Эксклюзив Lua ASI HUD - конструктор худов

ShawGluz

Известный
78
6
Почему GeForce Experience вызывает сбои? Делаю скриншот и он вылетает
 

Sam201

Известный
103
5
раньше работало, теперь больше не работает и игра вылетает
может кто-нибудь подтвердить, действительно ли он вылетает или это только у меня?
 

Sam201

Известный
103
5
у тебя что то, мне помогало переустановкой плагина полностью, типо удаление папки HUD и самого асишника
раньше это работало до обновления Windows, я не знаю, теперь это больше не работает, я все перепробовал
edit: I found this to conflict with s0biet, I can't use s0biet and HUD in the same GTA
я удалил d3d9.dll и теперь он работает, но я больше не могу иметь s0biet в той же GTA
 
Последнее редактирование:

Sam201

Известный
103
5
я нашел решение переустановить винду исправил проблему. это была проблема в последнем обновлении
 

Mr_kaneki

Участник
70
6
Прошу помощи опытных людей, на лаунчере Аризоны скрипт сам открывается но не кликабельный абсолютно что делать???
 

kultizdat.

Известный
154
12
Конфликт с двумя фиксами
1702154158199.png
 

RdX

Новичок
1
0
any one knows how to get next owned weapon id to make next weapon texture visable without change currnet weapon something like that
243976-gta-sa-2015-01-13-19-27-43-282.jpg



i have tried alot even with the help of chatgpt only give me code give next weapon id but it does not matter if i have or not just use +1 in code


chatgpt code:
-- Define all weapon IDs and their corresponding slots
local weaponIDs = {
    0, 1, 2, 3, 4, 5, 6, 7, 8, -- Melee
    17, 18, 19, -- Handguns
    20, 21, 22, -- Shotguns
    23, 24, 25, -- Sub-Machine Guns
    26, 27, -- Assault Rifles
    28, 29, -- Rifles
    30, 31, 32, 33, -- Heavy Weapons
    34, 35, 36, 37, -- Projectiles
    38, 39, 40, -- Special 1
    41, 42, -- Gifts
    43 -- Satchel Detonator
}

-- Function to check if the player owns a weapon with a given ID
local function playerHasWeapon(weaponID)
    local slot = weapon_idFromSlot(weaponID)
    return slot ~= -1
end

-- Function to get the next weapon ID that the player owns
local function getNextOwnedWeaponID(currentWeaponID)
    -- Find the index of the current weapon in the weaponIDs table
    local currentIndex
    for i = 1, #weaponIDs do
        if weaponIDs[i] == currentWeaponID then
            currentIndex = i
            break
        end
    end

    -- Iterate from the next index to find the next weapon the player owns
    for i = currentIndex + 1, #weaponIDs do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    -- If no next owned weapon is found, loop from the beginning
    for i = 1, currentIndex - 1 do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    return nil -- If no next owned weapon is found
end

-- Function to get the previous weapon ID that the player owns
local function getPreviousOwnedWeaponID(currentWeaponID)
    -- Find the index of the current weapon in the weaponIDs table
    local currentIndex
    for i = 1, #weaponIDs do
        if weaponIDs[i] == currentWeaponID then
            currentIndex = i
            break
        end
    end

    -- Iterate from the previous index to find the previous weapon the player owns
    for i = currentIndex - 1, 1, -1 do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    -- If no previous owned weapon is found, loop from the end
    for i = #weaponIDs, currentIndex + 1, -1 do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    return nil -- If no previous owned weapon is found
end

-- Get the current weapon ID (replace this with your function)
local currentWeaponID = weapon_currentId()

-- Get the next and previous owned weapon IDs
local nextOwnedWeaponID = getNextOwnedWeaponID(currentWeaponID)
local previousOwnedWeaponID = getPreviousOwnedWeaponID(currentWeaponID)

-- Store the next and previous weapon IDs in global storage
store_int("nextWeaponID", nextOwnedWeaponID)
store_int("prevWeaponID", previousOwnedWeaponID)

-- Load the next and previous weapon IDs from global storage
local loadedNextWeaponID = load_int("nextWeaponID")
local loadedPrevWeaponID = load_int("prevWeaponID")

-- Set the textures for the next and previous weapons
local nextTexture = weapon_textureIcon(loadedNextWeaponID)
local prevTexture = weapon_textureIcon(loadedPrevWeaponID)

image_setTexture('t', nextTexture)
image_setTexture('t2', prevTexture)
 

kwzInside

Участник
67
7
any one knows how to get next owned weapon id to make next weapon texture visable without change currnet weapon something like thatПосмотреть вложение 238114


i have tried alot even with the help of chatgpt only give me code give next weapon id but it does not matter if i have or not just use +1 in code


chatgpt code:
-- Define all weapon IDs and their corresponding slots
local weaponIDs = {
    0, 1, 2, 3, 4, 5, 6, 7, 8, -- Melee
    17, 18, 19, -- Handguns
    20, 21, 22, -- Shotguns
    23, 24, 25, -- Sub-Machine Guns
    26, 27, -- Assault Rifles
    28, 29, -- Rifles
    30, 31, 32, 33, -- Heavy Weapons
    34, 35, 36, 37, -- Projectiles
    38, 39, 40, -- Special 1
    41, 42, -- Gifts
    43 -- Satchel Detonator
}

-- Function to check if the player owns a weapon with a given ID
local function playerHasWeapon(weaponID)
    local slot = weapon_idFromSlot(weaponID)
    return slot ~= -1
end

-- Function to get the next weapon ID that the player owns
local function getNextOwnedWeaponID(currentWeaponID)
    -- Find the index of the current weapon in the weaponIDs table
    local currentIndex
    for i = 1, #weaponIDs do
        if weaponIDs[i] == currentWeaponID then
            currentIndex = i
            break
        end
    end

    -- Iterate from the next index to find the next weapon the player owns
    for i = currentIndex + 1, #weaponIDs do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    -- If no next owned weapon is found, loop from the beginning
    for i = 1, currentIndex - 1 do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    return nil -- If no next owned weapon is found
end

-- Function to get the previous weapon ID that the player owns
local function getPreviousOwnedWeaponID(currentWeaponID)
    -- Find the index of the current weapon in the weaponIDs table
    local currentIndex
    for i = 1, #weaponIDs do
        if weaponIDs[i] == currentWeaponID then
            currentIndex = i
            break
        end
    end

    -- Iterate from the previous index to find the previous weapon the player owns
    for i = currentIndex - 1, 1, -1 do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    -- If no previous owned weapon is found, loop from the end
    for i = #weaponIDs, currentIndex + 1, -1 do
        if playerHasWeapon(weaponIDs[i]) then
            return weaponIDs[i]
        end
    end

    return nil -- If no previous owned weapon is found
end

-- Get the current weapon ID (replace this with your function)
local currentWeaponID = weapon_currentId()

-- Get the next and previous owned weapon IDs
local nextOwnedWeaponID = getNextOwnedWeaponID(currentWeaponID)
local previousOwnedWeaponID = getPreviousOwnedWeaponID(currentWeaponID)

-- Store the next and previous weapon IDs in global storage
store_int("nextWeaponID", nextOwnedWeaponID)
store_int("prevWeaponID", previousOwnedWeaponID)

-- Load the next and previous weapon IDs from global storage
local loadedNextWeaponID = load_int("nextWeaponID")
local loadedPrevWeaponID = load_int("prevWeaponID")

-- Set the textures for the next and previous weapons
local nextTexture = weapon_textureIcon(loadedNextWeaponID)
local prevTexture = weapon_textureIcon(loadedPrevWeaponID)

image_setTexture('t', nextTexture)
image_setTexture('t2', prevTexture)
выглядит аппетитно
 

helamone[..l]

Новичок
7
1

Всем привет! Мне стало скучно, и я решил сделать свой вариант худа. Он максимально простой и не занимает много места на экране.

photo_2024-07-18_21-30-18.jpg
 

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ELARZ

Известный
8
0
Можно как-то конвертировать hud который я создал в Конструкторе худов и через TXD Workshop добавить в игру?