// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
SAMP.Available
else_jump @NONAME_2
:NONAME_178
0000: NOP
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
8B21: not samp is_chat_opened
key_down 88
jf @NONAME_178
wait 0
Player.CanMove($0[2]) = True
Actor.StorePos($0[3], 0@, 1@, 2@)
04C4: store_coords_to 0@ 1@ 2@ from_actor $0[3] with_offset 0 0 -1.0
Actor.PutAt($0[3], 0@, 1@, 2@)
Actor.LockInCurrentPosition($0[3]) = False
wait 500
goto @NONAME_178
hex
1A A1