-- Бег к координатам
function BeginToPoint(x, y, z, radius, move_code, isSprint)
repeat
local posX, posY, posZ = GetCoordinates()
SetAngle(x, y, z)
MovePlayer(move_code, isSprint)
local dist = getDistanceBetweenCoords3d(x, y, z, posX, posY, z)
wait(0)
until not enabled or dist < radius
end
function MovePlayer(move_code, isSprint)
setGameKeyState(1, move_code)
if isSprint then setGameKeyState(16, 255) end
end
function SetAngle(x, y, z)
local posX, posY, posZ = GetCoordinates()
local pX = x - posX
local pY = y - posY
local zAngle = getHeadingFromVector2d(pX, pY)
if isCharInAnyCar(playerPed) then
local car = storeCarCharIsInNoSave(playerPed)
setCarHeading(car, zAngle)
else
setCharHeading(playerPed, zAngle)
end
restoreCameraJumpcut()
end
function GetCoordinates()
if isCharInAnyCar(playerPed) then
local car = storeCarCharIsInNoSave(playerPed)
return getCarCoordinates(car)
else
return getCharCoordinates(playerPed)
end
end
-- Использование
BeginToPoint(x, y, z, radius, move_code(тут можно поставить -255), true) -- если стоит true значит перс будет бежать