// This file was decompiled using SASCM.ini published by GTAG (
http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
0AB0: key_pressed 20
else_jump @NONAME_2
10@ = 0
0@ = 23
:NONAME_35
if or
0@ == 23
0@ == 24
0@ == 25
0@ == 29
0@ == 30
0@ == 31
0@ == 33
else_jump @NONAME_161
0085: 29@ = 0@ // (int)
29@ += 36
29@ *= 112
29@ += 13150938
0A8D: 15@(10@,6i) = read_memory 29@ size 2 virtual_protect 0
0A8C: write_memory 29@ size 2 value 0 virtual_protect 0
10@ += 1
:NONAME_161
0@ += 1
0@ > 33
else_jump @NONAME_35
:NONAME_182
wait 0
03F0: enable_text_draw 1
03E4: set_text_draw_align_right 1
033F: set_text_draw_letter_size 0.5 0.8
0340: set_text_draw_RGBA 25 180 25 255
081C: draw_text_outline 1 RGBA 0 0 0 55
1@ = 1
045A: draw_text_1number 600.0 3.0 GXT 'NUMBER' number 1@ // ~1~
if
8AB0: not key_pressed 32
else_jump @NONAME_182
10@ = 0
0@ = 23
:NONAME_290
if or
0@ == 23
0@ == 24
0@ == 25
0@ == 29
0@ == 30
0@ == 31
0@ == 33
else_jump @NONAME_405
0085: 29@ = 0@ // (int)
29@ += 36
29@ *= 112
29@ += 13150938
0A8C: write_memory 29@ size 2 value 15@(10@,6i) virtual_protect 0
10@ += 1
:NONAME_405
0@ += 1
0@ > 33
else_jump @NONAME_290
jump @NONAME_2