// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
wait 1750
chatmsg "BlastHack.Net {ffffff}- лучшие читы от BH Team!" 6316287
0B34: samp register_client_command "as" to_label @Noname_289
:Noname_75
wait 0
if and
00E1: player 0 pressed_key 6
31@ == 1
else_jump @Noname_282
0470: 9@ = actor $PLAYER_ACTOR current_weapon
if
not 9@ > 38
else_jump @Noname_282
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
call @Noname_441 2 9@ $PLAYER_ACTOR 9@
0AA6: call_method 5327216 struct 11989032 num_params 6 pop 0 3@v 6@v 2@ 1@ 0@ 1.0
0AA6: call_method 5327216 struct 11989032 num_params 6 pop 0 6@v 10@v 2@ 1@ 0@ 9@
if
86BD: not no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 0 car 0 actor 1 object 0 particle 0
else_jump @Noname_282
SAMP.SetGameKeyState(17, 255)
:Noname_282
jump @Noname_75
:Noname_289
0B12: 31@ = 31@ XOR 1
if
31@ == 1
else_jump @Noname_381
chatmsg "[BH Team]: {ffffff}Авто-выстрел {44ff44}включен" 6316287
jump @Noname_439
:Noname_381
chatmsg "[BH Team]: {ffffff}Авто-выстрел {ff4444}выключен" 6316287
:Noname_439
SAMP.CmdRet
:Noname_441
0A96: 2@ = actor 1@ struct
2@ += 1836
0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0
0085: 1@ = 0@ // (int)
if
2@ == 2
else_jump @Noname_502
1@ += 25
:Noname_502
if
2@ == 3
else_jump @Noname_527
1@ += 36
:Noname_527
1@ *= 112
1@ += 13150904
1@ += 8
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
ret 1 1@