MICRO_UZI
0247: load_model #AK47
0247: load_model #M4
0247: load_model #SNIPER
0247: load_model #HEATSEEK
0247: load_model #FLAME
0247: load_model #CHNSAW
0247: load_model #FLOWERA
0247: load_model #FIRE_EX
0247: load_model #GUN_CANE
0247: load_model #SHOTGSPA
038B: load_requested_models
00D6: if and
0248: model #TEARGAS available
0248: model #MOLOTOV available
0248: model #DESERT_EAGLE available
0248: model #SAWNOFF available
0248: model #M4 available
0248: model #SNIPER available
004D: jump_if_false @PULSE_52
0248: model #CHNSAW available
0248: model #FLOWERA available
0248: model #FIRE_EX available
0248: model #GUN_CANE available
0248: model #SHOTGSPA available
004D: jump_if_false @PULSE_52
0248: model #HEATSEEK available
0248: model #FLAME available
0248: model #MICRO_UZI available
0248: model #AK47 available
004D: jump_if_false @PULSE_52
0001: wait 500 ms
018C: play_sound 1058 at 0.0 0.0 0.0
0ACD: show_text_highpriority "SUPER_PULSER_BY_END1ZER_ON" time 5000
02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 1
0002: jump @PULSE_339
:PULSE_339
0001: wait 0 ms
0223: set_actor $PLAYER_ACTOR health_to 100
035F: actor $PLAYER_ACTOR armour += 100
01B2: give_actor $PLAYER_ACTOR weapon 17 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_428
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 0
:PULSE_428
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 95
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 18 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_517
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 1
:PULSE_517
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 90
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_606
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 2
:PULSE_606
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 85
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 26 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_695
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 3
:PULSE_695
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 80
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 28 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_784
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 4
:PULSE_784
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 75
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 30 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_873
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 5
:PULSE_873
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 70
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_962
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 6
:PULSE_962
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 65
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1051
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 0
:PULSE_1051
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 60
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 36 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1140
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 1
:PULSE_1140
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 55
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 37 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1229
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 2
:PULSE_1229
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 50
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 9 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1318
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 3
:PULSE_1318
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 45
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 37 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1407
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 4
:PULSE_1407
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 40
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 9 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1496
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 5
:PULSE_1496
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 35
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 14 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1585
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 6
:PULSE_1585
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 30
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 42 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1677
03C0: 1@ = actor $PLAYER_ACTOR car
0A30: repair_car 1@
01C3: remove_references_to_car 1@
:PULSE_1677
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 25
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 15 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1766
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 0
:PULSE_1766
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 20
035F: actor $PLAYER_ACTOR armour += -5
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1845
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 1
:PULSE_1845
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 15
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_1934
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 2
:PULSE_1934
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 10
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 17 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2023
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 3
:PULSE_2023
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 5
035F: actor $PLAYER_ACTOR armour += -5
01B2: give_actor $PLAYER_ACTOR weapon 18 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2112
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 4
:PULSE_2112
0001: wait 100 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 10
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2201
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 5
:PULSE_2201
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 15
01B2: give_actor $PLAYER_ACTOR weapon 26 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2290
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 6
:PULSE_2290
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 20
01B2: give_actor $PLAYER_ACTOR weapon 28 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2379
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 0
:PULSE_2379
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 25
01B2: give_actor $PLAYER_ACTOR weapon 30 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2468
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 1
:PULSE_2468
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 30
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2557
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 2
:PULSE_2557
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 35
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2646
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 3
:PULSE_2646
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 40
01B2: give_actor $PLAYER_ACTOR weapon 36 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2735
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 4
:PULSE_2735
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 45
01B2: give_actor $PLAYER_ACTOR weapon 37 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2824
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 5
:PULSE_2824
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 50
01B2: give_actor $PLAYER_ACTOR weapon 9 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_2913
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 6
:PULSE_2913
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 55
01B2: give_actor $PLAYER_ACTOR weapon 14 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3005
03C0: 1@ = actor $PLAYER_ACTOR car
0A30: repair_car 1@
01C3: remove_references_to_car 1@
:PULSE_3005
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 60
01B2: give_actor $PLAYER_ACTOR weapon 42 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3094
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 0
:PULSE_3094
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 65
01B2: give_actor $PLAYER_ACTOR weapon 15 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3183
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 1
:PULSE_3183
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 70
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3272
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 2
:PULSE_3272
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 75
01B2: give_actor $PLAYER_ACTOR weapon 17 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3361
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 3
:PULSE_3361
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 80
01B2: give_actor $PLAYER_ACTOR weapon 18 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3450
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 4
:PULSE_3450
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 85
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3539
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 5
:PULSE_3539
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 90
01B2: give_actor $PLAYER_ACTOR weapon 26 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3628
03C0: 1@ = actor $PLAYER_ACTOR car
0730: car 1@ damage_door 6
:PULSE_3628
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 95
01B2: give_actor $PLAYER_ACTOR weapon 28 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3717
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 0
:PULSE_3717
0001: wait 30 ms
035F: actor $PLAYER_ACTOR armour += 5
0223: set_actor $PLAYER_ACTOR health_to 100
01B2: give_actor $PLAYER_ACTOR weapon 30 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3806
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 1
:PULSE_3806
0001: wait 100 ms
0223: set_actor $PLAYER_ACTOR health_to 1
035F: actor $PLAYER_ACTOR armour += 100
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3895
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 2
:PULSE_3895
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 100
035F: actor $PLAYER_ACTOR armour += -100
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_3984
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 3
:PULSE_3984
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 1
035F: actor $PLAYER_ACTOR armour += 100
01B2: give_actor $PLAYER_ACTOR weapon 36 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_4073
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 4
:PULSE_4073
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 100
035F: actor $PLAYER_ACTOR armour += -100
01B2: give_actor $PLAYER_ACTOR weapon 37 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_4162
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 5
:PULSE_4162
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 1
035F: actor $PLAYER_ACTOR armour += 100
01B2: give_actor $PLAYER_ACTOR weapon 9 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_4251
03C0: 1@ = actor $PLAYER_ACTOR car
073C: car 1@ damage_componentB 6
:PULSE_4251
0001: wait 30 ms
0223: set_actor $PLAYER_ACTOR health_to 100
035F: actor $PLAYER_ACTOR armour += -100
01B2: give_actor $PLAYER_ACTOR weapon 14 ammo 9999 // Load the weapon model before using this
00D6: if and
0256: player $PLAYER_CHAR defined
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
84AB: not actor $PLAYER_ACTOR driving_plane
84A9: not actor $PLAYER_ACTOR driving_heli
84A7: not actor $PLAYER_ACTOR driving_boat
847A: not actor $PLAYER_ACTOR driving_bike
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @PULSE_4350
03C0: 1@ = actor $PLAYER_ACTOR car
0A30: repair_car 1@
01C3: remove_references_to_car 1@
0002: jump @PULSE_4350
:PULSE_4350
0001: wait 0 ms
00D6: if and
0AB0: key_pressed 83
0AB0: key_pressed 80
004D: jump_if_false @PULSE_339
0002: jump @PULSE_4380
:PULSE_4380
0001: wait 0 ms
00D6: if
8AB0: not key_pressed 83
004D: jump_if_false @PULSE_4380
018C: play_sound 1057 at 0.0 0.0 0.0
0ACD: show_text_highpriority "SUPER_PULSER_BY_END1ZER_OFF" time 5000
0223: set_actor $PLAYER_ACTOR health_to 100
02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
0249: release_model #TEARGAS
0249: release_model #MOLOTOV
0249: release_model #DESERT_EAGLE
0249: release_model #SAWNOFF
0249: release_model #MICRO_UZI
0249: release_model #AK47
0249: release_model #M4
0249: release_model #SNIPER
0249: release_model #HEATSEEK
0249: release_model #FLAME
0249: release_model #CHNSAW
0249: release_model #FLOWERA
0249: release_model #FIRE_EX
0249: release_model #GUN_CANE
0249: release_model #SHOTGSPA
0001: wait 500 ms
0002: jump @PULSE_52