opcodes:sampfuncs:list

Опкоды SAMPFUNCS

На этой странице располагаются опкоды, добавляемые плагином SAMPFUNCS.

SAMP opcodes

Опкоды для взаимодействия с SAMP'ом
ОпкодИспользование
0c920C92: 0@ = get_cleo_library_version
0c900C90: samp is_client_command_defined "cmd"
0c8f0C8F: samp process_chat_input 0@
0c8b0C8B: samp 1@ = get_player_count streamed_only 0@
0c8a0C8A: samp 1@ = get_max_player_id streamed_only 0@
0c890C89: key_just_pressed 0x32
0c880C88: samp force_weapons_sync
0c870C87: samp force_stats_sync
0c860C86: samp force_passenger_sync 0@ seat_id 1@
0c850C85: samp force_trailer_sync 0@
0c840C84: samp force_aim_sync
0c830C83: samp force_onfoot_sync
0c820C82: samp force_unoccupied_sync 0@ seat_id 1@
0c810C81: samp force_vehicle_sync 0@
0c800C80: samp set_console_command "concmd" description "info"
0c7f0C7F: samp set_client_command "cmd" description "info"
0c5e0C5E: samp textdraw 0@ delete
0c5d0C5D: samp textdraw 0@ is_exists
0c5c0C5C: samp textdraw 0@ get_letter_size 1@ 2@ color 3@
0c5b0C5B: samp textdraw 0@ get_pos 1@ 2@
0c5a0C5A: samp textdraw 0@ get_string_to 1@
0c590C59: samp textdraw 0@ get_model 1@ rotation 2@ 3@ 4@ zoom 5@ veh_color 6@ 7@
0c580C58: samp textdraw 0@ get_outline 1@ color 2@
0c570C57: samp textdraw 0@ get_shadow 1@ color 2@
0c560C56: samp 1@ = textdraw 0@ get_style
0c550C55: samp 1@ = textdraw 0@ get_proportional
0c540C54: samp 1@ = textdraw 0@ get_align
0c530C53: samp textdraw 0@ get_box_enabled 1@ color 2@ size 3@ 4@
0c520C52: samp textdraw 0@ set_letter_size 1@ 2@ color 3@
0c510C51: samp textdraw 0@ set_pos 1@ 2@
0c500C50: samp textdraw 0@ set_string "text"
0c4f0C4F: samp textdraw 0@ set_model 1@ rotation 2@ 3@ 4@ zoom 5@ veh_color 6@ 7@
0c4e0C4E: samp textdraw 0@ set_outline 1@ color 2@
0c4d0C4D: samp textdraw 0@ set_shadow 1@ color 2@
0c4c0C4C: samp textdraw 0@ set_style 1@
0c4b0C4B: samp textdraw 0@ set_proportional 1@
0c4a0C4A: samp textdraw 0@ set_align 1@
0c490C49: samp textdraw 0@ set_box 1@ color 2@ size 3@ 4@
0c480C48: samp textdraw 0@ create 1@ pos 2@ 3@
0c470C47: samp set_3d_text 0@ string "piw-piw"
0c460C46: samp get_3d_text_info_by_id 0@ string_ptr 1@ color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_t
0c450C45: samp create_3d_text id 0@ text "piw-piw" color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_to_pl
0bdd0BDD: samp set_chat_display_mode 0@
0bdc0BDC: samp 0@ = get_chat_display_mode
0bdb0BDB: samp is_chat_visible
0bda0BDA: samp is_dialog_clientside
0bd90BD9: samp set_dialog_clientside 0@
0bd80BD8: samp get_dialog_caption 0@
0bd70BD7: samp get_dialog_text 0@
0bd60BD6: samp enable_scoreboard 0@
0bd50BD5: samp is_scoreboard_opened
0bd40BD4: samp send_vehicle_destroyed 0@
0bd30BD3: samp send_menu_quit
0bd20BD2: samp send_menu_select_row 0@
0bd10BD1: samp send_picked_up_pickup 0@
0bd00BD0: samp send_request_spawn
0bcf0BCF: samp send_interior_change 0@
0bce0BCE: samp send_edit_attached_object response 0@ index 1@ model 2@ bone 3@ offset 4@ 5@ 6@ rot 7@ 8@ 9@ scale 10@ 11@ 12@
0bcd0BCD: samp send_edit_object playerobject 0@ object 1@ response 2@ pos 3@ 4@ 5@ rotation 6@ 7@ 8@
0bcc0BCC: samp send_take_damage issuerid 0@ damage 1@ weapon 2@ bodypart 3@
0bcb0BCB: samp send_give_damage playerid 0@ damage 1@ weapon 2@ bodypart 3@
0bca0BCA: samp send_click_textdraw 0@
0bc90BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input ""
0bc80BC8: samp send_click_player 0@ source 1@
0bc70BC7: samp send_spectator_data 0@
0bc60BC6: samp send_unoccupied_data 0@
0bc50BC5: samp send_trailer_data 0@
0bc40BC4: samp send_bullet_data 0@
0bc30BC3: samp send_aim_data 0@
0bc20BC2: samp send_passenger_data 0@
0bc10BC1: samp send_incar_data 0@
0bc00BC0: samp send_onfoot_data 0@
0bbf0BBF: samp send_rcon_command "/login"
0bbe0BBE: samp store_player 0@ aim_data 1@
0bbd0BBD: samp store_player 0@ trailer_data 1@
0bbc0BBC: samp store_player 0@ passenger_data 1@
0bbb0BBB: samp store_player 0@ incar_data 1@
0bba0BBA: samp store_player 0@ onfoot_data 1@
0bb90BB9: samp 0@ = get_pickup_pool_ptr
0bb80BB8: samp 0@ = get_vehicle_pool_ptr
0bb70BB7: samp 0@ = get_player_pool_ptr
0bb60BB6: samp 0@ = get_textlabel_pool_ptr
0bb50BB5: samp 0@ = get_gangzone_pool_ptr
0bb40BB4: samp 0@ = get_object_pool_ptr
0bb30BB3: samp 0@ = get_textdraw_pool_ptr
0bb20BB2: samp 0@ = get_misc_info_ptr
0bb10BB1: samp 0@ = get_kill_info_ptr
0bb00BB0: samp 0@ = get_dialog_info_ptr
0baf0BAF: samp 0@ = get_input_info_ptr
0bae0BAE: samp 0@ = get_chat_info_ptr
0bad0BAD: samp 0@ = get_samp_pools_ptr
0bac0BAC: samp 0@ = get_server_settings_ptr
0b8e0B8E: samp 0@ = get_cursor_mode
0b8d0B8D: samp set_cursor_mode 0@
0b8c0B8C: samp is_cursor_active
0b7f0B7F: samp 0@ = get_samp_info_ptr
0b790B79: samp set_chat_input_enabled 0@
0b770B77: samp get_chat_input_text_to 0@
0b760B76: samp set_chat_input_text "yo"
0b750B75: samp get_chat_string 0@ text_to 1@ prefix_to 2@ color_to 3@ prefix_color_to 4@
0b740B74: samp set_chat_string 0@ text "ho-ho-ho" prefix "" color 3@ prefix_color 4@
0b650B65: samp 1@ = player 0@ score
0b640B64: samp is_player 0@ npc
0b630B63: samp unregister_client_command "cmd"
0b620B62: samp 1@ = player 0@ special_action
0b610B61: samp is_local_player_spawned
0b5d0B5D: samp toggle_cursor 0@
0b5c0B5C: samp is_player 0@ paused
0b5b0B5B: samp get_listbox_item 0@ text_to 1@
0b590B59: samp 2@ = animation_id_by_name 0@ file 1@
0b580B58: samp get_animation_name_to 0@ file_to 1@ by_id 2@
0b570B57: samp 1@ = player 0@ animation_id
0b540B54: samp 0@ = listbox_items_count
0b530B53: samp 1@ = pickup_id_by_handle 0@
0b520B52: samp 1@ = object_id_by_handle 0@
0b510B51: samp 1@ = pickup_handle_by_id 0@
0b500B50: samp 1@ = object_handle_by_id 0@
0b4f0B4F: samp 0@ = get_gamestate
0b4e0B4E: samp 0@ = get_current_dialog_id
0b4d0B4D: samp 0@ = get_current_dialog_type
0b4c0B4C: samp is_dialog_active 0@
0b4b0B4B: samp set_current_dialog_editbox_text "boom"
0b4a0B4A: samp 0@ = get_current_dialog_editbox_text
0b490B49: samp set_current_dialog_list_item 0@
0b480B48: samp 0@ = get_current_dialog_list_item
0b470B47: samp close_current_dialog_with_button 0@
0b460B46: samp 3d_text 0@ defined
0b450B45: samp destroy_3d_text 0@
0b440B44: samp 9@ = create_3d_text "piw-piw" color 1@ position 2@ 3@ 4@ view_distance 5@ show_behind_walls 6@ attached_to_player 7
0b430B43: samp cmd_ret
0b3c0B3C: samp is_dialog_responded id 55 button 1@ list_item 2@ input_text 3@
0b3b0B3B: samp show_dialog id 0@ caption "dlg" text "content" button_1 "btn1" button_2 "btn0" style 5@
0b3a0B3A: samp 0@ = get_current_server_name
0b390B39: samp get_current_server_address 0@ port 1@
0b380B38: samp connect_to_server "127.0.0.1" port 7777
0b370B37: samp 1@ = get_player_color 0@
0b360B36: samp 1@ = get_player_nickname 0@
0b350B35: samp 0@ = get_last_command_params
0b340B34: samp register_client_command "cmd" to_label @command
0b330B33: samp send_damage_vehicle 0@ panel 1@ doors 2@ lights 3@ tires 4@
0b320B32: samp send_spawn
0b310B31: samp send_exit_vehicle 0@
0b300B30: samp send_enter_vehicle 0@ as_passenger 1@
0b2f0B2F: samp get_streamed_out_player_pos 0@ to 1@ 2@ 3@
0b2c0B2C: samp 1@ = get_vehicle_id_by_car_handle 0@
0b2b0B2B: samp 1@ = get_player_id_by_actor_handle 0@
0b2a0B2A: samp 1@ = get_player_ping 0@
0b290B29: samp set_local_name "name"
0b280B28: samp disconnect_with_reason 0@
0b270B27: samp set_gamestate 0@
0b260B26: samp 1@ = get_player_armor 0@
0b250B25: samp 1@ = get_player_health 0@
0b240B24: samp 1@ = get_player_struct_ptr 0@
0b230B23: samp is_player_connected 0@
0b220B22: samp set_sendrate 0@ to 1@
0b210B21: samp is_chat_opened
0b200B20: samp 1@ = actor_handle_by_samp_player_id 0@
0aff0AFF: samp 1@ = car_handle_by_samp_vehicle_id 0@
0afe0AFE: samp send_death_by_player 0@ with_reason 1@
0afd0AFD: samp set_special_action 0@
0afc0AFC: samp send_scm_event 0@ event_id 1@ param_1 2@ param_2 3@
0afb0AFB: samp, REQuest_class 0@
0afa0AFA: is_samp_available
0af90AF9: samp say_msg "text/cmd"
0af80AF8: samp add_message_to_chat "text" color 0xFFFFFF { ... }
0af70AF7: samp 0@ = get_base
0af60AF6: samp spawn_player

Misc opcodes

Опкоды не имеющие категории
ОпкодИспользование
0c910C91: is_console_command_defined "cmd"
0c8e0C8E: get_clipboard_text 0@ size 1@
0c8d0C8D: set_clipboard_text 0@
0c7e0C7E: is_console_active
0c7d0C7D: release_download 1@
0c7c0C7C: 1@ = get_timer 0@ time_left
0c7b0C7B: 1@ = get_timer 0@ time_elapsed
0c7a0C7A: 1@ = get_timer 0@ interval
0c790C79: is_timer 1@ active
0c780C78: set_timer 0@ active 1@
0c770C77: set_timer 1@ interval 1@
0c760C76: reset_timer 0@
0c750C75: kill_timer 0@
0c740C74: 2@ = create_timer_interval 0@ on_label 1@
0c720C72: set_virtual_key 0@ down 1@
0c710C71: 2@ = get_module 0@ proc 1@ address
0c700C70: 1@ = get_module "samp.dll" handle
0c6f0C6F: restart_custom_thread 0@
0c6e0C6E: destroy_custom_thread 0@
0c6d0C6D: 2@ = get_thread 0@ local_var 1@
0c6c0C6C: set_thread 0@ local_var 1@ = 2@
0c6b0C6B: 1@ = create_custom_thread_at_pointer 0@
0c6a0C6A: 1@ = create_custom_thread_at_label 0@
0c690C69: ansi_string 0@ to_unicode 1@ size 2@
0c680C68: unicode_string 0@ to_ansi 1@ size 2@
0c670C67: get_windows_environment_variable "HOMEPATH" to 1@ size 2@
0c660C66: 1@ = get_download 0@ state
0c650C65: 3@ = download_url "http://boost.org/LICENSE_1_0.txt" to_file "boost_lic.txt"
0c640C64: unregister_console_command "command"
0c630C63: register_console_command "command" to_label @console_cmd
0c620C62: exec_console_command "threads active"
0c610C61: get_global_var "gvar" access_for_thread 0@ read_to 1@ write_to 2@
0c600C60: set_global_var "gvar" access_for_thread 0@ read 1@ write 2@
0c5f0C5F: is_global_var "gvar" defined
0c390C39: unregister_global_func "gfunc"
0c380C38: get_global_func "gfunc" thread 0@ label 1@
0c370C37: is_global_func "gfunc" defined
0c360C36: func_ret 0@ [1@, 2@...]
0c350C35: call_global_func "gfunc" params 0@ [1@, 2@...] [3@, 4@...]
0c340C34: register_global_func "gfunc" to_label @label
0bfe0BFE: 0@ = get_tick_count
0bfd0BFD: 1@ = get_global_var "gvar"
0bfc0BFC: set_global_var "gvar" = 1@
0bfb0BFB: pop_vars
0bfa0BFA: push_vars
0bdf0BDF: resume_thread 0@
0bde0BDE: pause_thread 0@
0b8f0B8F: convert_screen_coords 0@ 1@ depth 2@ to_world_3d 3@ 4@ 5@
0b780B78: log "text"
0b600B60: convert_game_screen_coords 0@ 1@ to_window_screen_coords 2@ 3@
0b5f0B5F: convert_window_screen_coords 0@ 1@ to_game_screen_coords 2@ 3@
0b5e0B5E: get_cursor_pos 0@ 1@
0b5a0B5A: get_screen_resolution 0@ 1@
0b560B56: set_game_key 0@ state 1@
0b550B55: convert_3D_coords 0@ 1@ 2@ to_screen 3@ 4@

RakNet opcodes

Опкоды для работы с сет. частью SAMP'а — RakNet'ом
ОпкодИспользование
0bf90BF9: raknet 1@ = get_packet_name 0@
0bf80BF8: raknet 1@ = get_rpc_name 0@
0bf70BF7: raknet emul_packet_receive 0@ bit_stream 1@
0bf60BF6: raknet emul_rpc_receive 0@ bit_stream 1@
0bf50BF5: raknet bit_stream 0@ encode_string 1@ size 2@
0bf40BF4: raknet bit_stream 0@ decode_string 1@ size 2@
0bf30BF3: raknet 1@ = bit_stream 0@ get_data_ptr
0bf20BF2: raknet 1@ = bit_stream 0@ get_read_offset
0bf10BF1: raknet 1@ = bit_stream 0@ get_write_offset
0bf00BF0: raknet 1@ = bit_stream 0@ get_number_of_unread_bits
0bef0BEF: raknet 1@ = bit_stream 0@ get_number_of_bytes_used
0bee0BEE: raknet 1@ = bit_stream 0@ get_number_of_bits_used
0bed0BED: raknet bit_stream 0@ set_read_offset 1@
0bec0BEC: raknet bit_stream 0@ set_write_offset 1@
0beb0BEB: raknet bit_stream 0@ ignore_bits 1@
0bea0BEA: raknet bit_stream 0@ reset_write_pointer
0be90BE9: raknet bit_stream 0@ reset_read_pointer
0be80BE8: raknet bit_stream 0@ read_array 1@ size 2@
0be70BE7: raknet 2@ = bit_stream_read 0@ type 1@
0be60BE6: raknet set_hook_param 0@ = 1@
0be50BE5: raknet 1@ = get_hook_param 0@
0be40BE4: raknet setup_incoming_packet_hook @label
0be30BE3: raknet setup_incoming_rpc_hook @label
0be20BE2: raknet setup_outcoming_packet_hook @label
0be10BE1: raknet setup_outcoming_rpc_hook @label
0be00BE0: raknet hook_ret 0@
0b8b0B8B: raknet send bit_stream 0@
0b8a0B8A: raknet send_rpc 0@ bit_stream 1@
0b7e0B7E: samp 1@ = get_rpc_node_by_index 0@
0b7d0B7D: samp 1@ = get_rpc_func_by_index 0@
0b7c0B7C: samp 1@ = get_rakclient_func_by_index 0@
0b7b0B7B: samp 0@ = get_rakpeer
0b7a0B7A: samp 0@ = get_rakclient_interface
0b420B42: raknet send bit_stream 0@ priority 1@ reliability 2@ ordering_channel 3@
0b410B41: raknet send_rpc 0@ bit_stream 1@ priority 2@ reliability 3@ ordering_channel 4@ shift_timestamp 5@
0b400B40: raknet bit_stream 0@ write 1@ type 2@ size 3@
0b3f0B3F: raknet reset_bit_stream 0@
0b3e0B3E: raknet delete_bit_stream 0@
0b3d0B3D: raknet 0@ = new_bit_stream

Dialog opcodes

Опкоды для работы с DXUT(диалоги SF)
ОпкодИспользование
0bab0BAB: dialog 1@ is_exists
0baa0BAA: dialog 1@ set_checkbox 2@ color 3@
0ba90BA9: dialog 1@ get_control 2@ pos_to 3@ 4@
0ba80BA8: dialog 1@ set_control 2@ pos_XY 3@ 4@
0ba70BA7: dialog 1@ get_control 2@ size_to 3@ 4@
0ba60BA6: dialog 1@ set_control 2@ size_XY 3@ 4@
0ba50BA5: dialog 1@ set_focus_on_control 2@
0ba40BA4: dialog 1@ free
0ba30BA3: dialog 1@ control 2@ free
0ba20BA2: dialog 1@ is_minimized
0ba10BA1: dialog 1@ set_minimized 2@
0ba00BA0: dialog 1@ is_caption_enabled
0b9f0B9F: dialog 1@ enable_caption 2@
0b9e0B9E: dialog 1@ checkbox 2@ set_checked 3@
0b9d0B9D: dialog 1@ listbox 2@ element 3@ store_text_to 4@ data_to 5@
0b9c0B9C: dialog 1@ listbox 2@ delete_element 3@
0b9b0B9B: dialog 1@ listbox 2@ selected_element_to 3@ elements_count_to 4@
0b9a0B9A: dialog 1@ listbox 2@ insert_element 3@ with_data 4@ after 5@
0b990B99: dialog 1@ add_listbox id 2@ pos_XY 3@ 4@ size 5@ 6@
0b980B98: dialog 1@ slider 2@ set_value_to 3@
0b970B97: dialog 1@ slider 2@ get_value_to 3@
0b960B96: dialog 1@ add_slider id 2@ pos_XY 3@ 4@ size 5@ 6@ max 7@
0b950B95: dialog 1@ control 2@ is_visible
0b940B94: dialog 1@ set_control 2@ text 3@
0b930B93: dialog 1@ set_background_color 2@
0b920B92: dialog 1@ checkbox 2@ is_checked
0b910B91: dialog 1@ add_static id 2@ text 3@ pos_XY 4@ 5@ size 6@ 7@
0b900B90: dialog 1@ control 2@ set_visible 3@
0b890B89: dialog 1@ get_control 2@ text_to 3@
0b880B88: dialog 1@ add_editbox id 2@ text 3@ pos_XY 4@ 5@ size 6@ 7@
0b870B87: dialog 1@ is_visible
0b860B86: dialog 1@ set_visible 2@
0b850B85: dialog 1@ get_position_to 2@ 3@ size_to 4@ 5@
0b840B84: dialog 1@ set_pos_XY 2@ 3@ size 4@ 5@
0b830B83: dialog 1@ add_checkbox id 2@ text 3@ pos_XY 4@ 5@ size 6@ 7@
0b820B82: dialog 1@ add_button id 2@ text 3@ pos_XY 4@ 5@ size 6@ 7@
0b810B81: dialog 1@ pop_event_to 2@ control_id_to 3@
0b800B80: dialog 2@ = create "SF Dialog"

Memory opcodes

Опкоды для работы с игровой памятью
ОпкодИспользование
0c200C20: string_array 1@ element 2@ size 3@ = 4@
0c1f0C1F: 4@ = string_array 1@ element 2@ size 3@
0c1e0C1E: array 1@ element 2@ el_size 3@ = 4@
0c1d0C1D: 4@ = array 1@ element 2@ el_size 3@
0c120C12: memcmp buffer1 0@ buffer2 1@ size 0x10
0c110C11: memset destination 0@ value 1@ size 0x4
0c100C10: memcpy destination 0@ source 1@ size 0x10
0c0f0C0F: array 1@ element 2@ = 0@
0c0e0C0E: 0@ = array 1@ element 2@
0c0d0C0D: struct 1@ offset 0x10 size 4 = 0@
0c0c0C0C: 0@ = struct 1@ offset 0x10 size 4
0b2e0B2E: 2@ = read_samp_memory offset 0@ size 1@
0b2d0B2D: write_samp_memory offset 0@ value 1@ size 2@

Math opcodes

Математические опкоды
ОпкодИспользование
0c310C31: math quat 0@ to_matrix 1@
0c300C30: math matrix 0@ to_quat 1@
0c0b0C0B: math 1@ = floor 0@
0c0a0C0A: math 1@ = ceil 0@
0c090C09: math 2@ = power 0@ 1@
0c080C08: math 1@ = arctangent 0@
0c070C07: math 1@ = tangent 0@
0c060C06: math 1@ = arccosine 0@
0c050C05: math 1@ = cosine 0@
0c040C04: math 1@ = arcsine 0@
0c030C03: math 1@ = sine 0@
0c020C02: math 1@ = angle_to_radian 0@
0c010C01: math 1@ = radian_to_angle 0@
0c000C00: math 1@ = abs 0@

Render opcodes

Опкоды для работы с графической оболочкой(рендером)
ОпкодИспользование
0c8c0C8C: render 2@ = load_texture_from_file_in_memory 0@ size 1@
0b730B73: render draw_texture 0@ pos 1@ 2@ size 3@ 4@ rotation 5@ color 6@
0b720B72: render release_texture 0@
0b710B71: render 1@ = load_texture_from_file "pic.png"
0b700B70: render draw_polygon_pos 0@ 1@ size 2@ 3@ corners 4@ rotation 5@ color 6@
0b6f0B6F: render font 0@ draw_text "brr" pos 2@ 3@ color 4@
0b6e0B6E: render release_font 0@
0b6d0B6D: render 3@ = create_font "Arial" height 1@ flags 2@
0b6c0B6C: render 1@ = font 0@ draw_height
0b6b0B6B: render 2@ = font 0@ draw_text "brr" length
0b6a0B6A: render draw_box_with_border_pos 0@ 1@ size 2@ 3@ color 4@ border_size 5@ border_color 6@
0b690B69: render draw_box_pos 0@ 1@ size 2@ 3@ color 4@
0b680B68: render draw_line_point1 0@ 1@ point2 2@ 3@ width 4@ color 5@
0b670B67: render a 0@ r 1@ g 2@ b 3@ to_argb 4@
0b660B66: render argb 0@ to_a 1@ r 2@ g 3@ b 4@

String opcodes

Опкоды для работы со строками
ОпкодИспользование
0c3a0C3A: 1@ = string "text" pointer
0c2f0C2F: 3@ = strtol 0@ radix 1@ store_end_to 2@
0c2e0C2E: 2@ = strspn string1 0@ string2 "abr cad ф"
0c2d0C2D: strrev in 0@ out 1@
0c2c0C2C: 2@ = strrchr 0@ char 1@
0c2b0C2B: 2@ = strpbrk string 0@ control 1@
0c2a0C2A: 2@ = strchr 0@ char 1@
0c290C29: 2@ = stristr string1 0@ string2 1@
0c280C28: strlwr in 0@ out 1@
0c270C27: strncat destination 0@ source 1@ size 2@
0c260C26: strupr in 0@ out 1@
0c250C25: strncmp string1 1@ string2 2@ size 3@
0c240C24: strncpy destination 1@ source 2@ size 3@
0c230C23: hex 0@ to_bin 1@ buf_size 2@
0c220C22: bin 0@ to_hex 1@ size 2@
0c210C21: stricmp string1 0@ string2 1@
0c1c0C1C: 2@ = itoa 0@ radix 1@
0c1b0C1B: 1@ = atof 0@
0c1a0C1A: 1@ = atoi 0@
0c190C19: 2@ = strcspn string1 0@ string2 1@
0c180C18: 2@ = strstr string1 0@ string2 1@
0c170C17: 1@ = strlen 0@
0c160C16: 2@ = strtok string1 0@ string2 1@
0c150C15: strcat destination 0@ source 1@
0c140C14: strcmp string1 0@ string2 1@
0c130C13: strcpy destination 0@ source 1@