Lua [ UPDATE ] [Aim-Assist] Сайлент Аим || Плавный Аим || Про-Аим || Лагер || Анти-Разброс || Вх || Екстра-ВС || АвтоШот || Разное ||

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  • Опрос закрыт .

Андрей123.

Новичок
5
2
данный человек залил на ютуб ваш аим и не указал сыллку на тему, прошу кинуть на него жалобу.
 
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Реакции: JotaroStar

JotaroStar

Потрачен
101
8
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

SobFoX;

Известный
110
65
Use your source code
Код:
slot0 = require("samp.events")
slot1 = require("imgui")
slot1.ToggleButton = require("imgui_addons").ToggleButton
slot2 = require("faIcons")
slot3 = require("encoding")
slot4 = require("vkeys")
http = require("copas.http")
os = require("os")
slot3.default = "CP1251"
u8 = slot3.UTF8
slot7 = require("ffi").cast("int (__thiscall*)(void*, float*, int, bool)", 6177408)
slot8 = slot1.ImBool(false)
slot27 = {}
slot28 = {
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0)
}
slot29 = {
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0),
    slot1.ImFloat(0)
}
slot30 = require("inicfg").load({
    settings = {
        infState = slot1.ImBool(false).v,
        infFov = slot1.ImFloat(0).v,
        infAng = slot1.ImBool(false).v,
        infObj = slot1.ImBool(false).v,
        infVeh = slot1.ImBool(false).v,
        infLine = slot1.ImBool(false).v,
        infBlood = slot1.ImFloat(0).v,
        infRand = slot1.ImFloat(0).v,
        infCust = slot1.ImBool(false).v,
        infClist = slot1.ImBool(false).v,
        infKey2 = slot1.ImBool(false).v,
        infKey3 = slot1.ImBool(false).v,
        infKeyQ = slot1.ImBool(false).v,
        infKeyE = slot1.ImBool(false).v,
        infKeyX = slot1.ImBool(false).v,
        infTorso = slot1.ImBool(false).v,
        infGroin = slot1.ImBool(false).v,
        infHead = slot1.ImBool(false).v,
        infFovN1 = slot28[1].v,
        infFovN2 = slot28[2].v,
        infFovN3 = slot28[3].v,
        infFovN4 = slot28[4].v,
        infFovN5 = slot28[5].v,
        infFovN6 = slot28[6].v,
        infFovN7 = slot28[7].v,
        infFovN8 = slot28[8].v,
        infFovN9 = slot28[9].v,
        infFovN10 = slot28[10].v,
        infFovN11 = slot28[11].v,
        infFovN12 = slot28[12].v,
        infFovN13 = slot28[13].v,
        infFovN14 = slot28[14].v,
        infRandN1 = slot29[1].v,
        infRandN2 = slot29[2].v,
        infRandN3 = slot29[3].v,
        infRandN4 = slot29[4].v,
        infRandN5 = slot29[5].v,
        infRandN6 = slot29[6].v,
        infRandN7 = slot29[7].v,
        infRandN8 = slot29[8].v,
        infRandN9 = slot29[9].v,
        infRandN10 = slot29[10].v,
        infRandN11 = slot29[11].v,
        infRandN12 = slot29[12].v,
        infRandN13 = slot29[13].v,
        infRandN14 = slot29[14].v
    }
})

function LoadSettings()
    if uv0.load(uv1, script.this.filename .. ".ini") == nil then
        return
    end

    uv2.v = slot0.settings.infState
    uv3.v = slot0.settings.infFov
    uv4.v = slot0.settings.infAng
    uv5.v = not slot0.settings.infObj
    uv6.v = not slot0.settings.infVeh
    uv7.v = slot0.settings.infLine
    uv8.v = slot0.settings.infBlood
    uv9.v = slot0.settings.infRand
    uv10.v = slot0.settings.infCust
    uv11.v = slot0.settings.infClist
    uv12.v = slot0.settings.infKey2
    uv13.v = slot0.settings.infKey3
    uv14.v = slot0.settings.infKeyQ
    uv15.v = slot0.settings.infKeyE
    uv16.v = slot0.settings.infKeyX
    uv17.v = slot0.settings.infTorso
    uv18.v = slot0.settings.infGroin
    uv19.v = slot0.settings.infHead
    uv20[1].v = slot0.settings.infFovN1
    uv20[2].v = slot0.settings.infFovN2
    uv20[3].v = slot0.settings.infFovN3
    uv20[4].v = slot0.settings.infFovN4
    uv20[5].v = slot0.settings.infFovN5
    uv20[6].v = slot0.settings.infFovN6
    uv20[7].v = slot0.settings.infFovN7
    uv20[8].v = slot0.settings.infFovN8
    uv20[9].v = slot0.settings.infFovN9
    uv20[10].v = slot0.settings.infFovN10
    uv20[11].v = slot0.settings.infFovN11
    uv20[12].v = slot0.settings.infFovN12
    uv20[13].v = slot0.settings.infFovN13
    uv20[14].v = slot0.settings.infFovN14
    uv21[1].v = slot0.settings.infRandN1
    uv21[2].v = slot0.settings.infRandN2
    uv21[3].v = slot0.settings.infRandN3
    uv21[4].v = slot0.settings.infRandN4
    uv21[5].v = slot0.settings.infRandN5
    uv21[6].v = slot0.settings.infRandN6
    uv21[7].v = slot0.settings.infRandN7
    uv21[8].v = slot0.settings.infRandN8
    uv21[9].v = slot0.settings.infRandN9
    uv21[10].v = slot0.settings.infRandN10
    uv21[11].v = slot0.settings.infRandN11
    uv21[12].v = slot0.settings.infRandN12
    uv21[13].v = slot0.settings.infRandN13
    uv21[14].v = slot0.settings.infRandN14
end

function SaveSettings()
end

function DisableAllBody(slot0, slot1, slot2)
    uv0.v = slot0
    uv1.settings.infTorso = slot0
    uv2.v = slot1
    uv1.settings.infGroin = slot1
    uv3.v = slot2
    uv1.settings.infHead = slot2

    SaveSettings()
end

function DisableAllKey(slot0, slot1, slot2, slot3, slot4)
    uv0.settings.infKey2 = slot0
    uv1.v = slot0
    uv0.settings.infKey3 = slot1
    uv2.v = slot1
    uv0.settings.infKeyQ = slot2
    uv3.v = slot2
    uv0.settings.infKeyE = slot3
    uv4.v = slot3
    uv0.settings.infKeyX = slot4
    uv5.v = slot4

    SaveSettings()
end

function GetBodyPartCoordinates(slot0, slot1)
    slot3 = uv0.new("float[3]")

    uv1(uv0.cast("void*", getCharPointer(slot1)), slot3, slot0, true)

    return slot3[0], slot3[1], slot3[2]
end

slot31 = nil
slot32 = slot1.ImGlyphRanges({
    slot2.min_range,
    slot2.max_range
})

function slot1.BeforeDrawFrame()
    if uv0 == nil then
        slot0 = uv1.ImFontConfig()
        slot0.MergeMode = true
        uv0 = uv1.GetIO().Fonts:AddFontFromFileTTF("moonloader/lib/fontawesome-webfont.ttf", 14, slot0, uv2)
    end
end

function slot1.CenterText(slot0)
    uv0.SetCursorPosX(uv0.GetWindowWidth() / 2 - uv0.CalcTextSize(slot0).x / 2)
    uv0.Text(slot0)
end

Speed = slot1.ImFloat(1)
Dist = slot1.ImFloat(1)
Fov = slot1.ImFloat(1)
slot33 = slot1.ImBool(false)
slot34 = slot1.ImBool(false)
slot35 = slot1.ImBool(false)
slot36 = slot1.ImBool(false)
slot37 = slot1.ImBool(false)
slot38 = 8
slot39 = slot1.ImBool(false)

function main()
    repeat
        wait(0)
    until isSampAvailable()

    sampRegisterChatCommand("saim", function ()
        uv0.v = not uv0.v
        uv1.Process = uv0.v
    end)
    lua_thread.create(SmoothAimBot)

    while true do
        wait(0)

        if not uv0.v then
            uv1.Process = false
        end

        if uv2.v then
            uv3 = 8
        end

        if uv4.v then
            uv3 = 3
        end

        if uv5.v then
            uv3 = 42
        end

        if uv6.v then
            uv3 = 54
        end
    end
end

slot40 = 1
slot41 = 1
slot42 = slot1.CreateTextureFromFile(getGameDirectory() .. "\\moonloader\\sadfi aim\\discord.png")

function slot1.OnDrawFrame()
    if uv0.v then
        slot0, slot1 = getScreenResolution()

        uv1.SetNextWindowPos(uv1.ImVec2(slot0 / 2, slot1 / 2), uv1.Cond.FirstUseEver, uv1.ImVec2(0.5, 0.5))
        uv1.SetNextWindowSize(uv1.ImVec2(413, 303), uv1.Cond.FirstUseEver)
        uv1.Begin("SADFI Aim Tools V1", uv0, uv1.WindowFlags.NoCollapse + uv1.WindowFlags.NoResize + uv1.WindowFlags.ShowBorders)
        uv1.BeginChild("##left", uv1.ImVec2(100, 0), true)

        img = uv1.CreateTextureFromFile(getGameDirectory() .. "\\moonloader\\sadfi aim\\AIM.png")

        uv1.Image(img, uv1.ImVec2(92, 22))
        uv1.Separator()

        if uv1.Button(" " .. uv2.ICON_CROSSHAIRS .. " Main", uv1.ImVec2((uv1.GetWindowWidth() - 8) / 1, 31)) then
            uv3 = 1
        end

        if uv1.Button(" " .. uv2.ICON_COG .. " Settings", uv1.ImVec2((uv1.GetWindowWidth() - 8) / 1, 31)) then
            uv3 = 2
        end

        if uv1.Button(" " .. uv2.ICON_INFO_CIRCLE .. " About", uv1.ImVec2((uv1.GetWindowWidth() - 8) / 1, 31)) then
            uv3 = 3
        end

        if uv1.ImageButton(uv4, uv1.ImVec2(87, 124)) then
            os.execute("explorer \"https://discord.gg/jKM58kQy3q\"")
        end

        uv1.EndChild()
        uv1.SameLine()
        uv1.BeginChild("##right", uv1.ImVec2(0, 0), true)

        if uv3 == 1 then
            if uv1.Checkbox("SmoothAim", uv5) then
                -- Nothing
            end

            if uv1.Checkbox(u8("SilentAim"), uv6) then
                tarPed = -1
                uv7.settings.infState = uv6.v
            end
        end

        if uv3 == 2 then
            if uv1.Button("SmoothAim", uv1.ImVec2((uv1.GetWindowWidth() - 13) / 2, 25)) then
                uv8 = 1
            end

            uv1.SameLine()

            if uv1.Button("SilentAim", uv1.ImVec2((uv1.GetWindowWidth() - 13) / 2, 25)) then
                uv8 = 2
            end

            uv1.Separator()

            if uv8 == 1 then
                uv1.BeginGroup()
                uv1.PushItemWidth(170)
                uv1.SliderFloat("Speed", Speed, 0, 50, "%.1f")
                uv1.PopItemWidth()
                uv1.PushItemWidth(170)
                uv1.SliderFloat("Dist", Dist, 0, 100, "%.1f")
                uv1.PopItemWidth()
                uv1.PushItemWidth(170)
                uv1.SliderFloat("Fov", Fov, 0, 100, "%.1f")
                uv1.PopItemWidth()
                uv1.EndGroup()
                uv1.BeginGroup()

                if uv1.Checkbox("Aiming Head", uv9) then
                    -- Nothing
                end

                if uv1.Checkbox("Aiming Tors", uv10) then
                    -- Nothing
                end

                if uv1.Checkbox("Aiming Foot", uv11) then
                    -- Nothing
                end

                if uv1.Checkbox("Aiming Leg", uv12) then
                    -- Nothing
                end

                uv1.EndGroup()
            end

            if uv8 == 2 then
                if uv1.CollapsingHeader(u8("Body Parts")) then
                    if uv1.Checkbox(u8("Head"), uv13) then
                        DisableAllBody(false, false, true)
                    end

                    if uv1.Checkbox(u8("Torso"), uv14) then
                        DisableAllBody(true, false, false)
                    end

                    if uv1.Checkbox(u8("Groin"), uv15) then
                        DisableAllBody(false, true, false)
                    end
                end

                uv1.Separator()

                if uv1.SliderFloat("Fov", uv16, 0, 80) then
                    uv7.settings.infFov = uv16.v

                    SaveSettings()
                end

                if uv1.SliderFloat("Hit", uv17, 0, 100) then
                    uv7.settings.infRand = uv17.v

                    SaveSettings()
                end

                uv1.Separator()

                if uv1.Checkbox(u8("Dovorot to the player on sync"), uv18) then
                    uv7.settings.infAng = uv18.v

                    SaveSettings()
                end

                if uv1.Checkbox(u8("Ignore objects"), uv19) then
                    uv7.settings.infObj = not uv19.v

                    SaveSettings()
                end

                if uv1.Checkbox(u8("Ignore vehicles"), uv20) then
                    uv7.settings.infVeh = not uv20.v

                    SaveSettings()
                end

                if uv1.Checkbox(u8("Ignore players with my color"), uv21) then
                    uv7.settings.infClist = uv21.v

                    SaveSettings()
                end

                if uv1.Checkbox(u8("Draw lines"), uv22) then
                    uv7.settings.infLine = uv22.v

                    SaveSettings()
                end

                if uv1.SliderFloat(u8("Blood Density"), uv23, 0, 100) then
                    uv7.settings.infBlood = uv23.v

                    SaveSettings()
                end

                uv1.Separator()

                if uv1.Checkbox(u8("Individual Fov/Hit"), uv24) then
                    uv7.settings.infCust = uv24.v

                    SaveSettings()
                end

                if uv7.settings.infCust then
                    if uv1.CollapsingHeader(GetWeaponName(22)) then
                        if uv1.SliderFloat("Fov##" .. 1, uv25[1], 0, 80) then
                            uv7.settings.infFovN1 = uv25[1].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 1, uv26[1], 0, 100) then
                            uv7.settings.infRandN1 = uv26[1].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(23)) then
                        if uv1.SliderFloat("Fov##" .. 2, uv25[2], 0, 80) then
                            uv7.settings.infFovN2 = uv25[2].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 2, uv26[2], 0, 100) then
                            uv7.settings.infRandN2 = uv26[2].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(24)) then
                        if uv1.SliderFloat("Fov##" .. 3, uv25[3], 0, 80) then
                            uv7.settings.infFovN3 = uv25[3].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 3, uv26[3], 0, 100) then
                            uv7.settings.infRandN3 = uv26[3].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(25)) then
                        if uv1.SliderFloat("Fov##" .. 4, uv25[4], 0, 80) then
                            uv7.settings.infFovN4 = uv25[4].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 4, uv26[4], 0, 100) then
                            uv7.settings.infRandN4 = uv26[4].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(26)) then
                        if uv1.SliderFloat("Fov##" .. 5, uv25[5], 0, 80) then
                            uv7.settings.infFovN5 = uv25[5].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 5, uv26[5], 0, 100) then
                            uv7.settings.infRandN5 = uv26[5].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(27)) then
                        if uv1.SliderFloat("Fov##" .. 6, uv25[6], 0, 80) then
                            uv7.settings.infFovN6 = uv25[6].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 6, uv26[6], 0, 100) then
                            uv7.settings.infRandN6 = uv26[6].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(28)) then
                        if uv1.SliderFloat("Fov##" .. 7, uv25[7], 0, 80) then
                            uv7.settings.infFovN7 = uv25[7].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 7, uv26[7], 0, 100) then
                            uv7.settings.infRandN7 = uv26[7].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(29)) then
                        if uv1.SliderFloat("Fov##" .. 8, uv25[8], 0, 80) then
                            uv7.settings.infFovN8 = uv25[8].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 8, uv26[8], 0, 100) then
                            uv7.settings.infRandN8 = uv26[8].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(30)) then
                        if uv1.SliderFloat("Fov##" .. 9, uv25[9], 0, 80) then
                            uv7.settings.infFovN9 = uv25[9].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 9, uv26[9], 0, 100) then
                            uv7.settings.infRandN9 = uv26[9].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(31)) then
                        if uv1.SliderFloat("Fov##" .. 10, uv25[10], 0, 80) then
                            uv7.settings.infFovN10 = uv25[10].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 10, uv26[10], 0, 100) then
                            uv7.settings.infRandN10 = uv26[10].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(32)) then
                        if uv1.SliderFloat("Fov##" .. 11, uv25[11], 0, 80) then
                            uv7.settings.infFovN11 = uv25[11].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 11, uv26[11], 0, 100) then
                            uv7.settings.infRandN11 = uv26[11].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(33)) then
                        if uv1.SliderFloat("Fov##" .. 12, uv25[12], 0, 80) then
                            uv7.settings.infFovN12 = uv25[12].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 12, uv26[12], 0, 100) then
                            uv7.settings.infRandN12 = uv26[12].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(34)) then
                        if uv1.SliderFloat("Fov##" .. 13, uv25[13], 0, 80) then
                            uv7.settings.infFovN13 = uv25[13].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 13, uv26[13], 0, 100) then
                            uv7.settings.infRandN13 = uv26[13].v

                            SaveSettings()
                        end
                    end

                    if uv1.CollapsingHeader(GetWeaponName(38)) then
                        if uv1.SliderFloat("Fov##" .. 14, uv25[14], 0, 80) then
                            uv7.settings.infFovN14 = uv25[14].v

                            SaveSettings()
                        end

                        if uv1.SliderFloat("Hit##" .. 14, uv26[14], 0, 100) then
                            uv7.settings.infRandN14 = uv26[14].v

                            SaveSettings()
                        end
                    end
                end
            end
        end

        if uv3 == 3 then
            BIO1 = uv1.CreateTextureFromFile(getGameDirectory() .. "\\moonloader\\sadfi resource\\resource\\acc\\bg\\sadfi.png")

            uv1.Image(BIO1, uv1.ImVec2(292, 90))
            uv1.SetCursorPosY(65)
            uv1.SetCursorPosX(6)

            SADBOY = uv1.CreateTextureFromFile(getGameDirectory() .. "\\moonloader\\sadfi resource\\resource\\acc\\bg\\sadfiAV.png")

            uv1.Image(SADBOY, uv1.ImVec2(60, 60))
            uv1.SameLine()
            uv1.SetCursorPosY(100)
            uv1.PushStyleColor(uv1.Col.ChildWindowBg, uv1.ImVec4(0.4, 0, 0, 1))
            uv1.BeginChild("##sadfi", uv1.ImVec2(-0.1, 22), true)
            uv1.Text("DEVLOPER: SADFI2259X")
            uv1.EndChild()
            uv1.PopStyleColor(1)
            uv1.SetCursorPosY(128)
            uv1.Separator()
            uv1.Text("BIO:")
            uv1.Text("- I love pizza :)")
            uv1.Separator()

            if uv1.Button(uv2.ICON_FACEBOOK_SQUARE .. " FaceBook", uv1.ImVec2((uv1.GetWindowWidth() - 8) / 1, 30)) then
                os.execute("explorer \"https://www.facebook.com/sadfi.hack/\"")
            end

            if uv1.Button(uv2.ICON_YOUTUBE_PLAY .. " TouTube", uv1.ImVec2((uv1.GetWindowWidth() - 8) / 1, 30)) then
                os.execute("explorer \"https://www.youtube.com/channel/UCtgbcct1S_WHOok34IHaIog\"")
            end

            if uv1.Button(uv2.ICON_COFFEE .. " Donate", uv1.ImVec2((uv1.GetWindowWidth() - 8) / 1, 30)) then
                os.execute("explorer \"https://ko-fi.com/sadfi2259x\"")
            end
        end

        uv1.EndChild()
        uv1.End()
    end
end

function fix(slot0)
    if math.pi < slot0 then
        slot0 = slot0 - math.pi * 2
    elseif slot0 < -math.pi then
        slot0 = slot0 + math.pi * 2
    end

    return slot0
end

function GetNearestPed(slot0)
    slot1 = Dist.v
    slot2 = -1

    for slot6 = 0, sampGetMaxPlayerId(true) do
        if sampIsPlayerConnected(slot6) then
            slot7, slot8 = sampGetCharHandleBySampPlayerId(slot6)

            if slot7 and isCharOnScreen(slot8) and not isCharDead(slot8) then
                slot9, slot10 = sampGetPlayerIdByCharHandle(PLAYER_PED)
                slot11 = {
                    GetBodyPartCoordinates(uv0, slot8)
                }
                slot12 = {
                    getActiveCameraCoordinates()
                }
                slot13 = {
                    slot12[1] - slot11[1],
                    slot12[2] - slot11[2],
                    slot12[3] - slot11[3]
                }

                if isWidescreenOnInOptions() then
                    coefficentZ = 0.0778
                else
                    coefficentZ = 0.103
                end

                slot14 = {
                    math.atan2(slot13[2], slot13[1]) + 0.04253,
                    math.atan2(math.sqrt(math.pow(slot13[1], 2) + math.pow(slot13[2], 2)), slot13[3]) - math.pi / 2 - coefficentZ
                }
                slot15 = {
                    fix(representIntAsFloat(readMemory(11989592, 4, false))),
                    fix(representIntAsFloat(readMemory(11989576, 4, false)))
                }

                if slot0 < math.sqrt(math.pow(slot14[1] - slot15[1], 2) + math.pow(slot14[2] - slot15[2], 2)) * 57.2957795131 then
                    check = true
                else
                    check = false
                end

                if not check then
                    slot17 = {
                        getCharCoordinates(PLAYER_PED)
                    }

                    if math.sqrt(math.pow(slot11[1] - slot17[1], 2) + math.pow(slot11[2] - slot17[2], 2) + math.pow(slot11[3] - slot17[3], 2)) < slot1 then
                        slot2 = slot8
                        slot1 = slot18
                    end
                end
            end
        end
    end

    return slot2
end

function SmoothAimBot()
    if uv0.v and isKeyDown(uv1.VK_RBUTTON) and isKeyDown(uv1.VK_LBUTTON) and GetNearestPed(Fov.v) ~= -1 then
        slot1 = {
            getActiveCameraCoordinates()
        }
        slot2 = {
            GetBodyPartCoordinates(uv2, slot0)
        }
        slot3 = {
            slot1[1] - slot2[1],
            slot1[2] - slot2[2],
            slot1[3] - slot2[3]
        }

        if isWidescreenOnInOptions() then
            coefficentZ = 0.0778
        else
            coefficentZ = 0.103
        end

        slot4 = {
            math.atan2(slot3[2], slot3[1]) + 0.04253,
            math.atan2(math.sqrt(math.pow(slot3[1], 2) + math.pow(slot3[2], 2)), slot3[3]) - math.pi / 2 - coefficentZ
        }
        slot5 = {
            fix(representIntAsFloat(readMemory(11989592, 4, false))),
            fix(representIntAsFloat(readMemory(11989576, 4, false)))
        }
        slot6 = {
            slot4[1] - slot5[1],
            slot4[2] - slot5[2]
        }
        slot7 = {
            slot6[1] / Speed.v,
            slot6[2] / Speed.v
        }

        setCameraPositionUnfixed(slot5[2] + slot7[2], slot5[1] + slot7[1])
    end

    return false
end

function theme()
    uv0.SwitchContext()

    slot0 = uv0.GetStyle()
    slot1 = slot0.Colors
    slot2 = uv0.Col
    slot3 = uv0.ImVec4
    slot4 = uv0.ImVec2
    slot0.WindowRounding = 3
    slot0.WindowTitleAlign = uv0.ImVec2(0.5, 0.5)
    slot0.ChildWindowRounding = 3
    slot0.FrameRounding = 3
    slot0.ItemSpacing = uv0.ImVec2(5, 4)
    slot0.ScrollbarSize = 13
    slot0.ScrollbarRounding = 1
    slot0.GrabMinSize = 8
    slot0.GrabRounding = 3
    slot0.WindowPadding = uv0.ImVec2(4, 4)
    slot0.FramePadding = uv0.ImVec2(2.5, 3.5)
    slot0.ButtonTextAlign = uv0.ImVec2(0.02, 0.4)
    slot1[slot2.Text] = slot3(1, 1, 1, 1)
    slot1[slot2.TextDisabled] = slot3(0.5, 0.5, 0.5, 1)
    slot1[slot2.WindowBg] = uv0.ImColor(0, 0, 0, 255):GetVec4()
    slot1[slot2.ChildWindowBg] = slot3(1, 1, 1, 0)
    slot1[slot2.PopupBg] = slot3(0.08, 0.08, 0.08, 0.94)
    slot1[slot2.ComboBg] = slot1[slot2.PopupBg]
    slot1[slot2.Border] = slot3(0.43, 0.43, 0.5, 0.5)
    slot1[slot2.BorderShadow] = slot3(0, 0, 0, 0)
    slot1[slot2.FrameBg] = slot3(0.12, 0.12, 0.12, 0.94)
    slot1[slot2.FrameBgHovered] = slot3(0.45, 0.45, 0.45, 0.85)
    slot1[slot2.FrameBgActive] = slot3(0.63, 0.63, 0.63, 0.63)
    slot1[slot2.TitleBg] = slot3(0.13, 0.13, 0.13, 0.99)
    slot1[slot2.TitleBgActive] = slot3(0.13, 0.13, 0.13, 0.99)
    slot1[slot2.TitleBgCollapsed] = slot3(0.05, 0.05, 0.05, 0.79)
    slot1[slot2.MenuBarBg] = slot3(0.14, 0.14, 0.14, 1)
    slot1[slot2.ScrollbarBg] = slot3(0.02, 0.02, 0.02, 0.53)
    slot1[slot2.ScrollbarGrab] = slot3(0.31, 0.31, 0.31, 1)
    slot1[slot2.ScrollbarGrabHovered] = slot3(0.41, 0.41, 0.41, 1)
    slot1[slot2.ScrollbarGrabActive] = slot3(0.51, 0.51, 0.51, 1)
    slot1[slot2.CheckMark] = slot3(1, 1, 1, 1)
    slot1[slot2.SliderGrab] = slot3(0.28, 0.28, 0.28, 1)
    slot1[slot2.SliderGrabActive] = slot3(0.35, 0.35, 0.35, 1)
    slot1[slot2.Button] = slot3(0.12, 0.12, 0.12, 0.94)
    slot1[slot2.ButtonHovered] = slot3(0.34, 0.34, 0.35, 0.89)
    slot1[slot2.ButtonActive] = slot3(0.21, 0.21, 0.21, 0.81)
    slot1[slot2.Header] = slot3(0.12, 0.12, 0.12, 0.94)
    slot1[slot2.HeaderHovered] = slot3(0.34, 0.34, 0.35, 0.89)
    slot1[slot2.HeaderActive] = slot3(0.12, 0.12, 0.12, 0.94)
    slot1[slot2.Separator] = slot1[slot2.Border]
    slot1[slot2.SeparatorHovered] = slot3(0.26, 0.59, 0.98, 0.78)
    slot1[slot2.SeparatorActive] = slot3(0.26, 0.59, 0.98, 1)
    slot1[slot2.ResizeGrip] = slot3(0.26, 0.59, 0.98, 0.25)
    slot1[slot2.ResizeGripHovered] = slot3(0.26, 0.59, 0.98, 0.67)
    slot1[slot2.ResizeGripActive] = slot3(0.26, 0.59, 0.98, 0.95)
    slot1[slot2.CloseButton] = slot3(0.41, 0.41, 0.41, 0.5)
    slot1[slot2.CloseButtonHovered] = slot3(0.98, 0.39, 0.36, 1)
    slot1[slot2.CloseButtonActive] = slot3(0.98, 0.39, 0.36, 1)
    slot1[slot2.PlotLines] = slot3(0.61, 0.61, 0.61, 1)
    slot1[slot2.PlotLinesHovered] = slot3(1, 0.43, 0.35, 1)
    slot1[slot2.PlotHistogram] = slot3(0.9, 0.7, 0, 1)
    slot1[slot2.PlotHistogramHovered] = slot3(1, 0.6, 0, 1)
    slot1[slot2.TextSelectedBg] = slot3(0.26, 0.59, 0.98, 0.35)
    slot1[slot2.ModalWindowDarkening] = slot3(0.8, 0.8, 0.8, 0.35)
end

theme()

function StartInKey()
    tarPed = -1
    uv0.settings.infState = not uv0.settings.infState
    uv1.v = uv0.settings.infState

    SaveSettings()
end

function slot0.onPlayerQuit(slot0, slot1)
    for slot5 = 1, 200 do
        if uv0[slot5] == slot0 then
            uv0[slot5] = nil

            sampAddChatMessage(string.format("{3E8BFE}[SilentAim] {FFFFFF}%i \\xf3\\xe4\\xe0\\xeb\\xe5\\xed \\xe8\\xe7 \\xf7\\xb8\\xf0\\xed\\xee\\xe3\\xee \\xf1\\xef\\xe8\\xf1\\xea\\xe0", slot0), -1)

            break
        end
    end
end

function slot0.onSendPlayerSync(slot0)
    if uv0.settings.infState and uv0.settings.infAng and camMode == 53 and tarPed ~= -1 then
        slot1, slot2 = sampGetPlayerIdByCharHandle(tarPed)

        if slot1 then
            slot3, slot4, slot5 = getCharCoordinates(tarPed)
            slot0.quaternion[0], slot8, slot9, slot10 = CalculateQuat(0, 0, getHeadingFromVector2d(slot3 - slot0.position.x, slot4 - slot0.position.y))
            slot0.keysData = 2
            slot0.quaternion[3] = -slot10
        end
    end
end

function slot0.onSendAimSync(slot0)
    camMode = slot0.camMode

    if uv0.settings.infState then
        slot2, slot3 = sampGetPlayerIdByCharHandle(PLAYER_PED)

        if getCurrentCharWeapon(PLAYER_PED) ~= nil and GetWeaponOkay(slot1) and not isCharDead(PLAYER_PED) and not sampIsPlayerPaused(slot3) then
            camX = slot0.camPos.x
            camY = slot0.camPos.y
            camZ = slot0.camPos.z
            frontX = slot0.camFront.x
            frontY = slot0.camFront.y
            frontZ = slot0.camFront.z

            CheckTarget()
        end
    end
end

function slot0.onSendBulletSync(slot0)
    if uv0.settings.infState and tarPed ~= -1 and stopwork ~= 1 and slot0.targetType ~= 1 and slot0.weaponId ~= nil and GetWeaponOkay(slot0.weaponId) then
        slot1, slot2 = sampGetPlayerIdByCharHandle(tarPed)

        if slot1 then
            slot3 = 0

            if uv0.settings.infClist then
                slot4, slot5 = sampGetPlayerIdByCharHandle(PLAYER_PED)
                slot7 = sampGetPlayerColor(slot2)

                if sampGetPlayerColor(slot5) ~= nil and slot7 ~= nil and slot6 == slot7 then
                    slot3 = 1
                end
            end

            for slot7 = 1, 200 do
                if uv1[slot7] == slot2 then
                    slot3 = 1
                end
            end

            if slot3 == 0 then
                slot4, slot5, slot6 = getCharCoordinates(tarPed)
                slot7, slot8, slot9 = getCharCoordinates(PLAYER_PED)
                slot10 = getDistanceBetweenCoords3d(slot7, slot8, slot9, slot4, slot5, slot6)
                slot11 = GetWeaponDist(slot0.weaponId)
                slot12 = uv0.settings.infRand

                if uv0.settings.infCust then
                    slot12 = (slot0.weaponId ~= 22 or uv0.settings.infRandN1) and (slot0.weaponId ~= 23 or uv0.settings.infRandN2) and (slot0.weaponId ~= 24 or uv0.settings.infRandN3) and (slot0.weaponId ~= 25 or uv0.settings.infRandN4) and (slot0.weaponId ~= 26 or uv0.settings.infRandN5) and (slot0.weaponId ~= 27 or uv0.settings.infRandN6) and (slot0.weaponId ~= 28 or uv0.settings.infRandN7) and (slot0.weaponId ~= 29 or uv0.settings.infRandN8) and (slot0.weaponId ~= 30 or uv0.settings.infRandN9) and (slot0.weaponId ~= 31 or uv0.settings.infRandN10) and (slot0.weaponId ~= 32 or uv0.settings.infRandN11) and (slot0.weaponId ~= 33 or uv0.settings.infRandN12) and (slot0.weaponId ~= 34 or uv0.settings.infRandN13) and (slot0.weaponId ~= 38 or uv0.settings.infRandN14) and uv0.settings.infRand
                end

                if slot12 ~= nil and slot10 ~= nil and slot11 ~= nil and slot10 > 0 and slot10 < slot11 and math.random(100) < slot12 and isCharDead(tarPed) == false and sampIsPlayerPaused(slot2) == false then
                    slot14 = RandomFloat(-0.25, 0.25)
                    slot15 = RandomFloat(-0.8, 0.8)

                    if math.abs(RandomFloat(-0.25, 0.25)) < 0.01 then
                        slot13 = 0.01
                    end

                    if math.abs(slot14) < 0.01 then
                        slot14 = 0.01
                    end

                    if math.abs(slot15) < 0.01 then
                        slot15 = 0.01
                    end

                    slot0.targetType = 1
                    slot0.targetId = slot2
                    slot0.origin = {
                        x = slot7 + slot13,
                        y = slot8 + slot14,
                        z = slot9 + slot15
                    }
                    slot0.target = {
                        x = slot4 + slot13,
                        y = slot5 + slot14,
                        z = slot6 + slot15
                    }
                    slot0.center = {
                        x = slot13,
                        y = slot14,
                        z = slot15
                    }
                    slot16, slot17 = nil

                    if uv0.settings.infHead then
                        slot16 = 9
                        slot17 = RandomFloat(0.7, 0.8)
                    elseif uv0.settings.infGroin then
                        slot16 = 4
                        slot17 = RandomFloat(-0.3, -0.2)
                    else
                        slot16 = 3
                        slot17 = RandomFloat(-0.1, 0.6)
                    end

                    sampSendGiveDamage(slot2, GetWeaponDamage(slot0.weaponId), slot0.weaponId, slot16)

                    if uv0.settings.infLine then
                        fireSingleBullet(slot7, slot8, slot9 + RandomFloat(0.5, 0.7), slot4 + slot13, slot5 + slot14, slot6 + slot17, 1)
                    end

                    if uv0.settings.infBlood > 0 then
                        addBlood(slot4 + slot13, slot5 + slot14, slot6 + slot17, 0, 0, 0, uv0.settings.infBlood, tarPed)
                    end
                end
            end
        end
    end
end

function CheckTarget()
    slot0 = getAllChars()
    slot1, slot2, slot3 = getCharCoordinates(PLAYER_PED)
    slot4 = uv0.settings.infFov
    slot6 = GetWeaponDist(getCurrentCharWeapon(PLAYER_PED))

    if uv0.settings.infCust then
        slot4 = (slot5 ~= 22 or uv0.settings.infFovN1) and (slot5 ~= 23 or uv0.settings.infFovN2) and (slot5 ~= 24 or uv0.settings.infFovN3) and (slot5 ~= 25 or uv0.settings.infFovN4) and (slot5 ~= 26 or uv0.settings.infFovN5) and (slot5 ~= 27 or uv0.settings.infFovN6) and (slot5 ~= 28 or uv0.settings.infFovN7) and (slot5 ~= 29 or uv0.settings.infFovN8) and (slot5 ~= 30 or uv0.settings.infFovN9) and (slot5 ~= 31 or uv0.settings.infFovN10) and (slot5 ~= 32 or uv0.settings.infFovN11) and (slot5 ~= 33 or uv0.settings.infFovN12) and (slot5 ~= 34 or uv0.settings.infFovN13) and (slot5 ~= 38 or uv0.settings.infFovN14) and uv0.settings.infFov
    end

    if slot4 == nil or slot5 == nil or slot6 == nil then
        return
    end

    tarPed = -1

    for slot10, slot11 in pairs(slot0) do
        if slot11 ~= PLAYER_PED then
            slot12, slot13, slot14 = getCharCoordinates(slot11)

            if isLineOfSightClear(slot1, slot2, slot3, slot12, slot13, slot14, uv0.settings.infObj, uv0.settings.infVeh, false, uv0.settings.infObj, false) then
                slot15, slot16 = sampGetPlayerIdByCharHandle(slot11)

                if slot15 then
                    slot18 = getDistanceBetweenCoords3d(slot1, slot2, slot3, slot12, slot13, slot14)

                    if FacingToCoords(slot12, slot13, slot4) ~= nil and slot18 ~= nil and slot17 < slot4 and slot18 and slot18 < slot6 and not isCharDead(slot11) and not sampIsPlayerPaused(slot16) then
                        tarPed = slot11
                        slot4 = slot17
                    end
                end
            end
        end
    end
end

function RandomFloat(slot0, slot1)
    return slot0 + math.random() * (slot1 - slot0)
end

function VectorySize(slot0, slot1, slot2)
    return math.sqrt(slot0 * slot0 + slot1 * slot1, slot2 * slot2)
end

function GetWeaponOkay(slot0)
    if slot0 >= 22 and slot0 <= 34 or slot0 == 38 then
        return 1
    end

    return 0
end

function GetWeaponName(slot0)
    return ({
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        "9mm",
        "Silenced 9mm",
        "Desert Eagle",
        "Shotgun",
        "Sawnoff Shotgun",
        "Combat Shotgun",
        "Micro SMG/Uzi",
        "MP5",
        "AK-47",
        "M4",
        "Tec-9",
        [38.0] = "Minigun",
        [34.0] = "Sniper Rifle",
        [33.0] = "Country Rifle"
    })[slot0]
end

function GetWeaponDamage(slot0)
    return ({
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        8.25,
        13.2,
        46.2,
        3.3,
        3.3,
        4.95,
        6.6,
        8.25,
        9.9,
        9.9,
        6.6,
        [38.0] = 46.2,
        [34.0] = 41.25,
        [33.0] = 24.75
    })[slot0]
end

function GetWeaponDist(slot0)
    return ({
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        nil,
        35,
        35,
        35,
        40,
        35,
        40,
        35,
        45,
        70,
        90,
        35,
        [38.0] = 75,
        [34.0] = 320,
        [33.0] = 95
    })[slot0]
end

function FacingToCoords(slot0, slot1, slot2)
    slot3 = camX + frontX * 50
    slot4 = camY + frontY * 50
    slot5, slot6, slot7 = getCharCoordinates(PLAYER_PED)

    if 7 - VectorySize(slot5 - slot0, slot6 - slot1, 0) / 5 < 0 then
        slot9 = 0
    end

    if math.deg(math.atan2(slot5 - slot3, slot6 - slot4)) + slot9 > math.deg(math.atan2(slot5 - slot0, slot6 - slot1)) - slot2 and slot12 < slot13 + slot2 then
        if slot13 < slot12 then
            return slot12 - slot13
        else
            return slot13 - slot12
        end
    end

    return nil
end

function CalculateQuat(slot0, slot1, slot2)
    slot3 = slot0 * math.pi / 360
    slot4 = slot1 * math.pi / 360
    slot5 = slot2 * math.pi / 360
    slot6 = math.cos(slot4)
    slot7 = math.cos(slot5)
    slot8 = math.cos(slot3)
    slot9 = math.sin(slot4)
    slot10 = math.sin(slot5)
    slot11 = math.sin(slot3)

    return slot6 * slot7 * slot8 - slot9 * slot10 * slot11, slot9 * slot10 * slot8 + slot6 * slot7 * slot11, slot9 * slot7 * slot8 + slot6 * slot10 * slot11, slot6 * slot10 * slot8 - slot9 * slot7 * slot11
end

function join_argb(slot0, slot1, slot2, slot3)
    return bit.bor(bit.bor(bit.bor(slot3, bit.lshift(slot2, 8)), bit.lshift(slot1, 16)), bit.lshift(slot0, 24))
end

function explode_argb(slot0)
    return bit.band(bit.rshift(slot0, 24), 255), bit.band(bit.rshift(slot0, 16), 255), bit.band(bit.rshift(slot0, 8), 255), bit.band(slot0, 255)
end

function rainbow(slot0, slot1, slot2)
    slot2 = slot2 or 0
    slot3 = os.clock()

    return math.floor(math.sin(slot3 * slot0) * 127 + 128), math.floor(math.sin(slot3 * slot0 + 2) * 127 + 128), math.floor(math.sin(slot3 * slot0 + 4) * 127 + 128), slot1
end

function slot1.TextColoredRGB(slot0, slot1)
    slot3 = uv0.GetStyle().Colors
    slot4 = uv0.Col
    slot5 = require("encoding").UTF8

    function slot6(slot0)
        if slot0:upper():sub(1, 6) == "SSSSSS" then
            return uv0.ImVec4(uv1[uv2.Text].x, uv1[uv2.Text].y, uv1[uv2.Text].z, tonumber(slot0:sub(7, 8), 16) and tonumber(slot0:sub(7, 8), 16) / 255 or uv1[uv2.Text].w)
        end

        slot1 = type(slot0) == "number" and ("%X"):format(slot0):upper() or slot0:upper()
        slot2 = {}

        for slot6 = 1, #slot1 / 2 do
            slot2[#slot2 + 1] = tonumber(slot1:sub(2 * slot6 - 1, 2 * slot6), 16)
        end

        return uv0.ImVec4(slot2[1] / 255, slot2[2] / 255, slot2[3] / 255, slot2[4] and slot2[4] / 255 or uv1[uv2.Text].w)
    end

    function (slot0)
        for slot4 in slot0:gmatch("[^\r\n]+") do
            slot5 = {}
            slot6 = {}
            slot7 = 1
            slot8 = 1

            if slot4:sub(1, 8) == "[center]" then
                slot7 = 2
                slot4 = slot4:sub(9)
            elseif slot4:sub(1, 7) == "[right]" then
                slot7 = 3
                slot4 = slot4:sub(8)
            end

            slot4 = slot4:gsub("{(......)}", "{%1FF}")

            while slot4:find("{........}") do
                slot9, slot10 = slot4:find("{........}")

                if tonumber(slot4:sub(slot9 + 1, slot10 - 1), 16) or slot4:sub(slot9 + 1, slot10 - 3):upper() == "SSSSSS" and tonumber(slot4:sub(slot10 - 2, slot10 - 1), 16) or slot4:sub(slot10 - 2, slot10 - 1):upper() == "SS" then
                    slot5[#slot5 + 1] = slot4:sub(slot10 + 1, #slot4)
                    slot5[#slot5] = slot4:sub(slot8, slot9 - 1)
                    slot6[#slot6 + 1] = uv0(slot4:sub(slot9 + 1, slot10 - 1))
                    slot4 = slot4:sub(1, slot9 - 1) .. slot4:sub(slot10 + 1, #slot4)
                    slot8 = slot9
                else
                    slot4 = slot4:sub(1, slot9 - 1) .. slot4:sub(slot9, slot10 - 3) .. "}" .. slot4:sub(slot10 + 1, #slot4)
                end
            end

            if slot7 == 2 then
                uv1.NewLine()
                uv1.SameLine(uv3 / 2 - uv1.CalcTextSize(uv2(slot4)).x / 2)
            elseif slot7 == 3 then
                uv1.NewLine()
                uv1.SameLine(uv3 - slot9.x - 5)
            end

            if slot5[0] then
                for slot13, slot14 in pairs(slot5) do
                    uv1.TextColored(slot6[slot13] or uv4[uv5.Text], uv2(slot14))
                    uv1.SameLine(nil, 0)
                end

                uv1.NewLine()
            else
                uv1.Text(uv2(slot4))
            end
        end
    end(slot0)
end
 

Yoong_Cutler

Новичок
7
0
[13:06:17.232706] (system) Session started.
[13:06:17.251709] (debug) Module handle: 70E90000

MoonLoader v.026.5-beta loaded.
Developers: FYP, hnnssy, EvgeN 1137

Copyright (c) 2016, BlastHack Team
https://www.blast.hk/moonloader/

[13:06:17.251709] (info) Working directory: C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader
[13:06:17.252709] (debug) FP Control: 0009001F
[13:06:17.252709] (debug) Game: GTA SA 1.0.0.0 US
[13:06:17.252709] (system) Installing pre-game hooks...
[13:06:17.325718] (system) Hooks installed.
[13:06:19.502978] (debug) Initializing opcode handler table
[13:06:19.513979] (debug) package.path = C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?\init.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?\init.lua;.\?.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?.luac;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?\init.luac;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?.luac;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?\init.luac;.\?.luac
[13:06:19.513979] (debug) package.cpath = C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?.dll;
[13:06:19.513979] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua'...
[13:06:19.549983] (debug) New script: 018ECD9C
[13:06:19.808014] (error) AimAssist by Scar v0.7.1 Beta - Free Version.lua: ...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:6: module 'fAwesome5' not found:
no field package.preload['fAwesome5']
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5\init.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5\init.lua'
no file '.\fAwesome5.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5\init.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5\init.luac'
no file '.\fAwesome5.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5.dll'
stack traceback:
[C]: in function 'require'
...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:6: in main chunk
[13:06:19.808014] (error) AimAssist by Scar v0.7.1 Beta - Free Version.lua: Script died due to an error. (018ECD9C)
[13:06:19.809016] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\AutoReboot.lua'...
[13:06:19.809016] (debug) New script: 018ECD9C
[13:06:19.821016] (system) ML-AutoReboot: Loaded successfully.
[13:06:19.821016] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\check-moonloader-updates.lua'...
[13:06:19.821016] (debug) New script: 0181FF8C
[13:06:19.836018] (error) Check MoonLoader Updates: ...40K BY DAPO SHOW\moonloader\check-moonloader-updates.lua:7: module 'game.keys' not found:
no field package.preload['game.keys']
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys\init.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys\init.lua'
no file '.\game\keys.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys\init.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys\init.luac'
no file '.\game\keys.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys.dll'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game.dll'
stack traceback:
[C]: in function 'require'
...40K BY DAPO SHOW\moonloader\check-moonloader-updates.lua:7: in main chunk
[13:06:19.836018] (error) Check MoonLoader Updates: Script died due to an error. (0181FF8C)
[13:06:19.836018] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\reload_all.lua'...
[13:06:19.837019] (debug) New script: 0181FF8C
[13:06:19.838018] (system) ML-ReloadAll: Loaded successfully.
[13:06:19.838018] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\SF Integration.lua'...
[13:06:19.838018] (debug) New script: 080975BC
[13:06:19.849019] (system) SF Integration: Loaded successfully.
[13:06:25.023637] (system) Installing post-load hooks...
[13:06:25.023637] (system) Hooks installed.
[13:07:25.485865] (system) Unloading...
[13:07:25.485865] (system) ML-AutoReboot: Script terminated. (018ECD9C)
[13:07:25.485865] (system) ML-ReloadAll: Script terminated. (0181FF8C)
[13:07:25.486866] (system) SF Integration: Script terminated. (080975BC)
[13:07:25.506868] (system) Session terminated.
 

EclipsedFlow

Известный
Автор темы
Проверенный
1,044
475
[13:06:17.232706] (system) Session started.
[13:06:17.251709] (debug) Module handle: 70E90000

MoonLoader v.026.5-beta loaded.
Developers: FYP, hnnssy, EvgeN 1137

Copyright (c) 2016, BlastHack Team

[13:06:17.251709] (info) Working directory: C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader
[13:06:17.252709] (debug) FP Control: 0009001F
[13:06:17.252709] (debug) Game: GTA SA 1.0.0.0 US
[13:06:17.252709] (system) Installing pre-game hooks...
[13:06:17.325718] (system) Hooks installed.
[13:06:19.502978] (debug) Initializing opcode handler table
[13:06:19.513979] (debug) package.path = C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?\init.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?\init.lua;.\?.lua;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?.luac;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?\init.luac;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?.luac;C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\?\init.luac;.\?.luac
[13:06:19.513979] (debug) package.cpath = C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\?.dll;
[13:06:19.513979] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua'...
[13:06:19.549983] (debug) New script: 018ECD9C
[13:06:19.808014] (error) AimAssist by Scar v0.7.1 Beta - Free Version.lua: ...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:6: module 'fAwesome5' not found:
no field package.preload['fAwesome5']
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5\init.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5\init.lua'
no file '.\fAwesome5.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5\init.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\fAwesome5\init.luac'
no file '.\fAwesome5.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\fAwesome5.dll'
stack traceback:
[C]: in function 'require'
...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:6: in main chunk
[13:06:19.808014] (error) AimAssist by Scar v0.7.1 Beta - Free Version.lua: Script died due to an error. (018ECD9C)
[13:06:19.809016] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\AutoReboot.lua'...
[13:06:19.809016] (debug) New script: 018ECD9C
[13:06:19.821016] (system) ML-AutoReboot: Loaded successfully.
[13:06:19.821016] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\check-moonloader-updates.lua'...
[13:06:19.821016] (debug) New script: 0181FF8C
[13:06:19.836018] (error) Check MoonLoader Updates: ...40K BY DAPO SHOW\moonloader\check-moonloader-updates.lua:7: module 'game.keys' not found:
no field package.preload['game.keys']
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys\init.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys\init.lua'
no file '.\game\keys.lua'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys\init.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\game\keys\init.luac'
no file '.\game\keys.luac'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game\keys.dll'
no file 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\lib\game.dll'
stack traceback:
[C]: in function 'require'
...40K BY DAPO SHOW\moonloader\check-moonloader-updates.lua:7: in main chunk
[13:06:19.836018] (error) Check MoonLoader Updates: Script died due to an error. (0181FF8C)
[13:06:19.836018] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\reload_all.lua'...
[13:06:19.837019] (debug) New script: 0181FF8C
[13:06:19.838018] (system) ML-ReloadAll: Loaded successfully.
[13:06:19.838018] (system) Loading script 'C:\Users\Personal\Desktop\GTA 140K BY DAPO SHOW\moonloader\SF Integration.lua'...
[13:06:19.838018] (debug) New script: 080975BC
[13:06:19.849019] (system) SF Integration: Loaded successfully.
[13:06:25.023637] (system) Installing post-load hooks...
[13:06:25.023637] (system) Hooks installed.
[13:07:25.485865] (system) Unloading...
[13:07:25.485865] (system) ML-AutoReboot: Script terminated. (018ECD9C)
[13:07:25.485865] (system) ML-ReloadAll: Script terminated. (0181FF8C)
[13:07:25.486866] (system) SF Integration: Script terminated. (080975BC)
[13:07:25.506868] (system) Session terminated.
'fAwesome5' not found:
 

Banan228337

Участник
69
2
Парни помогите в, чём проблема у меня пишет не известная кмд вот лог:
[15:48:48.473474] (system) Session started.
[15:48:48.474473] (debug) Module handle: 5CE20000

MoonLoader v.026.5-beta loaded.
Developers: FYP, hnnssy, EvgeN 1137

Copyright (c) 2016, BlastHack Team
https://www.blast.hk/moonloader/

[15:48:48.475471] (info) Working directory: C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader
[15:48:48.475471] (debug) FP Control: 0009001F
[15:48:48.475471] (debug) Game: GTA SA 1.0.0.0 US
[15:48:48.475471] (system) Installing pre-game hooks...
[15:48:48.479600] (system) Hooks installed.
[15:48:51.936990] (debug) Initializing opcode handler table
[15:48:51.936990] (debug) package.path = C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\?.lua;C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\?\init.lua;C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\?.lua;C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\?\init.lua;.\?.lua;C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\?.luac;C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\?\init.luac;C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\?.luac;C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\?\init.luac;.\?.luac
[15:48:51.936990] (debug) package.cpath = C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\?.dll;
[15:48:51.936990] (system) Loading script 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua'...
[15:48:51.936990] (debug) New script: 09A09224
[15:48:52.006951] (error) AimAssist by Scar v0.7.1 Beta - Free Version.lua: ...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:1: module 'mimgui' not found:
no field package.preload['mimgui']
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui\init.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui\init.lua'
no file '.\mimgui.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui\init.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui\init.luac'
no file '.\mimgui.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui.dll'
stack traceback:
[C]: in function 'require'
...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:1: in main chunk
[15:48:52.006951] (error) AimAssist by Scar v0.7.1 Beta - Free Version.lua: Script died due to an error. (09A09224)
[15:48:52.011946] (system) Loading script 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\AutoReboot.lua'...
[15:48:52.012947] (debug) New script: 09A088F4
[15:48:52.014945] (system) ML-AutoReboot: Loaded successfully.
[15:48:52.014945] (system) Loading script 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\check-moonloader-updates.lua'...
[15:48:52.014945] (debug) New script: 09A09224
[15:48:52.018944] (system) Check MoonLoader Updates: Loaded successfully.
[15:48:52.018944] (system) Loading script 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\gacar.luac'...
[15:48:52.018944] (debug) New script: 09A08F14
[15:48:52.050926] (system) gacar.luac: Loaded successfully.
[15:48:52.050926] (system) Loading script 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\reload_all.lua'...
[15:48:52.050926] (debug) New script: 09A08A7C
[15:48:52.052923] (system) ML-ReloadAll: Loaded successfully.
[15:48:52.052923] (system) Loading script 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\SF Integration.lua'...
[15:48:52.052923] (debug) New script: 09A08D8C
[15:48:52.056923] (system) SF Integration: Loaded successfully.
[15:49:01.948490] (system) Installing post-load hooks...
[15:49:01.962485] (system) Hooks installed.
 

sheenon

Новичок
14
1
[15:48:52.006951] (error) AimAssist by Scar v0.7.1 Beta - Free Version.lua: ...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:1: module 'mimgui' not found:
no field package.preload['mimgui']
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui\init.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui\init.lua'
no file '.\mimgui.lua'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui\init.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\mimgui\init.luac'
no file '.\mimgui.luac'
no file 'C:\Users\Никита Андреевич\Desktop\Oper\140 K Слон\moonloader\lib\mimgui.dll'
stack traceback:
[C]: in function 'require'
...nloader\AimAssist by Scar v0.7.1 Beta - Free Version.lua:1: in main chunk
Как минимум нет данных файлов и библиотек
 
  • Ха-ха
Реакции: JotaroStar