// This file was decompiled using SASCM.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
hex
89 0C 04 45
end
else_jump @NONAME_2
jump @NONAME_28
:NONAME_28
wait 0
0AF9:
hex
0E 17 2F 6D 65 20 E2 E7 FF EB 20 ED EE E6 20 E8
E7 20 EA E0 F0 EC E0 ED E0 00
end
wait 2000
0AF9:
hex
0E 0F 2F 6D 65 20 E2 F1 EA F0 FB EB 20 E2 E5 ED
FB 00
end
wait 2000
0AF9:
0B0E:
hex
2F 6D 65 20 F3 EC E8 F0 E0 E5 58 02
end
Actor.Health($PLAYER_ACTOR) = 100
wait 600
Actor.Health($PLAYER_ACTOR) = 80
wait 600
Actor.Health($PLAYER_ACTOR) = 60
wait 600
Actor.Health($PLAYER_ACTOR) = 40
wait 600
Actor.Health($PLAYER_ACTOR) = 20
wait 600
Actor.Health($PLAYER_ACTOR) = 1
Actor.Health($PLAYER_ACTOR) = -100
jump @NONAME_2