Чит SitHack - Garrys mod

MonTek

Новичок
2
0
SiTrak
Пили обнову на Аим... И если не трудно обнови Вх на скелет что бы было с боксом.))))
 

Jawdaw

Участник
39
2
Пацаны помогите пожалуйста крч нашёл луа чит на гмод но стрёмно что там есть ратники или прочая херня. Можете помочь как чекнуть на вирусы его?
 

Izergaer

Новичок
22
2
Пацаны помогите пожалуйста крч нашёл луа чит на гмод но стрёмно что там есть ратники или прочая херня. Можете помочь как чекнуть на вирусы его?
В луа вируса не может быть вроде. Открой блокнотом просто и посмотри
 

Jawdaw

Участник
39
2

Urbanichka

Участник
37
8
  1. enum ClassIDs : int - Обнови Offset в софте
  2. {
  3. CTestTraceline = 194,
  4. CTEBloodSprite = 157,
  5. SmokeTrail = 245,
  6. CTEProjectedDecal = 185,
  7. CTEEffectDispatch = 168,
  8. CTEShowLine = 187,
  9. CPropVehicleChoreoGeneric = 122,
  10. SporeExplosion = 246,
  11. CFireTrail = 52,
  12. CTEWorldDecal = 195,
  13. CTESpriteSpray = 192,
  14. CAlyxEmpEffect = 2,
  15. CWeaponStunStick = 236,
  16. CColorCorrection = 31,
  17. CTEExplosion = 170,
  18. CBoneManipulate = 27,
  19. CBoneFollower = 26,
  20. CTESparks = 190,
  21. CBaseTempEntity = 22,
  22. CTESprite = 191,
  23. CAI_BaseNPC = 1,
  24. CEnvTonemapController = 49,
  25. CLightGlow = 86,
  26. CTESmoke = 189,
  27. CEnvWind = 50,
  28. CSteamJet = 143,
  29. CPropAirboat = 115,
  30. CTEDynamicLight = 167,
  31. CFireSmoke = 51,
  32. CTEMuzzleFlash = 180,
  33. CTEPlayerDecal = 184,
  34. CTEPhysicsProp = 182,
  35. CTEBSPDecal = 160,
  36. CLaserDot_HL1 = 85,
  37. CTEParticleSystem = 181,
  38. CTEKillPlayerAttachments = 177,
  39. CTELargeFunnel = 178,
  40. CTEImpact = 176,
  41. CTEGlowSprite = 174,
  42. CBaseHL1MPCombatWeapon = 14,
  43. CLaserDot = 84,
  44. CWeapon_SLAM = 204,
  45. CPhysicsProp = 105,
  46. ParticleSmokeGrenade = 243,
  47. CNPC_RollerMine = 96,
  48. CTEBeamEnts = 150,
  49. CTEShatterSurface = 186,
  50. CPrecipitation = 113,
  51. CTEFootprintDecal = 172,
  52. CPhysMagnet = 107,
  53. CWeaponAlyxGun = 205,
  54. CTEFizz = 171,
  55. CHL2_Player = 73,
  56. CTEEnergySplash = 169,
  57. CWeaponOldManHarpoon = 225,
  58. CTEDecal = 165,
  59. CWeaponSMG1 = 234,
  60. CTEClientProjectile = 163,
  61. CSpriteOriented = 141,
  62. CNPC_Vortigaunt = 98,
  63. CTEBubbleTrail = 162,
  64. CTEBubbles = 161,
  65. CTEBreakModel = 159,
  66. CPhysBeam = 102,
  67. CFuncMonitor = 63,
  68. CTEBloodStream = 158,
  69. CTEBeamSpline = 156,
  70. CTEBeamRingPoint = 155,
  71. CBasePropDoor = 21,
  72. CNPC_Strider = 97,
  73. CTEBaseBeam = 148,
  74. CTEBeamRing = 154,
  75. CTEBeamPoints = 153,
  76. CTEMetalSparks = 179,
  77. CTEBeamLaser = 152,
  78. CEnvDetailController = 41,
  79. CTEBeamFollow = 151,
  80. CEnvQuadraticBeam = 45,
  81. CTEBeamEntPoint = 149,
  82. CTEArmorRicochet = 147,
  83. CSmokeStack = 138,
  84. CPointCamera = 110,
  85. CSlideshowDisplay = 137,
  86. NextBotCombatCharacter = 242,
  87. CMaterialModifyControl = 88,
  88. DustTrail = 240,
  89. SporeTrail = 247,
  90. CParticleFire = 99,
  91. RocketTrail = 244,
  92. CPropVehicleDriveable = 123,
  93. MovieExplosion = 241,
  94. CTEGaussExplosion = 173,
  95. CEmbers = 37,
  96. CBaseHL2MPBludgeonWeapon = 15,
  97. CWeaponShotgun = 232,
  98. CWeaponRPG = 229,
  99. CWeaponPistol = 228,
  100. CWeaponPhysCannon = 226,
  101. CBaseHL2MPCombatWeapon = 16,
  102. CHL2MPMachineGun = 76,
  103. CWeaponHL2MPBase = 223,
  104. CWeaponCrowbar = 213,
  105. CWeaponFrag = 218,
  106. CWeaponCrossbow = 211,
  107. CWeaponAR2 = 207,
  108. CWeapon357 = 202,
  109. CHL2MPGameRulesProxy = 75,
  110. CTEHL2MPFireBullets = 175,
  111. CTEPlayerAnimEvent = 183,
  112. CHL2MPRagdoll = 77,
  113. CPropDoorRotating = 118,
  114. CHL2MP_Player = 74,
  115. CCrossbowBolt = 34,
  116. CNPC_Barnacle = 91,
  117. CWeaponCitizenSuitcase = 210,
  118. CWeaponCitizenPackage = 209,
  119. CTEConcussiveExplosion = 164,
  120. CWeaponCubemap = 215,
  121. CRagdollPropAttached = 127,
  122. CWeaponAnnabelle = 206,
  123. CWaterBullet = 200,
  124. CWeaponBugBait = 208,
  125. CWeaponCycler = 216,
  126. CVortigauntEffectDispel = 198,
  127. CVortigauntChargeToken = 197,
  128. CPropVehiclePrisonerPod = 124,
  129. CPropCrane = 117,
  130. CFlare = 54,
  131. CFuncSmokeVolume = 67,
  132. CScriptIntro = 132,
  133. CRotorWashEmitter = 129,
  134. CPropCombineBall = 116,
  135. CNPC_Manhack = 94,
  136. CNPC_CombineGunship = 93,
  137. CBaseDoor = 7,
  138. CNPC_AntlionGuard = 90,
  139. CInfoTeleporterCountdown = 83,
  140. CMortarShell = 89,
  141. CEnvStarfield = 48,
  142. CEnvHeadcrabCanister = 42,
  143. CCorpse = 33,
  144. CCitadelEnergyCore = 30,
  145. CBaseAnimatingOverlay = 4,
  146. CGameRulesProxy = 69,
  147. CBaseHLBludgeonWeapon = 17,
  148. CHLSelectFireMachineGun = 79,
  149. CHLMachineGun = 78,
  150. CBaseHelicopter = 11,
  151. CRopeKeyframe = 128,
  152. CNPC_Barney = 92,
  153. CTEAntlionDust = 146,
  154. CBaseHLCombatWeapon = 18,
  155. CWeaponShotgun_HL1 = 233,
  156. CWeaponSatchel = 231,
  157. CWeaponRPG_HL1 = 230,
  158. CWeaponMP5 = 224,
  159. CWeaponHgun = 222,
  160. CWeaponHandGrenade = 221,
  161. CWeaponGlock = 220,
  162. CWeaponGauss = 219,
  163. CEntityFlame = 39,
  164. CWeaponEgon = 217,
  165. CWeaponCrossbow_HL1 = 212,
  166. CPhysBoxMultiplayer = 104,
  167. CWeapon357_HL1 = 203,
  168. CWeaponTripMine = 238,
  169. CVoteController = 199,
  170. CWeaponSnark = 235,
  171. CBaseParticleEntity = 19,
  172. CWeaponCrowbar_HL1 = 214,
  173. CBaseHelicopter_HL1 = 12,
  174. CRpgRocket = 130,
  175. CBaseHL1CombatWeapon = 13,
  176. CBeamSpotlight = 25,
  177. CGMOD_Player = 70,
  178. CFleshEffectTarget = 55,
  179. CPropJeepEpisodic = 120,
  180. CPropScalable = 121,
  181. CNPC_Puppet = 95,
  182. CHandleTest = 72,
  183. CSpriteTrail = 142,
  184. CSENT_point = 135,
  185. CSprite = 140,
  186. CRagdollProp = 126,
  187. CPredictedViewModel = 114,
  188. CPoseController = 112,
  189. CInfoLadderDismount = 80,
  190. CFuncLadder = 62,
  191. CWorld = 239,
  192. CColorCorrectionVolume = 32,
  193. CPlasma = 108,
  194. CWaterLODControl = 201,
  195. CVGuiScreen = 196,
  196. CPropJeep = 119,
  197. CTest_ProxyToggle_Networkable = 193,
  198. CTesla = 188,
  199. CTeam = 145,
  200. CSun = 144,
  201. CFuncAreaPortalWindow = 60,
  202. CParticlePerformanceMonitor = 100,
  203. CSpotlightEnd = 139,
  204. CShadowControl = 136,
  205. CSceneEntity = 131,
  206. CRagdollManager = 125,
  207. CPhysicsPropMultiplayer = 106,
  208. CDynamicProp = 36,
  209. CPointCommentaryNode = 111,
  210. CBaseGrenade = 10,
  211. CPlayerResource = 109,
  212. CPhysBox = 103,
  213. CFuncReflectiveGlass = 65,
  214. CParticleSystem = 101,
  215. CInfoOverlayAccessor = 82,
  216. CFuncTrackTrain = 68,
  217. CFuncRotating = 66,
  218. CFuncOccluder = 64,
  219. CFunc_LOD = 59,
  220. CTEDust = 166,
  221. CFunc_Dust = 58,
  222. CFuncConveyor = 61,
  223. CBreakableSurface = 29,
  224. CFish = 53,
  225. CEnvScreenEffect = 46,
  226. CBeam = 24,
  227. CEnvScreenOverlay = 47,
  228. CEnvProjectedTexture = 44,
  229. CEnvParticleScript = 43,
  230. CFogController = 57,
  231. CEntityParticleTrail = 40,
  232. CEntityDissolve = 38,
  233. CDynamicLight = 35,
  234. CBreakableProp = 28,
  235. CBasePlayer = 20,
  236. CSENT_AI = 133,
  237. CBaseFlex = 9,
  238. CBaseEntity = 8,
  239. CBaseCombatCharacter = 5,
  240. CBaseAnimating = 3,
  241. CInfoLightingRelative = 81,
  242. CBaseViewModel = 23,
  243. CBaseCombatWeapon = 6,
  244. CWeaponPhysGun = 227,
  245. CLuaNextBot = 87,
  246. CFlexManipulate = 56,
  247. CWeaponSWEP = 237,
  248. CSENT_anim = 134,
  249. CGMODGameRulesProxy = 71,
  250. };

Обнови Offset в софте
 
Последнее редактирование модератором:

Urbanichka

Участник
37
8
Ну еще очень давным-давно был.... Это была примерно Мезозойская Эра, когда еще жили динозавры.... М0жет быть он имел в виду скринграб?

Хм, а ничего как-бы что lua может быть зашифрован? Тогда ты его просто через блокнот не посмотришь....
вообще не было VAC он был водяным за луа ерроры банил орно было