Исходник DRP-Catcher

™ ChipFamily

По ту сторону надежды.
Автор темы
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Фулл сурс этого кетчера, вместе с привязкой, только версий по новей - ласт.
Lua:
script_name("Catcher")
script_version_number(1)
script_version("v 0.1 BETA")
script_authors("vk.com/westwow")
require('memory').fill(0x00531155, 0x90, 5, true)
local sampev = require 'lib.samp.events'
local ffi = require 'ffi'
local sampfuncs = require 'sampfuncs'
local raknet = require 'samp.raknet'
local encoding = require 'encoding'
local imgui = require 'imgui'
local bass = require "lib.bass"
local lanes = require('lanes').configure()
local dlstatus = require('moonloader').download_status
local main_window_state = imgui.ImBool(false)
local keyh_window_state = imgui.ImBool(false)
local keyb_window_state = imgui.ImBool(false)
local Version = 1
encoding.default = 'CP1251'
u8 = encoding.UTF8
local HouseCatcher = false
local BusinessCatcher = false
local HouseKey = 109
local BizKey = 106
local Buy = false
local Evicting = imgui.ImBool(true)
local rx, ry = getScreenResolution()
local Sound = imgui.ImBool(true)
local Indicator = imgui.ImBool(true)
local Visible = imgui.ImBool(true)
local Fafk = imgui.ImBool(false)
local Aoff = imgui.ImBool(false)
local SsSound = imgui.ImBool(false)
local StreamSnipe = imgui.ImBool(false)
local Tp = true
local Beg = false
local input_int_data = imgui.ImInt(0)
local Buy = false
local StopFilling = true
local CloseD = false
local inicfg = require 'inicfg'
local SettingsINI = inicfg.load(nil, "Catcher")
local InfoHouse = 0
local pickupId = 0
local x1 = 0
local y1 = 0
local z1 = 0
local AFKtimer = 0
local AFKrand = math.random(300, 1200)
local Swork = imgui.ImBool(false)
local Volume = 0
local TaxiCatch = 0
local radio = 0
local Sprite = false
file_path = 'unins.dat'
local scrurl = '                                                                       https://cleo-lua.000webhostapp.com/ctr.txt'
local RegFileD


function main()
    if not isSampLoaded() and not isSampfuncsLoaded then return end
    while not isSampAvailable() do wait(0) end  
    scrurl = scrurl:match('h.*.txt')
    Activat = false
    file_path2 = '1.txt'
    StopRead = true
    RegFileD = false
    if SettingsINI == nil then
    local newData = {
      Keys = {
        House = 109,
        Business = 106
      },
      Settings = {
        Tp = true,
        Beg = false,
        Evicting = false,
        Sound = false,
        Indication = false,
        StreamSnipe = false
      }
    }
    if inicfg.save(newData, "Catcher") then
      print("Ini succes created!")
    end
    else
        HouseKey = SettingsINI.Keys.House
        BizKey = SettingsINI.Keys.Business
        Tp = SettingsINI.Settings.Tp
        Beg = SettingsINI.Settings.Beg
        Evicting.v = SettingsINI.Settings.Evicting
        Sound.v = SettingsINI.Settings.Sound
        Indicator.v = SettingsINI.Settings.Indication
        Visible.v = SettingsINI.Settings.StreamSnipe
        if Tp == true then Beg = false end
        if Tp == false then Beg = true end
    end
    radio = bass.BASS_StreamCreateFile(false, "moonloader/rieltor/alarm.wav", 0, 0, BASS_SAMPLE_LOOP)
    bass.BASS_ChannelSetAttribute(radio, BASS_ATTRIB_VOL, 1.0)
    srn = 0
    if doesFileExist(file_path) then
        os.remove(file_path)
    end
    wait(500)
    if doesFileExist(file_path) then
        reloadScripts()
    else
    ffi.cdef[[
        int __stdcall GetVolumeInformationA(
        const char* lpRootPathName,
        char* lpVolumeNameBuffer,
        uint32_t nVolumeNameSize,
        uint32_t* lpVolumeSerialNumber,
        uint32_t* lpMaximumComponentLength,
        uint32_t* lpFileSystemFlags,
        char* lpFileSystemNameBuffer,
        uint32_t nFileSystemNameSize
        );
        ]]
     local serial = ffi.new("unsigned long[1]", 0)
     ffi.C.GetVolumeInformationA("C:\\", nil, 0, serial, nil, nil, nil, 0)
     local serialN = serial[0]
     ffi.C.GetVolumeInformationA("D:\\", nil, 0, serial, nil, nil, nil, 0)
     serialN = serialN + serial[0]
     srn = serialN
     if serialN == nil then error('') end
     download_id = downloadUrlToFile(scrurl, file_path, download_handler)
          while RegFileD == false do
          wait(0)
          end
    while FileRead == nil do
            FileRead = io.open(file_path,"r")
            wait(200)
        end
    while StopRead == true do
            wait(0)
            RegCode = FileRead:read("*n")  
            if RegCode == nil then
                StopRead = false
            else
                if RegCode == serialN
                then
                    Activat = true
                    sampRegisterChatCommand('catcher', menu)
                    sampRegisterChatCommand('sphere', sphere)
                    sampRegisterChatCommand('ch', hcatch)
                    sampRegisterChatCommand('ct', tcatch)
                end
            end
        end
    io.close(FileRead)
    end
    font = renderCreateFont("Arial Black", 10, 5)
    if doesFileExist(file_path) then
        os.remove(file_path)
    end
    wait(500)
    if doesFileExist(file_path) then
        reloadScripts()
    else
        if Activat == false then
            sampAddChatMessage(string.format("[Catcher]: Код для активации - %d",srn), 0xffffff)
            sampAddChatMessage('Код скопирован в буфер обмена. Сообщите его продавцу', 0xffffff)
            setClipboardText(srn)
        end
    end
    while true do
        wait(0)    
        if Sprite == true then
            lua_thread.create(function()
                wait(200)
                removeBlip(freeh)
                Sprite = false
            end
            )
        end
        if Fafk.v == true and AFKtimer > 0 then
            printStyledString('~R~AFK', 500, 5)
            time = os.time() - AFKtimer    
            if time > AFKrand then
                Fafk.v = false
                wait(1000)
                AFKtimer = os.time()
                AFKrand = math.random(300, 1200)
                Fafk.v = true
            end
        end
     
        if TaxiCatch == 1 then
            positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
            --positionZ = positionZ - 1.7
            local data = samp_create_sync_data('player')
            data.position.x = positionX+1
            data.position.y = positionY
            data.position.z = positionZ
            data.send()
            wait(1500)
        end
     
        if InfoHouse == 1 then
            pickuppoolPtr = sampGetPickupPoolPtr()
            value = readMemory(pickuppoolPtr, 4, 0)
            if value > 0 then
                value = pickuppoolPtr + 4
                value2 = pickuppoolPtr + 61444
                for i=0,4095 do
                    value3 = i * 20
                    value3 = value3 + value2
                    value4 = readMemory(value3, 4, 0)
                    if value4 == 1272 or value4 == 19522 then
                        x1 = getStructFloatElement(value3, 8, 4)
                        y1 = getStructFloatElement(value3, 12, 4)
                        z1 = getStructFloatElement(value3, 16, 4)
                        z1 = z1 - 1.7
                        positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
                        distance = getDistanceBetweenCoords3d(x1, y1, z1, positionX, positionY, positionZ)
                        if distance <= 3 then
                            pickupId = i
                            checkpoint = addSpriteBlipForContactPoint(x1, y1, z1)
                            InfoHouse = 2
                            sampAddChatMessage("[Catcher] Не закрывайте табличку дома", 0xffffff)
                            break
                        end
                    end
                end
            end
        end
     
        if InfoHouse == 2 then
            if InfoHouse == 2 then
                printStringNow('Pickup house dialog', 100)
                if isKeyDown(18) then
                    removeBlip(checkpoint)
                end
                if sampIsDialogActive() == true then
                    InfoHouse = 3
                end
            end
        end
     
        if InfoHouse == 3 then
            if sampIsDialogActive() == false then
                printStringNow('~R~Get house dialog', 100)
            end
            if isKeyDown(18) then
                removeBlip(checkpoint)
            end
            positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
            distance = getDistanceBetweenCoords3d(x1, y1, z1, positionX, positionY, positionZ)
            if distance > 240 then
                printStringNow('~R~You are so far', 100)
            end
        end
     
        if InfoHouse == 4 then
            positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
            distance = getDistanceBetweenCoords3d(x1, y1, z1, positionX, positionY, positionZ)
            if distance < 240 then
                print(distance)
                sampCloseCurrentDialogWithButton(1)
                removeBlip(checkpoint)
                Buy = true
                if Sound.v == true then
                    bass.BASS_ChannelStop(radio)
                    bass.BASS_ChannelPlay(radio, false)
                end
                InfoHouse = 0
            else
            InfoHouse = 3
            end
        end
     
        if isKeyDown(18) then
            bass.BASS_ChannelStop(radio)
        end
        if Visible.v == true then
        poolPtr = sampGetPickupPoolPtr()
        ptwo = readMemory(poolPtr, 4, 0)
        if ptwo > 0 then
            ptwo = poolPtr + 0x4
            pthree = poolPtr + 0xF004
            for id = 1, 4096 do
                pfive = readMemory(ptwo + id * 4, 4, false)
                if pfive < 0 or pfive > 0 then
                    pfive = readMemory(pthree + id * 20, 4, false)
                    if pfive == 1273 or pfive == 19524 then
                        x = getStructFloatElement(pthree + id * 20, 8, false)
                        y = getStructFloatElement(pthree + id * 20, 12, false)
                        z = getStructFloatElement(pthree + id * 20, 16, false)
                        positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
                        distance = getDistanceBetweenCoords3d(x, y, z, positionX, positionY, positionZ)
                        if SsSound.v == true and Sound.v == true then
                            bass.BASS_ChannelStop(radio)
                            bass.BASS_ChannelPlay(radio, false)
                            SsSound.v = false
                        end
                        if distance <= 50 then                        
                            SletText2 = 'Найден свободный дом. Нажмите {FF0000}1 {FFFFFF} для покупки'
                            if not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive() and isPlayerPlaying(playerHandle) and isKeyDown(49) == true then
                                while isKeyDown(49) == true do wait(0) end
                                Fafk.v = false
                                Buy = true        
                                z = z - 1.7
                                if Evicting.v == true then
                                    sampSendChat('/evicting')
                                end
                                Psync = true
                                local data = samp_create_sync_data('player')
                                data.position.x = x
                                data.position.y = y
                                data.position.z = z
                                data.send()
                                if isCharInAnyCar(PLAYER_PED) then
                                    warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                                else
                                    setCharCoordinates(PLAYER_PED, x, y, z)
                                end
                                Psync = false
                            end
                        else
                            SletText2 = 'Найден свободный дом.'
                        end
                        renderFontDrawText(font, SletText2, rx/2, 0, 0xffffffff)
                        removeBlip(freeh)
                        freeh = addSpriteBlipForContactPoint(x, y, z, 31)
                        Sprite = true
                    end
                end
            end
        end
     
            for i=0,2048 do
                if sampIs3dTextDefined(i) == true then
                    zstring, color, x, y, z, dist, ignoreWalls, playerId, vehicleId = sampGet3dTextInfoById(i)
                    positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
                    distance = getDistanceBetweenCoords3d(x, y, z, positionX, positionY, positionZ)
                    if zstring ~= nil then
                        if zstring:find('Владелец: {FFFFFF}нет') or zstring:find('Владелец: {FF9900}Нет') then
                            if SsSound.v == true and Sound.v == true then
                                bass.BASS_ChannelStop(radio)
                                bass.BASS_ChannelPlay(radio, false)
                                SsSound.v = false
                            end
                            if distance <= 50 then
                                SletText = 'Найден свободный бизнес. Нажмите {FF0000}2 {FFFFFF} для покупки'
                                if not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive() and isPlayerPlaying(playerHandle) and isKeyDown(50) == true then
                                    while isKeyDown(50) == true do wait(0) end
                                    Fafk.v = false
                                    Buy = true        
                                    z = z - 1.7
                                    Psync = true
                                    local data = samp_create_sync_data('player')
                                    data.position.x = x
                                    data.position.y = y
                                    data.position.z = z
                                    data.send()
                                    if isCharInAnyCar(PLAYER_PED) then
                                        warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                                    else
                                        setCharCoordinates(PLAYER_PED, x, y, z)
                                    end
                                    Psync = false
                                end
                            else
                                SletText = 'Найден свободный бизнес'
                            end
                            renderFontDrawText(font, SletText, rx/2, 20, 0xffffffff)
                            removeBlip(freeh)
                            freeh = addSpriteBlipForContactPoint(x, y, z, 52)
                            Sprite = true
                        end
                        if zstring:find('продается') then
                            if distance <= 50 then
                                SletText = 'Найдена свободная АЗС. Нажмите {FF0000}3 {FFFFFF} для покупки'
                                if not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive() and isPlayerPlaying(playerHandle) and isKeyDown(51) == true then
                                    while isKeyDown(51) == true do wait(0) end
                                    Fafk.v = false
                                    Buy = true        
                                    z = z - 1.7
                                    y = y + 1
                                    Psync = true
                                    local data = samp_create_sync_data('player')
                                    data.position.x = x
                                    data.position.y = y
                                    data.position.z = z
                                    data.send()
                                    if isCharInAnyCar(PLAYER_PED) then
                                        warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                                    else
                                        setCharCoordinates(PLAYER_PED, x, y, z)
                                    end
                                    Psync = false
                                    StopFilling = false
                                    lua_thread.create(function()
                                        repeat
                                        sampSendChat('/buyfilling')
                                        wait(100)
                                        until StopFilling == true
                                    end)
                                end
                            else
                                SletText = 'Найдена свободная АЗС'
                            end
                            renderFontDrawText(font, SletText, rx/2, 40, 0xffffffff)
                            removeBlip(freeh)
                            freeh = addSpriteBlipForContactPoint(x, y, z, 52)
                            Sprite = true
                        end
                    end
                end            
            end    
        end        
     
        if not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive() and isPlayerPlaying(playerHandle) then
            if isKeyDown(HouseKey) == true then
                while isKeyDown(HouseKey) == true do
                    wait(0)
                end
                StopFilling = true
                HouseCatcher = not HouseCatcher
                if HouseCatcher == true then
                    printStringNow('House Catcher ~g~activated', 2000)
                else
                    printStringNow('House Catcher ~r~deactivated', 2000)
                end
            end
        end
        if not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive() and isPlayerPlaying(playerHandle) then
            if isKeyDown(BizKey) == true then
                while isKeyDown(BizKey) == true do
                    wait(0)
                end    
                BusinessCatcher = not BusinessCatcher
                HouseCatcher = false
                StopFilling = true
                if BusinessCatcher == true then
                    printStringNow('Business Catcher ~g~activated', 2000)
                else
                    bass.BASS_ChannelStop(radio)
                    printStringNow('Business Catcher ~r~deactivated', 2000)
                end
            end
        end
     
        if Indicator.v == true then
            if InfoHouse == 0 then
                if HouseCatcher == true then
                    if Tp == true then
                        renderFontDrawText(font, 'House Catcher (Телепорт)', 0, 0, 0x6400ff00)
                    else
                        renderFontDrawText(font, 'House Catcher (Бег)', 0, 0, 0x6400ff00)
                    end
                end
            else
                renderFontDrawText(font, 'House Catcher (По инфе)', 0, 0, 0x6400ff00)
            end
            if BusinessCatcher == true then
                if Tp == true then
                    renderFontDrawText(font, 'Business Catcher (Телепорт)', 0, 0, 0x6400ff00)
                else
                    renderFontDrawText(font, 'Business Catcher (Бег)', 0, 0, 0x6400ff00)
                end
            end
        end
        if HouseCatcher == true then
            positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
            bool, object = findAllRandomObjectsInSphere(positionX, positionY, positionZ, 50, true)
            if bool == true then
                modelId = getObjectModel(object)
                if modelId == 1273 or modelId == 19524 then
                    Fafk.v = false
                    if Evicting.v == true then
                        sampSendChat('/evicting')
                    end
                    bool, x, y, z = getObjectCoordinates(object)
                    z = z - 1.7
                    HouseCatcher = false
                    if Sound.v == true then
                        bass.BASS_ChannelStop(radio)
                        bass.BASS_ChannelPlay(radio, false)
                    end
                    Buy = true
                    if Tp == true then
                        Psync = true
                        local data = samp_create_sync_data('player')
                        data.position.x = x
                        data.position.y = y
                        data.position.z = z
                        data.send()
                        if isCharInAnyCar(PLAYER_PED) then
                            warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                        else
                            setCharCoordinates(PLAYER_PED, x, y, z)
                        end
                        Psync = false
                    else
                        if isCharInAnyCar(PLAYER_PED) then
                            setGameKeyState(15,255)
                        end
                        taskGoStraightToCoord(PLAYER_PED, x, y, z, 7, 5000)
                        repeat
                            wait(0)
                            setGameKeyState(1,128)
                            setGameKeyState(16,255)
                        until locateCharAnyMeans2d(PLAYER_PED, x, y, z, 0.5, false) or Buy == false
                    end
                end
            end
        end
     
        if BusinessCatcher == true then
            for i=0,2048 do
                if sampIs3dTextDefined(i) == true then
                    zstring, color, x, y, z, dist, ignoreWalls, playerId, vehicleId = sampGet3dTextInfoById(i)
                        if zstring:find('Владелец: {FFFFFF}нет') or zstring:find('Владелец: {FF9900}Нет') then
                            positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
                            distance = getDistanceBetweenCoords3d(x, y, z, positionX, positionY, positionZ)
                            z = z - 1.7
                            if distance <= 50 then
                                Fafk.v = false
                                BusinessCatcher = false
                                if Sound.v == true then
                                    bass.BASS_ChannelStop(radio)
                                    bass.BASS_ChannelPlay(radio, false)
                                end
                                Buy = true
                                if Tp == true then        
                                    Psync = true
                                    local data = samp_create_sync_data('player')
                                    data.position.x = x
                                    data.position.y = y
                                    data.position.z = z
                                    data.send()
                                    if isCharInAnyCar(PLAYER_PED) then
                                        warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                                    else
                                        setCharCoordinates(PLAYER_PED, x, y, z)
                                    end
                                    Psync = false
                                else
                                    if isCharInAnyCar(PLAYER_PED) then
                                        setGameKeyState(15,255)
                                    end
                                    taskGoStraightToCoord(PLAYER_PED, x, y, z, 7, 5000)
                                    repeat
                                        wait(0)
                                        setGameKeyState(1,128)
                                        setGameKeyState(16,255)
                                    until locateCharAnyMeans2d(PLAYER_PED, x, y, z, 0.5, false) or Buy == false
                                end
                            end
                        end
                    if zstring:find('продается') then
                        positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
                        distance = getDistanceBetweenCoords3d(x, y, z, positionX, positionY, positionZ)
                        z = z - 2
                        if distance <= 50 then
                            Fafk.v = false
                            if distance > 3 then
                                y = y + 1
                                Psync = true
                                local data = samp_create_sync_data('player')
                                data.position.x = x
                                data.position.y = y
                                data.position.z = z
                                data.send()
                                if isCharInAnyCar(PLAYER_PED) then
                                    warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                                else
                                    setCharCoordinates(PLAYER_PED, x, y, z)
                                end
                                Psync = false
                            end
                            if Sound.v == true then
                                bass.BASS_ChannelStop(radio)
                                bass.BASS_ChannelPlay(radio, false)
                            end
                            Buy = true
                            StopFilling = false
                            lua_thread.create(function()
                                repeat
                                sampSendChat('/buyfilling')
                                wait(100)
                                until StopFilling == true
                            end)
                        end
                    end
                end
            end
        end
     
        if sampIsDialogActive() == true and CloseD == true then
            wait(100)
            sampCloseCurrentDialogWithButton(0)
            CloseD = false
        end
     
    end
end

function hcatch()
    if InfoHouse == 0 then
        InfoHouse = 1
        sampAddChatMessage("[Catcher] Встаньте на пикап дома", 0xffffff)
    else
        InfoHouse = 0
        sampAddChatMessage("[Catcher] Скрипт остановлен", 0xffffff)
        removeBlip(checkpoint)
    end
end

function tcatch()
    if TaxiCatch == 0 then
        TaxiCatch = 1
        sampAddChatMessage("[Catcher] Скрипт запушен", 0xffffff)
        Buy = true
    else
        TaxiCatch = 0
        Buy = false
        sampAddChatMessage("[Catcher] Скрипт остановлен", 0xffffff)
    end
end


function sampev.onDestroyPickup(id)
    if id == pickupId and InfoHouse > 0 then
        InfoHouse = 4
    end
end

function sampev.onCreatePickup(id,model,pickupType,pos)
    if HouseCatcher == true then
        if model == 1273 or model == 19524 then
            positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
            distance = getDistanceBetweenCoords3d(pos.x, pos.y, pos.z, positionX, positionY, positionZ)
            if distance <= 50 then
                Fafk.v = false
                x = pos.x
                y = pos.y
                z = pos.z - 2
                Buy = true
                if Evicting.v == true then
                    sampSendChat('/evicting')
                end
                if Tp == true then
                    Psync = true
                    local data = samp_create_sync_data('player')
                    data.position.x = x
                    data.position.y = y
                    data.position.z = z
                    data.send()
                    if isCharInAnyCar(PLAYER_PED) then
                        warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                    else
                        setCharCoordinates(PLAYER_PED, x, y, z)
                    end
                    Psync = false
                end
            end
        end
    end
end

function sampev.onServerMessage(color, text)
    if text:find('Этот бизнес уже кто-то купил.') and not text:find('_') and Buy == true then
        BusinessCatcher = false
        Buy = false
    end
    if text:find('Поздравляем, Вы')and color == 866792362 and Aoff.v == true then
        sampDisconnectWithReason(1)
    end
end

function sampev.onSendPlayerSync(data)
    if Psync == true or Fafk.v == true then
        return false
    end
end

function sampev.onSendVehicleSync(data)
    if Fafk.v == true then
        return false
    end
end

function sampev.onCreate3DText(id,color,pos,dist,tst,attachedPlayerId,attachedVehicleId,text)
    if BusinessCatcher == true then
        if zstring ~= nil then
            if text:find('Владелец: {FFFFFF}нет') or text:find('Владелец: {FF9900}Нет') then
                positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
                distance = getDistanceBetweenCoords3d(pos.x, pos.y, pos.z, positionX, positionY, positionZ)
                if distance <= 50 then
                    Fafk.v = false
                    x = pos.x
                    y = pos.y
                    z = pos.z - 2
                    Buy = true
                    if Tp == true then
                        Psync = true
                        local data = samp_create_sync_data('player')
                        data.position.x = x
                        data.position.y = y
                        data.position.z = z
                        data.send()
                        if isCharInAnyCar(PLAYER_PED) then
                            warpCharFromCarToCoord(PLAYER_PED, x, y, z)                        
                        else
                            setCharCoordinates(PLAYER_PED, x, y, z)
                        end
                        Psync = false
                    end
                end
            end
        end
    end
end

function sampev.onShowDialog(id, style, title, btn, btn2, Dtext)

    if Buy == true then
        if Dtext:find('продается') and btn:find('Купить') then
            if not Dtext:find('заправ') then
            sampSendDialogResponse(id, 1, -1, '')
            bass.BASS_ChannelStop(radio)
            bass.BASS_ChannelPlay(radio, false)
            Buy = false
            TaxiCatch = 0
            return false
            end
        end
 
        if title:find('Частный дом') or title:find('Квартира') then
            if btn:find('Купить') then
                sampSendDialogResponse(id, 1, -1, '')
                if Tp == true then
                    return false
                else
                    CloseD = true
                end
            end
        end
        if Dtext:find('Вы действительно хотите купить этот дом') then    
            Buy = false
            sampSendDialogResponse(id, 1, -1, '')
            if Tp == true then
                return false
                else
                CloseD = true
            end
        end
        if Dtext:find('Вы действительно хотите купить эту квартиру') then    
            Buy = false
            sampSendDialogResponse(id, 1, -1, '')
            if Tp == true then
                return false
                else
                CloseD = true
            end
        end
        if Dtext:find('Этот бизнес продается') and btn2:find('Купить') then
                sampSendDialogResponse(id, 0, -1, '')
                if Tp == true then
                    return false
                    else
                    CloseD = true
                end
        end
        if Dtext:find('Вы действительно хотите купить этот бизнес') and btn2:find('Да') then
            Buy = false
            sampSendDialogResponse(id, 0, -1, '')        
            if Tp == true then
                return false
            else
                CloseD = true
            end
        end
        if title:find('станция') and btn:find('Купить')  then
            StopFilling = true
            BusinessCatcher = false
            sampSendDialogResponse(id, 1, -1, '')
            print('test')        
            if Tp == true then
                return false
            else
                CloseD = true
            end
            Buy = false
        end
        if Dtext:find('отель продается') and btn:find('Да')  then
            sampSendDialogResponse(id, 1, -1, '')
            if Tp == true then
                return false
            else
                CloseD = true
            end
        end
        if Dtext:find('Вы действительно хотите купить этот отель') then
            Buy = false
            sampSendDialogResponse(id, 1, -1, '')
            if Tp == true then
                return false
            else
                CloseD = true
            end
        end
    end
end

function menu()
    main_window_state.v = not main_window_state.v
    imgui.Process = main_window_state.v
    if main_window_state.v == true then
        imgui.ShowCursor = true
    else
        imgui.ShowCursor = false
    end
end

function sphere()
    removeSphere(sphere)
    local ChatCMD = sampGetChatInputText()
    radius = ChatCMD:match('%d+')
    if radius ~= nil then
        radius = tonumber(radius)
        if radius > 0 then
            positionX, positionY, positionZ = getCharCoordinates(PLAYER_PED)
            sphere = addSphere(positionX, positionY, positionZ, radius*2)
            printStringNow('Sphere ~g~created', 2000)
        else
            printStringNow('Sphere ~r~deleted', 2000)
        end
    else
        printStringNow('Sphere ~r~deleted', 2000)
    end
end

function imgui.OnDrawFrame()
if main_window_state.v == false then
    imgui.ShowCursor = false
end
  if main_window_state.v then
    imgui.SetNextWindowSize(imgui.ImVec2(200, 420), imgui.Cond.FirstUseEver)
    imgui.SetNextWindowPos(imgui.ImVec2(rx-220, ry/2-210), imgui.Cond.FirstUseEver)
    imgui.Begin('DRP Catcher - by westwow', main_window_state, imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoResize)
    imgui.Text(u8'Клавиши:')
    imgui.Separator()
    imgui.Text(u8'Ловля домов:')
    imgui.SameLine(160.0, 0.0)
    if imgui.Button(u8(string.format('%d',HouseKey)), imgui.ImVec2(30, 20)) then
        keyh_window_state.v = true
        keyb_window_state.v = false
        input_int_data.v = HouseKey
    end
    imgui.Text(u8'Ловля бизнесов:')
    imgui.SameLine(160.0, 0.0)
    if imgui.Button(u8(string.format('%d',BizKey)), imgui.ImVec2(30, 20)) then
        keyb_window_state.v = true
        keyh_window_state.v = false
        input_int_data.v = BizKey
    end
     imgui.Text(u8'Режим:')
    imgui.Separator()
    if imgui.RadioButton(u8'Телепорт', Tp) then
        Tp = true
        Beg = false
    end
    if imgui.RadioButton(u8'Бег', Beg) then
        Tp = false
        Beg = true
    end
    imgui.Text(u8'Настройки:')
    imgui.Separator()
    imgui.Checkbox(u8'Автовыселение', Evicting)
    imgui.Checkbox(u8'Поиск имущества в стриме', Visible)
    imgui.Checkbox(u8'+ звук', SsSound)
    imgui.Checkbox(u8'Звуковое оповещение', Sound)
    imgui.Checkbox(u8'Индикатор(слева сверху)', Indicator)    
    imgui.Separator()
    if imgui.Checkbox(u8'Фейк афк', Fafk) then
        AFKrand = math.random(300, 1200)
        AFKtimer = os.time()    
    end
    imgui.Checkbox(u8'Авто дисконект', Aoff)
    if imgui.Checkbox(u8'Работа в свернутом режиме', Swork)    then
            WorkInBackground(Swork.v)
    end
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.SameLine(30.0, 0.0)
    if imgui.Button(u8'Сохранить настройки', imgui.ImVec2(150, 20)) then
        local newData = {
      Keys = {
        House = HouseKey,
        Business = BizKey
      },
      Settings = {
        Tp = Tp,
        Beg = Beg,
        Evicting = Evicting.v,
        Sound = Sound.v,
        Indication = Indicator.v,
        StreamSnipe = Visible.v
      }
        }
        if inicfg.save(newData, "Catcher") then
            main_window_state.v = not main_window_state.v
            imgui.Process = main_window_state.v
            imgui.ShowCursor = false
        end
    end
    imgui.End()
  end
  if keyh_window_state.v then
    imgui.SetNextWindowSize(imgui.ImVec2(170, 100), imgui.Cond.FirstUseEver) -- меняем размер
    imgui.SetNextWindowPos(imgui.ImVec2(rx/2-135, ry/2-50), imgui.Cond.FirstUseEver)
    imgui.Begin(u8'Настройка клавиши', true, imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoResize)
    imgui.Text(u8'Введите номер клавиши')
    imgui.InputInt('', input_int_data, 0, 0)
    if imgui.IsWindowAppearing() then
        imgui.SetKeyboardFocusHere(-1)
    end
    if imgui.Button(u8'Сохранить')  then
        keyh_window_state.v = false
        if input_int_data.v < 250 and input_int_data.v > 0 then
            HouseKey = input_int_data.v
        end
    end
    if not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive() and isPlayerPlaying(playerHandle) then
        if isKeyDown(13) == true then
            keyh_window_state.v = false
            if input_int_data.v < 250 and input_int_data.v > 0 then
                HouseKey = input_int_data.v
            end
        end
    end
    imgui.End()
  end

  if keyb_window_state.v then
    imgui.SetNextWindowSize(imgui.ImVec2(170, 100), imgui.Cond.FirstUseEver) -- меняем размер
    imgui.SetNextWindowPos(imgui.ImVec2(rx/2-135, ry/2-50), imgui.Cond.FirstUseEver)
    imgui.Begin(u8'Настройка клавиши', true, imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoResize)
    imgui.Text(u8'Введите номер клавиши')
    imgui.InputInt('', input_int_data, 0, 0)
    if imgui.IsWindowAppearing() then
        imgui.SetKeyboardFocusHere(-1)
    end
    if imgui.Button(u8'Сохранить') then
        keyb_window_state.v = false
        BizKey = input_int_data.v
    end
    if not sampIsChatInputActive() and not sampIsDialogActive() and not isSampfuncsConsoleActive() and isPlayerPlaying(playerHandle) then
        if isKeyDown(13) == true then
            keyb_window_state.v = false
            BizKey = input_int_data.v
        end
    end
    imgui.End()
  end
end




function samp_create_sync_data(sync_type, copy_from_player)

    copy_from_player = copy_from_player or true
    local sync_traits = {
        player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
        vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
        passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData},
        aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData},
        trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData},
        unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil},
        bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil},
        spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil}
    }
    local sync_info = sync_traits[sync_type]
    local data_type = 'struct ' .. sync_info[1]
    local data = ffi.new(data_type, {})
    local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
    -- copy player's sync data to the allocated memory
    if copy_from_player then
        local copy_func = sync_info[3]
        if copy_func then
            local _, player_id
            if copy_from_player == true then
                _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
            else
                player_id = tonumber(copy_from_player)
            end
            copy_func(player_id, raw_data_ptr)
        end
    end
    -- function to send packet
    local func_send = function()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt8(bs, sync_info[2])
        raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
        raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
        raknetDeleteBitStream(bs)
    end
    -- metatable to access sync data and 'send' function
    local mt = {
        __index = function(t, index)
            return data[index]
        end,
        __newindex = function(t, index, value)
            data[index] = value
        end
    }
    return setmetatable({send = func_send}, mt)
end

function async_http_request(method, url, args, resolve, reject)
    local request_lane = lanes.gen('*', {package = {path = package.path, cpath = package.cpath}}, function()
        local requests = require 'requests'
        local ok, result = pcall(requests.request, method, url, args)
        if ok then
            result.json, result.xml = nil, nil
            return true, result
        else
            return false, result
        end
    end)
    if not reject then reject = function() end end
    lua_thread.create(function()
        local lh = request_lane()
        while true do
            local status = lh.status
            if status == 'done' then
                local ok, result = lh[1], lh[2]
                if ok then resolve(result) else reject(result) end
                return
            elseif status == 'error' then
                return reject(lh[1])
            elseif status == 'killed' or status == 'cancelled' then
                return reject(status)
            end
            wait(0)
        end
    end)
end

function download_handler(id, status, p1, p2)
  if status == dlstatus.STATUS_ENDDOWNLOADDATA then
    RegFileD = true
  end
end

function WorkInBackground(work)
    local memory = require 'memory'
    if work then
        memory.setuint8(7634870, 1)
        memory.setuint8(7635034, 1)
        memory.fill(7623723, 144, 8)
        memory.fill(5499528, 144, 6)
    else
        memory.setuint8(7634870, 0)
        memory.setuint8(7635034, 0)
        memory.hex2bin('5051FF1500838500', 7623723, 8)
        memory.hex2bin('0F847B010000', 5499528, 6)
    end
end
 
Последнее редактирование:

Riley

Известный
28
3
Не робит, хелп. Сам кетчер загрузился при входе в игру, а вот команды и тд нет
 

™ ChipFamily

По ту сторону надежды.
Автор темы
5,143
1,985
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Вложения

  • DRP-Catcher_Activate.lua
    42 KB · Просмотры: 169

dabdabeber

Новичок
2
0
У меня при установке этого кряка в чате ничего не пишет и все. Что делать? Либы есть все.
 

paulohardy

вы еще постите говно? тогда я иду к вам
Всефорумный модератор
1,920
1,292
Я им пользовался когда-то. А сейчас почему-то не получается, может поможешь? не за бесплатно
ты пользовался крякнутой версией, это исходный код вместе с привязкой