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- Версия SA-MP
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- 0.3.7 (R1)
- 0.3.7-R2
- 0.3.7-R3
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; Settings for GTA V HUD mod by DK22Pac
; File created by: DK22Pac
; File editors:
[MAIN]
sSetName=default
bUpdateSettingsPermanently=0
bCheckForOldPlugin=1
bEnableLog=0
sVersion=0.925
[GENERAL]
bNextGenRadar=1
bOverlayColor=1
bOverlayBlur=1
[CUSTOM_ABILITY]
bEnable=0
iValue=0
[WIDESCREEN]
; Use these values to move HUD elements (left/right panel)
fOffsetLeft=10.0
fOffsetRight=10.0
fOffsetTop=1.0
fOffsetBottom=35.0
[RADAR]
fRadarRange=100.0
fRadarRange3D=300.0
fRadarShift=35.0
fRadarShift3D=200.0
iRadar3DAnimTime=500
; not used for NG radar
iRadarSectionAlpha=100
fRadarX=137.0
fRadarY=99.0
fRadarWHalf=112.0
fRadarHHalf=72.0
; NG stuff
fNgRadarX=135.5
fNgRadarY=96.5
fNgRadarWHalf=137.5
fNgRadarHHalf=96.5
fNgRadarBorderSize=19.0 ; used for aircraft tex clipping
fNgRadarBorderSizeForBlips=15.0 ; used to place blips normally
;
fRadarSpriteSize=9.0
fRadarSpriteSizeInMenu=13.0
fRadarPlayerSpriteSize=12.0
RadarRect.fLeft=18.0
RadarRect.fRight=255.0
RadarRect.fTop=189.0
RadarRect.fBottom=9.0
; Next-gen radar mask rect
RadarMask.fLeft=0.0
RadarMask.fRight=275.0
RadarMask.fTop=193.0
RadarMask.fBottom=0.0
;
fLevelBlipBaseSize=5.0
fLevelBlipAdditionalSize=0.5
fLevelBlipBaseSizeInMenu=6.0
fLevelBlipAdditionalSizeInMenu=0.6
RadarDamageRect.fLeft=0.0
RadarDamageRect.fRight=273.0
RadarDamageRect.fTop=195.0
RadarDamageRect.fBottom=6.0
RadarDamageColor.iR=250
RadarDamageColor.iG=0
RadarDamageColor.iB=50
RadarDamageColor.iA=80
iRadarDamageTime=1000
; Affects radar map quality only, not the actual size
iRadarMapSizeX=1024
iRadarMapSizeY=1024
;
fRadarPlaneShift=14.0 ; radar plane texture rotation center (x: fRadarX, y: fRadarY - fRadarPlaneShift)
[RADAR_BAR_P1]
HealthBar.fLeft=11.0
HealthBar.fTop=10.0
HealthBar.fBottom=2.0
HealthBar.fWidth=125.0
ArmorBar.fLeft=138.0
ArmorBar.fTop=10.0
ArmorBar.fBottom=2.0
ArmorBar.fWidth=124.0
BreathBar.fLeft=196.0
BreathBar.fTop=10.0
BreathBar.fBottom=2.0
BreathBar.fWidth=66.0
HealthBarB.fLeft=11.0
HealthBarB.fTop=10.0
HealthBarB.fBottom=2.0
HealthBarB.fWidth=125.0
ArmorBarB.fLeft=138.0
ArmorBarB.fTop=10.0
ArmorBarB.fBottom=2.0
ArmorBarB.fWidth=55.0
; Next-gen stuff
BackgroundRect.fLeft=10.0
BackgroundRect.fTop=13.0
BackgroundRect.fRight=262.0
BackgroundRect.fBottom=0.0
BackgroundRect.Color.iR=0
BackgroundRect.Color.iG=0
BackgroundRect.Color.iB=0
BackgroundRect.Color.iA=100
;
[RADAR_BAR_P2]
HealthBar.fLeft=23.0
HealthBar.fTop=183.0
HealthBar.fBottom=175.0
HealthBar.fWidth=112.0
ArmorBar.fLeft=138.0
ArmorBar.fTop=183.0
ArmorBar.fBottom=175.0
ArmorBar.fWidth=112.0
BreathBar.fLeft=196.0
BreathBar.fTop=183.0
BreathBar.fBottom=175.0
BreathBar.fWidth=54.0
HealthBarB.fLeft=23.0
HealthBarB.fTop=183.0
HealthBarB.fBottom=175.0
HealthBarB.fWidth=112.0
ArmorBarB.fLeft=138.0
ArmorBarB.fTop=183.0
ArmorBarB.fBottom=175.0
ArmorBarB.fWidth=55.0
; Next-gen stuff
BackgroundRect.fLeft=23.0
BackgroundRect.fTop=187.0
BackgroundRect.fRight=250.0
BackgroundRect.fBottom=171.0
BackgroundRect.Color.iR=0
BackgroundRect.Color.iG=0
BackgroundRect.Color.iB=0
BackgroundRect.Color.iA=150
;
[GPS]
fGPSLineSize_OnRadar=5.0
fGPSLineSize_InMenu=9.0
GPSLineColor.iRed=200
GPSLineColor.iGreen=0
GPSLineColor.iBlue=0
GPSLineColor.iAlpha=200
GPSRect.fLeft=24.0
GPSRect.fRight=250.0
GPSRect.fTop=50.0
GPSRect.fBottom=26.0
GPSRectColor.iRed=200
GPSRectColor.iGreen=200
GPSRectColor.iBlue=200
GPSRectColor.iAlpha=150
GPSDistanceText=m
GPSDistanceText1k=km
GPSDistanceTextSize.fHeight=1.1
GPSDistanceTextSize.fWidth=0.6
GPSDistanceTextPosn.fX=245.0
GPSDistanceTextPosn.fY=50.0
; ng mode
GPSNgDistanceTextPosn.fX=15.0
GPSNgDistanceTextPosn.fY=35.0
;
GPSDistanceTextColor.iRed=255
GPSDistanceTextColor.iGreen=255
GPSDistanceTextColor.iBlue=255
GPSDistanceTextColor.iAlpha=200
GPSPathDirectionTexRect.fLeft=0.0
GPSPathDirectionTexRect.fRight=0.0
GPSPathDirectionTexRect.fTop=0.0
GPSPathDirectionTexRect.fBottom=0.0
fDistToRemoveDestinationBlip=20.0
bShowPathForStaticBlips=1
[TIMERS]
fBaseY=16.0
fBaseX=20.0
fBarWidth=234.0
fBarHeight=32.0
fBarWithLineHeight=25.0
fBarLineX=9.0
fBarLineY=7.0
fBarLineW=109.0
fBarLineH=10.0
fSpaceBetweenBars=4.0
iBarLineR=100
iBarLineG=180
iBarLineB=222
iBarLineA=255
fBarTextX=6.0
fBarTextY=33.0
fBarTextW=0.8
fBarTextH=1.6
fBarDescrTextX=131.0
fBarDescrTextY=24.0
fBarDescrTextW=0.6
fBarDescrTextH=1.0
fVehicleNameSize=30.0
fPlaceNameSize=30.0
[VEHICLE_NAME]
fPosnX=20.0
fPosnY=80.0
fScaleX=0.8
fScaleY=1.6
iShadow=1 ; 0 - no shadow, 1 - shadow, 2 - outline
iShadowSize=2
iStyle=0
iColorR=220
iColorG=220
iColorB=220
iColorA=255
[PLACE_NAME]
fPosnX=20.0
fPosnY=40.0
fScaleX=0.8
fScaleY=1.6
iShadow=1 ; 0 - no shadow, 1 - shadow, 2 - outline
iShadowSize=2
iStyle=0
iColorR=220
iColorG=220
iColorB=220
iColorA=255
[DEATH_SCREEN]
iDisplayTime=5000
[PANELS]
fTitleTextScaleX=1.0
fTitleTextScaleY=1.8
iTitleFontStyle=1
fTextScaleX=0.5
fTextScaleY=1.1
iFontStyle=1
[WEAPON_INFO]
bShowDifference=1
fOffsetY=30.0 ; distance between ammo text and this box
fLeft=168.0
fRight=18.0
fHeight=150.0
iRectAlpha=150
; text and boxes
fTextOffsetY=9.0
fBoxOffsetY=32.0
fSpaceBetweenBars=33.0
fBoxHeight=8.0
fBoxLeft=160.0
fBoxRight=26.0
fTextX=163.0
fTextScaleX=0.6
fTextScaleY=1.1
fTextLineWidth=140.0 ; max width for text line
iTextOutline=0
iTextFontStyle=2
[WEAPON_WHEEL]
bComplexSelector=1
iWeaponSwitchDelay=20
iSimpleSelectorTime=150
iSimpleSelectorOpenCloseDelay=500
bEnableSlowMotion=1
fSlowMotion=0.2
;TODO
[RADIO_WHEEL]
bEnableSlowMotion=1
fSlowMotion=0.5
iTimeToDisplayWheel=1000
fRadioIconWidthHalf=48.0
fRadioIconHeightHalf=48.0
fRadioHudPosnY=396.0
RadioIconPosn1.fX=-123.62
RadioIconPosn1.fY=235.53
RadioIconPosn2.fX=-218.91
RadioIconPosn2.fY=151.11
RadioIconPosn3.fX=-264.06
RadioIconPosn3.fY=32.06
RadioIconPosn4.fX=-248.71
RadioIconPosn4.fY=-94.32
RadioIconPosn5.fX=-176.39
RadioIconPosn5.fY=-199.1
RadioIconPosn6.fX=-63.66
RadioIconPosn6.fY=-258.27
RadioIconPosn7.fX=63.66
RadioIconPosn7.fY=-258.27
RadioIconPosn8.fX=176.39
RadioIconPosn8.fY=-199.1
RadioIconPosn9.fX=248.71
RadioIconPosn9.fY=-94.32
RadioIconPosn10.fX=264.06
RadioIconPosn10.fY=32.06
RadioIconPosn11.fX=218.91
RadioIconPosn11.fY=151.11
RadioIconPosn12.fX=123.62
RadioIconPosn12.fY=235.53
RadioIconPosn13.fX=0.0
RadioIconPosn13.fY=266.0
iDefaultIconAlpha=50
iSelectedIconAlpha=255
iSelectCircleAlpha=255
iFontStyle=2
FontScale.fX=0.7
FontScale.fY=1.3
iFontAlignment=0
fFontLineSize=400.0
iFontOutline=1
FontColor.iR=255
FontColor.iG=255
FontColor.iB=255
FontColor.iA=255
fTextPosXMul=0.5
fTextRadioY=332.0
fTextArtistY=365.0
fTextSongY=398.0
; if TextArtist requires 2 lines
fTextSongY2=412.0
; Ng stuff
bShowOnlyCurrent=0
fTextOffsetY=-75.0 ; based on fText... values
CurrentRadioIconPosn.fX=0.0
CurrentRadioIconPosn.fY=-190.0
;
[WANTED_STARS]
bDisplayAlways=0
fStartX=18.0
fStartY=30.0 ; distance between screen top and wanted stars; this value can't be lower than 20.0
fSizeX=24.0
fSizeY=24.0
fSpaceSize=20.0
iWhiteStarAlpha=255
iBlackStarAlpha=100
[MONEY]
bDisplayAlways=0
fStartX=18.0
fStartY=28.0 ; distance between wanted stars and money
fSizeX=0.78
fSizeY=1.62
fMoneyChangeY=34.0 ; distance between money and money change
iFontStyle=3
iOutline=1
iMoneyTime=5000
iMoneyChangeTime=2500
[WEAPON_AMMO]
bDisplayAlways=0
fStartX=18.0
fStartY=30.0 ; distance between money change and weapon ammo
fSizeX=0.624
fSizeY=1.296
iFontStyle=3
iOutline=1
[CLOCK]
bEnableClock=0
bDisplayAlways=0
fStartX=18.0
fStartY=28.0 ; distance between weapon info and clock
fSizeX=0.624
fSizeY=1.296
iFontStyle=3
iOutline=1
iClockTime=4000
[STATS]
bEnableStats=1
fImageLeft=178.0
fImageRight=18.0
fImageTop=170.0
fImageBottom=10.0
fRectLeft=177.0
fRectRight=17.0
fRectTop=438.0
fRectBottom=176.0
RectColor.iR=0
RectColor.iG=0
RectColor.iB=0
RectColor.iA=150
fTextStartX=11.0
fTextStartY=5.0
fTextSpaceY=36.0
fTextScaleX=0.55
fTextScaleY=1.0
iTextOutline=0
iTextFontStyle=1
iTextColorR=255
iTextColorG=255
iTextColorB=255
iTextColorA=200
Line.fStartX=11.0
Line.fStartY=29.0
Line.fWidth=135.0
Line.fHeight=7.0
Line.fSpaceY=36.0
Line.Color1.iR=100
Line.Color1.iG=170
Line.Color1.iB=190
Line.Color1.iA=100
Line.Color2.iR=100
Line.Color2.iG=170
Line.Color2.iB=190
Line.Color2.iA=255
[SUBTITLES]
Color.iR=225
Color.iG=225
Color.iB=225
Color.iA=255
iShadow=1 ; 0 - no shadow, 1 - shadow, 2 - outline
iShadowSize=1
iFontStyle=1 ; 0 - Gothic, 1 - Subtitles, 2 - Menu, 3 - Pricedown
fXPropotion=0.5 ; 0.5 - centre of screen width
fYPosn=30.0
fYPosnInCutscene=30.0
fScaleX=0.86
fScaleY=1.62
fLineSize=500.0 // Final size = Screen width - fLineSize
fLineSizeInCutscene=250.0
ShadowColor.iR=0
ShadowColor.iG=0
ShadowColor.iB=0
ShadowColor.iA=255
[HELP_BOX]
;TODO
[TRIP_SKIP]
; trip skip posn is based on radar rect posn.
Rect.fTop=41.0
Rect.fBottom=5.0
Rect.fLeft=0.0
Rect.fRight=0.0
; icon posn is based on trip skip rect
IconRect.fTop=-8.0
IconRect.fBottom=0.0
IconRect.fLeft=10.0
IconRect.fRight=42.0
iRectAlpha=180
fTextScaleX=0.5
fTextScaleY=1.0
fTextX=54.0
fTextY=12.0
iTextOutline=0
iTextFontStyle=1
[SUCCESS_FAILED] // Mission success/failed text
fLineWidth=1000.0 // line width limit
; MULTIPLAYER
[MP_WEAPON_HUD]
bShowWeaponName=1
bShowWeaponStats=1
iLineColorR=47
iLineColorG=111
iLineColorB=183
iLineColorA=255
; File created by: DK22Pac
; File editors:
[MAIN]
sSetName=default
bUpdateSettingsPermanently=0
bCheckForOldPlugin=1
bEnableLog=0
sVersion=0.925
[GENERAL]
bNextGenRadar=1
bOverlayColor=1
bOverlayBlur=1
[CUSTOM_ABILITY]
bEnable=0
iValue=0
[WIDESCREEN]
; Use these values to move HUD elements (left/right panel)
fOffsetLeft=10.0
fOffsetRight=10.0
fOffsetTop=1.0
fOffsetBottom=35.0
[RADAR]
fRadarRange=100.0
fRadarRange3D=300.0
fRadarShift=35.0
fRadarShift3D=200.0
iRadar3DAnimTime=500
; not used for NG radar
iRadarSectionAlpha=100
fRadarX=137.0
fRadarY=99.0
fRadarWHalf=112.0
fRadarHHalf=72.0
; NG stuff
fNgRadarX=135.5
fNgRadarY=96.5
fNgRadarWHalf=137.5
fNgRadarHHalf=96.5
fNgRadarBorderSize=19.0 ; used for aircraft tex clipping
fNgRadarBorderSizeForBlips=15.0 ; used to place blips normally
;
fRadarSpriteSize=9.0
fRadarSpriteSizeInMenu=13.0
fRadarPlayerSpriteSize=12.0
RadarRect.fLeft=18.0
RadarRect.fRight=255.0
RadarRect.fTop=189.0
RadarRect.fBottom=9.0
; Next-gen radar mask rect
RadarMask.fLeft=0.0
RadarMask.fRight=275.0
RadarMask.fTop=193.0
RadarMask.fBottom=0.0
;
fLevelBlipBaseSize=5.0
fLevelBlipAdditionalSize=0.5
fLevelBlipBaseSizeInMenu=6.0
fLevelBlipAdditionalSizeInMenu=0.6
RadarDamageRect.fLeft=0.0
RadarDamageRect.fRight=273.0
RadarDamageRect.fTop=195.0
RadarDamageRect.fBottom=6.0
RadarDamageColor.iR=250
RadarDamageColor.iG=0
RadarDamageColor.iB=50
RadarDamageColor.iA=80
iRadarDamageTime=1000
; Affects radar map quality only, not the actual size
iRadarMapSizeX=1024
iRadarMapSizeY=1024
;
fRadarPlaneShift=14.0 ; radar plane texture rotation center (x: fRadarX, y: fRadarY - fRadarPlaneShift)
[RADAR_BAR_P1]
HealthBar.fLeft=11.0
HealthBar.fTop=10.0
HealthBar.fBottom=2.0
HealthBar.fWidth=125.0
ArmorBar.fLeft=138.0
ArmorBar.fTop=10.0
ArmorBar.fBottom=2.0
ArmorBar.fWidth=124.0
BreathBar.fLeft=196.0
BreathBar.fTop=10.0
BreathBar.fBottom=2.0
BreathBar.fWidth=66.0
HealthBarB.fLeft=11.0
HealthBarB.fTop=10.0
HealthBarB.fBottom=2.0
HealthBarB.fWidth=125.0
ArmorBarB.fLeft=138.0
ArmorBarB.fTop=10.0
ArmorBarB.fBottom=2.0
ArmorBarB.fWidth=55.0
; Next-gen stuff
BackgroundRect.fLeft=10.0
BackgroundRect.fTop=13.0
BackgroundRect.fRight=262.0
BackgroundRect.fBottom=0.0
BackgroundRect.Color.iR=0
BackgroundRect.Color.iG=0
BackgroundRect.Color.iB=0
BackgroundRect.Color.iA=100
;
[RADAR_BAR_P2]
HealthBar.fLeft=23.0
HealthBar.fTop=183.0
HealthBar.fBottom=175.0
HealthBar.fWidth=112.0
ArmorBar.fLeft=138.0
ArmorBar.fTop=183.0
ArmorBar.fBottom=175.0
ArmorBar.fWidth=112.0
BreathBar.fLeft=196.0
BreathBar.fTop=183.0
BreathBar.fBottom=175.0
BreathBar.fWidth=54.0
HealthBarB.fLeft=23.0
HealthBarB.fTop=183.0
HealthBarB.fBottom=175.0
HealthBarB.fWidth=112.0
ArmorBarB.fLeft=138.0
ArmorBarB.fTop=183.0
ArmorBarB.fBottom=175.0
ArmorBarB.fWidth=55.0
; Next-gen stuff
BackgroundRect.fLeft=23.0
BackgroundRect.fTop=187.0
BackgroundRect.fRight=250.0
BackgroundRect.fBottom=171.0
BackgroundRect.Color.iR=0
BackgroundRect.Color.iG=0
BackgroundRect.Color.iB=0
BackgroundRect.Color.iA=150
;
[GPS]
fGPSLineSize_OnRadar=5.0
fGPSLineSize_InMenu=9.0
GPSLineColor.iRed=200
GPSLineColor.iGreen=0
GPSLineColor.iBlue=0
GPSLineColor.iAlpha=200
GPSRect.fLeft=24.0
GPSRect.fRight=250.0
GPSRect.fTop=50.0
GPSRect.fBottom=26.0
GPSRectColor.iRed=200
GPSRectColor.iGreen=200
GPSRectColor.iBlue=200
GPSRectColor.iAlpha=150
GPSDistanceText=m
GPSDistanceText1k=km
GPSDistanceTextSize.fHeight=1.1
GPSDistanceTextSize.fWidth=0.6
GPSDistanceTextPosn.fX=245.0
GPSDistanceTextPosn.fY=50.0
; ng mode
GPSNgDistanceTextPosn.fX=15.0
GPSNgDistanceTextPosn.fY=35.0
;
GPSDistanceTextColor.iRed=255
GPSDistanceTextColor.iGreen=255
GPSDistanceTextColor.iBlue=255
GPSDistanceTextColor.iAlpha=200
GPSPathDirectionTexRect.fLeft=0.0
GPSPathDirectionTexRect.fRight=0.0
GPSPathDirectionTexRect.fTop=0.0
GPSPathDirectionTexRect.fBottom=0.0
fDistToRemoveDestinationBlip=20.0
bShowPathForStaticBlips=1
[TIMERS]
fBaseY=16.0
fBaseX=20.0
fBarWidth=234.0
fBarHeight=32.0
fBarWithLineHeight=25.0
fBarLineX=9.0
fBarLineY=7.0
fBarLineW=109.0
fBarLineH=10.0
fSpaceBetweenBars=4.0
iBarLineR=100
iBarLineG=180
iBarLineB=222
iBarLineA=255
fBarTextX=6.0
fBarTextY=33.0
fBarTextW=0.8
fBarTextH=1.6
fBarDescrTextX=131.0
fBarDescrTextY=24.0
fBarDescrTextW=0.6
fBarDescrTextH=1.0
fVehicleNameSize=30.0
fPlaceNameSize=30.0
[VEHICLE_NAME]
fPosnX=20.0
fPosnY=80.0
fScaleX=0.8
fScaleY=1.6
iShadow=1 ; 0 - no shadow, 1 - shadow, 2 - outline
iShadowSize=2
iStyle=0
iColorR=220
iColorG=220
iColorB=220
iColorA=255
[PLACE_NAME]
fPosnX=20.0
fPosnY=40.0
fScaleX=0.8
fScaleY=1.6
iShadow=1 ; 0 - no shadow, 1 - shadow, 2 - outline
iShadowSize=2
iStyle=0
iColorR=220
iColorG=220
iColorB=220
iColorA=255
[DEATH_SCREEN]
iDisplayTime=5000
[PANELS]
fTitleTextScaleX=1.0
fTitleTextScaleY=1.8
iTitleFontStyle=1
fTextScaleX=0.5
fTextScaleY=1.1
iFontStyle=1
[WEAPON_INFO]
bShowDifference=1
fOffsetY=30.0 ; distance between ammo text and this box
fLeft=168.0
fRight=18.0
fHeight=150.0
iRectAlpha=150
; text and boxes
fTextOffsetY=9.0
fBoxOffsetY=32.0
fSpaceBetweenBars=33.0
fBoxHeight=8.0
fBoxLeft=160.0
fBoxRight=26.0
fTextX=163.0
fTextScaleX=0.6
fTextScaleY=1.1
fTextLineWidth=140.0 ; max width for text line
iTextOutline=0
iTextFontStyle=2
[WEAPON_WHEEL]
bComplexSelector=1
iWeaponSwitchDelay=20
iSimpleSelectorTime=150
iSimpleSelectorOpenCloseDelay=500
bEnableSlowMotion=1
fSlowMotion=0.2
;TODO
[RADIO_WHEEL]
bEnableSlowMotion=1
fSlowMotion=0.5
iTimeToDisplayWheel=1000
fRadioIconWidthHalf=48.0
fRadioIconHeightHalf=48.0
fRadioHudPosnY=396.0
RadioIconPosn1.fX=-123.62
RadioIconPosn1.fY=235.53
RadioIconPosn2.fX=-218.91
RadioIconPosn2.fY=151.11
RadioIconPosn3.fX=-264.06
RadioIconPosn3.fY=32.06
RadioIconPosn4.fX=-248.71
RadioIconPosn4.fY=-94.32
RadioIconPosn5.fX=-176.39
RadioIconPosn5.fY=-199.1
RadioIconPosn6.fX=-63.66
RadioIconPosn6.fY=-258.27
RadioIconPosn7.fX=63.66
RadioIconPosn7.fY=-258.27
RadioIconPosn8.fX=176.39
RadioIconPosn8.fY=-199.1
RadioIconPosn9.fX=248.71
RadioIconPosn9.fY=-94.32
RadioIconPosn10.fX=264.06
RadioIconPosn10.fY=32.06
RadioIconPosn11.fX=218.91
RadioIconPosn11.fY=151.11
RadioIconPosn12.fX=123.62
RadioIconPosn12.fY=235.53
RadioIconPosn13.fX=0.0
RadioIconPosn13.fY=266.0
iDefaultIconAlpha=50
iSelectedIconAlpha=255
iSelectCircleAlpha=255
iFontStyle=2
FontScale.fX=0.7
FontScale.fY=1.3
iFontAlignment=0
fFontLineSize=400.0
iFontOutline=1
FontColor.iR=255
FontColor.iG=255
FontColor.iB=255
FontColor.iA=255
fTextPosXMul=0.5
fTextRadioY=332.0
fTextArtistY=365.0
fTextSongY=398.0
; if TextArtist requires 2 lines
fTextSongY2=412.0
; Ng stuff
bShowOnlyCurrent=0
fTextOffsetY=-75.0 ; based on fText... values
CurrentRadioIconPosn.fX=0.0
CurrentRadioIconPosn.fY=-190.0
;
[WANTED_STARS]
bDisplayAlways=0
fStartX=18.0
fStartY=30.0 ; distance between screen top and wanted stars; this value can't be lower than 20.0
fSizeX=24.0
fSizeY=24.0
fSpaceSize=20.0
iWhiteStarAlpha=255
iBlackStarAlpha=100
[MONEY]
bDisplayAlways=0
fStartX=18.0
fStartY=28.0 ; distance between wanted stars and money
fSizeX=0.78
fSizeY=1.62
fMoneyChangeY=34.0 ; distance between money and money change
iFontStyle=3
iOutline=1
iMoneyTime=5000
iMoneyChangeTime=2500
[WEAPON_AMMO]
bDisplayAlways=0
fStartX=18.0
fStartY=30.0 ; distance between money change and weapon ammo
fSizeX=0.624
fSizeY=1.296
iFontStyle=3
iOutline=1
[CLOCK]
bEnableClock=0
bDisplayAlways=0
fStartX=18.0
fStartY=28.0 ; distance between weapon info and clock
fSizeX=0.624
fSizeY=1.296
iFontStyle=3
iOutline=1
iClockTime=4000
[STATS]
bEnableStats=1
fImageLeft=178.0
fImageRight=18.0
fImageTop=170.0
fImageBottom=10.0
fRectLeft=177.0
fRectRight=17.0
fRectTop=438.0
fRectBottom=176.0
RectColor.iR=0
RectColor.iG=0
RectColor.iB=0
RectColor.iA=150
fTextStartX=11.0
fTextStartY=5.0
fTextSpaceY=36.0
fTextScaleX=0.55
fTextScaleY=1.0
iTextOutline=0
iTextFontStyle=1
iTextColorR=255
iTextColorG=255
iTextColorB=255
iTextColorA=200
Line.fStartX=11.0
Line.fStartY=29.0
Line.fWidth=135.0
Line.fHeight=7.0
Line.fSpaceY=36.0
Line.Color1.iR=100
Line.Color1.iG=170
Line.Color1.iB=190
Line.Color1.iA=100
Line.Color2.iR=100
Line.Color2.iG=170
Line.Color2.iB=190
Line.Color2.iA=255
[SUBTITLES]
Color.iR=225
Color.iG=225
Color.iB=225
Color.iA=255
iShadow=1 ; 0 - no shadow, 1 - shadow, 2 - outline
iShadowSize=1
iFontStyle=1 ; 0 - Gothic, 1 - Subtitles, 2 - Menu, 3 - Pricedown
fXPropotion=0.5 ; 0.5 - centre of screen width
fYPosn=30.0
fYPosnInCutscene=30.0
fScaleX=0.86
fScaleY=1.62
fLineSize=500.0 // Final size = Screen width - fLineSize
fLineSizeInCutscene=250.0
ShadowColor.iR=0
ShadowColor.iG=0
ShadowColor.iB=0
ShadowColor.iA=255
[HELP_BOX]
;TODO
[TRIP_SKIP]
; trip skip posn is based on radar rect posn.
Rect.fTop=41.0
Rect.fBottom=5.0
Rect.fLeft=0.0
Rect.fRight=0.0
; icon posn is based on trip skip rect
IconRect.fTop=-8.0
IconRect.fBottom=0.0
IconRect.fLeft=10.0
IconRect.fRight=42.0
iRectAlpha=180
fTextScaleX=0.5
fTextScaleY=1.0
fTextX=54.0
fTextY=12.0
iTextOutline=0
iTextFontStyle=1
[SUCCESS_FAILED] // Mission success/failed text
fLineWidth=1000.0 // line width limit
; MULTIPLAYER
[MP_WEAPON_HUD]
bShowWeaponName=1
bShowWeaponStats=1
iLineColorR=47
iLineColorG=111
iLineColorB=183
iLineColorA=255
Особенно хотел бы узнать о возможности сделать обводку радара вместо обычных размытых краев.
Последнее редактирование: