CU CONVERT_WORLD_TO_SCREEN_POS_FUNC = 0x70CE30;
RwV2D ConvertGlobalXYZToWindowScreenXY(RwV3D world)
{
typedef void(__cdecl *CWorld__ConvertGlobalXYZToScreenXY)(RwV3D *world, RwV3D *screen, float *mulX, float *mulY, bool unk, bool unk2);
RwV3D screen;
float mulX, mulY;
(CWorld__ConvertGlobalXYZToScreenXY(CONVERT_WORLD_TO_SCREEN_POS_FUNC))(&world, &screen, &mulX, &mulY, false, false);
return {screen.fX, screen.fY};
}