:s2
wait 0
00A0: store_actor $PLAYER_ACTOR position_to 14@ 15@ 16@
if
0AE2: $ACTOR_CAR = random_vehicle_near_point 14@ 15@ 16@ in_radius 3600.0 find_next 0 pass_wrecked 0
004D: jump_if_false @s1
if
jf @s3
099A: set_car $ACTOR_CAR collision_detection 1
0519: set_car $ACTOR_CAR locked 0
if and
01AF: car $ACTOR_CAR sphere 0 in_sphere 14@ 15@ 16@ radius 35.0 35.0 15.0
80DB: actor $PLAYER_ACTOR in_car $ACTOR_CAR
jf @s3
099A: set_car $ACTOR_CAR collision_detection 0