// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}
{$USE CLEO+}
0000: NOP
:NONAME_2
wait 0
0AFA:
jf @NONAME_2
if
does_file_exist "CLEO\hitmarker\marker.png"
jf @NONAME_94
0B71:
hex
0E 19 43 4C 45 4F 5C 68 69 74 6D 61 72 6B 65 72
5C 6D 61 72 6B 65 72 2E 70 6E 67 03
end
jump $CATALINA_TOTAL_PASSED_MISSIONS
hex
A2 FF FF FF
end
:NONAME_94
if
does_file_exist "CLEO\hitmarker\hit.wav"
jf @NONAME_177
0@ = Audiostream.Load("CLEO\hitmarker\hit.wav")
Audiostream.Volume(0@) = 1.0
jump @NONAME_177
:NONAME_177
0B34:
030E:
hex
6B 69
end
Actor.Angle('эяябНэяя') = 0
29@ == 1
jf @NONAME_232
Audiostream.PerformAction(0@, AudioStreamState.Play)
29@ = 0
:NONAME_232
if
5@ == 1
jf @NONAME_524
4@ += 1
if
11@ == 3
jf @NONAME_282
28@ = 2
:NONAME_282
if
11@ == 4
jf @NONAME_307
28@ = 1
:NONAME_307
if
11@ == 5
jf @NONAME_332
28@ = 33
:NONAME_332
if
11@ == 6
jf @NONAME_357
28@ = 23
:NONAME_357
if
11@ == 7
jf @NONAME_382
28@ = 42
:NONAME_382
if
11@ == 8
jf @NONAME_407
28@ = 52
:NONAME_407
if
11@ == 9
jf @NONAME_432
28@ = 8
:NONAME_432
read_clipboard_data 10@ size 27@
if
02CB: actor 27@ bounding_sphere_visible
jf @NONAME_524
cleo_call -708 2 27@ 28@ 12@ 13@ 14@
0B55:
0C03:
0300:
000D: 14@ -= 12@ // Note: the incorrect math opcode was used here
get_matrix_y_angle 12@ = matrix
03E3: set_texture_to_be_drawn_antialiased 1
0B73:
0203: actor on_foot
0C03:
0300:
000D: 16 -= 16 // Note: the incorrect math opcode was used here
0000: NOP
hex
04 FF
end
:NONAME_524
if
4@ == 28
jf @NONAME_556
5@ = 0
4@ = 0
:NONAME_556
jump -196
0BE5:
hex
04 01 03 16 00
end
if
22@ == 115
jf -704
0BE5:
hex
04 00 03 15 00 E7 0B 03 15
end
0400: store_coords_to 12@ 13@ 14@ from_object -419424509 with_offset 5379@s
hex
04 02 03 18 00 E7 0B 03 15
end
0400: store_coords_to 12@ 13@ 14@ from_object 6403@ with_offset
0BE7:
hex
03 15
end
0400: store_coords_to 12@ 13@ 14@ from_object 6403@ with_offset
0BE7:
hex
03 15
end
0400: store_coords_to 12@ 13@ 14@ from_object 6659@ with_offset
if
23@ == 0
jf @NONAME_693
5@ = 1
29@ = 1
0085: 10@ = 24@ // (int)
0085: 11@ = 26@ // (int)
:NONAME_693
0BE0:
hex
04 01 02 00 01 3C FD FF FF E0 0B 04 01
end
:NONAME_708
get_ped_pointer 25@ = ped 0@
call_method 6177408 struct 25@ num_params 3 pop 0 1 1@ 25@v
cleo_return 3 25@ 26@ 27@
terminate_this_script
Audiostream.PerformAction(0@, AudioStreamState.Play)
stream_custom_script "hitmarker.cs"
0B43: