DWORD gamespeedcount;
void gamespeed()
{
ReadProcessMemory(hProcess, reinterpret_cast<LPVOID>(0xB7CB64), &gamespeedcount, sizeof(temp), 0);
gamespeedcount *= 2;
WriteProcessMemory(hProcess, reinterpret_cast<LPVOID>(0xB7CB64), &gamespeedcount, sizeof(temp), 0);
}