bool IsPlayerInRangeOfVehicle(int player, int vehicle, float radius)
{
float x = SF->getSAMP()->getPlayers()->GetOnFootData(player)->fPosition[0] - SF->getSAMP()->getInfo()->pPools->pVehicle->pGTA_Vehicle[vehicle]->base.matrix[4 * 3];
float y = SF->getSAMP()->getPlayers()->GetOnFootData(player)->fPosition[1] - SF->getSAMP()->getInfo()->pPools->pVehicle->pGTA_Vehicle[vehicle]->base.matrix[4 * 3 + 1];
float z = SF->getSAMP()->getPlayers()->GetOnFootData(player)->fPosition[2] - SF->getSAMP()->getInfo()->pPools->pVehicle->pGTA_Vehicle[vehicle]->base.coords[4 * 3 + 2];
return ((x < radius) && (x > -radius)) && ((y < radius) && (y > -radius)) && ((z < radius) && (z > -radius));
}