_snprintf_s( buf, sizeof(buf)-1, "%d {E00000}%d",
(int)g_Players->pRemotePlayer[iSAMPID]->pPlayerData->fActorArmor,
(int)g_Players->pRemotePlayer[iSAMPID]->pPlayerData->fActorHealth );
float w = pD3DFontFixedSmall->DrawLength(buf);
pD3DFontFixedSmall->PrintShadow( g_playerTagInfo[iGTAID].tagPosition.fX + 50.0f - w - 1.0f, playerBaseY + 10.0f + ESP_tag_player_D3DBox_pixelOffsetY,
D3DCOLOR_ARGB(0xFF, 0xF0, 0xF0, 0xF0), buf );