Исходник Гайд кэсэгоу | Пишем собственный GlowESP на C#

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atizoff

приобретаю кашель за деньги
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hello everyone, сегодня покажу как сделать о магад настоящий есп для ксго в Visual Studio 2017 с расширением .NET (вроде так называется)

Погнали)

Код:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;

Код:
namespace GlowESP
{
    class GlowESP
    {

        private static Memory mem;
        private static int client_dll;
        static void Main()
        {
               // это место запомниаем
        {
     {
{

Там где я написал "это место запомниаем" нажимаем на эту строку, качаем dll, которая будет во вложениях далее нажимаем сверху на "Проект" и "Добавить ссылку" "Обзор" и выбираем где у вас эта дллка.

Дальше

Код:
        static void Main()
        {
            try
            {
                Process csgo = Process.GetProcessesByName("csgo")[0];
                mem = new Memory("csgo");

                foreach (ProcessModule Module in csgo.Modules)
                {
                    if (Module.ModuleName == "client_panorama.dll")
                        client_dll = (int)Module.BaseAddress;
                }
                Console.WriteLine("dll finded");
            }
            catch
            {
                Console.WriteLine("error, man");
            }
            while (true)
            {

                int LocalPlayer = mem.Read<int>(client_dll + Offsets.dwLocalPlayer);
                int PlayerTeam = mem.Read<int>(LocalPlayer + Offsets.m_iTeamNum);

                for (int i = 0; i < 64; i++)
                {
                    int EnityList = mem.Read<int>(client_dll + Offsets.dwEntityList + i * 0x10);
                    int EnityTeam = mem.Read<int>(EnityList + Offsets.m_iTeamNum);

                    if (EnityTeam != 0 && EnityTeam != PlayerTeam)
                    {
                        int GlowIndex = mem.Read<int>(EnityList + Offsets.m_iGlowIndex);

                        DrawEntity(GlowIndex, 0, 0, 255);
                    }
                    else if (EnityTeam != 0 && EnityTeam != PlayerTeam)
                    {
                        int GlowIndex = mem.Read<int>(EnityList + Offsets.m_iGlowIndex);

                        DrawEntity(GlowIndex, 255, 0, 0);
                    }
                }

            }

        }
        static void DrawEntity(int GlowIndex, int red, int green, int blue)
        {
            int GlowObject = mem.Read<int>(client_dll + Offsets.dwGlowObjectManager);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 4, red / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 8, green / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 12, blue / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 0x10, 255 / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 0x24, true);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 0x25, false);

        }
    }

после { нажимаем enter и вставляем вот это

Код:
   class Offsets
    {
            public const Int32 m_ArmorValue = 0xB270;
            public const Int32 m_Collision = 0x318;
            public const Int32 m_CollisionGroup = 0x470;
            public const Int32 m_Local = 0x2FAC;
            public const Int32 m_MoveType = 0x258;
            public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;
            public const Int32 m_OriginalOwnerXuidLow = 0x31A0;
            public const Int32 m_aimPunchAngle = 0x301C;
            public const Int32 m_aimPunchAngleVel = 0x3028;
            public const Int32 m_bGunGameImmunity = 0x38C0;
            public const Int32 m_bHasDefuser = 0xB280;
            public const Int32 m_bHasHelmet = 0xB264;
            public const Int32 m_bInReload = 0x3275;
            public const Int32 m_bIsDefusing = 0x38B4;
            public const Int32 m_bIsScoped = 0x38AA;
            public const Int32 m_bSpotted = 0x939;
            public const Int32 m_bSpottedByMask = 0x97C;
            public const Int32 m_clrRender = 0x70;
            public const Int32 m_dwBoneMatrix = 0x2698;
            public const Int32 m_fAccuracyPenalty = 0x32E0;
            public const Int32 m_fFlags = 0x100;
            public const Int32 m_flC4Blow = 0x2980;
            public const Int32 m_flDefuseCountDown = 0x2998;
            public const Int32 m_flDefuseLength = 0x2994;
            public const Int32 m_flFallbackWear = 0x31B0;
            public const Int32 m_flFlashDuration = 0xA32C;
            public const Int32 m_flFlashMaxAlpha = 0xA328;
            public const Int32 m_flNextPrimaryAttack = 0x3208;
            public const Int32 m_flTimerLength = 0x2984;
            public const Int32 m_hActiveWeapon = 0x2EE8;
            public const Int32 m_hMyWeapons = 0x2DE8;
            public const Int32 m_hObserverTarget = 0x3360;
            public const Int32 m_hOwner = 0x29BC;
            public const Int32 m_hOwnerEntity = 0x148;
            public const Int32 m_iAccountID = 0x2FB8;
            public const Int32 m_iClip1 = 0x3234;
            public const Int32 m_iCompetitiveRanking = 0x1A84;
            public const Int32 m_iCompetitiveWins = 0x1B88;
            public const Int32 m_iCrosshairId = 0xB2DC;
            public const Int32 m_iEntityQuality = 0x2F9C;
            public const Int32 m_iFOVStart = 0x31D8;
            public const Int32 m_iGlowIndex = 0xA344;
            public const Int32 m_iHealth = 0xFC;
            public const Int32 m_iItemDefinitionIndex = 0x2F9A;
            public const Int32 m_iItemIDHigh = 0x2FB0;
            public const Int32 m_iObserverMode = 0x334C;
            public const Int32 m_iShotsFired = 0xA2E0;
            public const Int32 m_iState = 0x3228;
            public const Int32 m_iTeamNum = 0xF0;
            public const Int32 m_lifeState = 0x25B;
            public const Int32 m_nFallbackPaintKit = 0x31A8;
            public const Int32 m_nFallbackSeed = 0x31AC;
            public const Int32 m_nFallbackStatTrak = 0x31B4;
            public const Int32 m_nForceBone = 0x267C;
            public const Int32 m_nTickBase = 0x3404;
            public const Int32 m_rgflCoordinateFrame = 0x440;
            public const Int32 m_szCustomName = 0x302C;
            public const Int32 m_szLastPlaceName = 0x3588;
            public const Int32 m_thirdPersonViewAngles = 0x31C8;
            public const Int32 m_vecOrigin = 0x134;
            public const Int32 m_vecVelocity = 0x110;
            public const Int32 m_vecViewOffset = 0x104;
            public const Int32 m_viewPunchAngle = 0x3010;
            public const Int32 clientstate_choked_commands = 0x4CB0;
            public const Int32 clientstate_delta_ticks = 0x174;
            public const Int32 clientstate_last_outgoing_command = 0x4CAC;
            public const Int32 clientstate_net_channel = 0x9C;
            public const Int32 convar_name_hash_table = 0x2F0F8;
            public const Int32 dwClientState = 0x589B34;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_IsHLTV = 0x4CC8;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x310;
            public const Int32 dwClientState_PlayerInfo = 0x5240;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D10;
            public const Int32 dwEntityList = 0x4C41704;
            public const Int32 dwForceAttack = 0x3082DEC;
            public const Int32 dwForceAttack2 = 0x3082DF8;
            public const Int32 dwForceBackward = 0x3082E40;
            public const Int32 dwForceForward = 0x3082E4C;
            public const Int32 dwForceJump = 0x50E444C;
            public const Int32 dwForceLeft = 0x3082DC8;
            public const Int32 dwForceRight = 0x3082DBC;
            public const Int32 dwGameDir = 0x627C70;
            public const Int32 dwGameRulesProxy = 0x5156794;
            public const Int32 dwGetAllClasses = 0xC8653C;
            public const Int32 dwGlobalVars = 0x589838;
            public const Int32 dwGlowObjectManager = 0x51809B0;
            public const Int32 dwInput = 0x508C3C0;
            public const Int32 dwInterfaceLinkList = 0x85CC34;
            public const Int32 dwLocalPlayer = 0xC648AC;
            public const Int32 dwMouseEnable = 0xC6A278;
            public const Int32 dwMouseEnablePtr = 0xC6A248;
            public const Int32 dwPlayerResource = 0x308117C;
            public const Int32 dwRadarBase = 0x50763EC;
            public const Int32 dwSensitivity = 0xC6A114;
            public const Int32 dwSensitivityPtr = 0xC6A0E8;
            public const Int32 dwSetClanTag = 0x88BD0;
            public const Int32 dwViewMatrix = 0x4C33134;
            public const Int32 dwWeaponTable = 0x508CE5C;
            public const Int32 dwWeaponTableIndex = 0x322C;
            public const Int32 dwYawPtr = 0xC69ED8;
            public const Int32 dwZoomSensitivityRatioPtr = 0xC6EF98;
            public const Int32 dwbSendPackets = 0xD126A;
            public const Int32 dwppDirect3DDevice9 = 0xA3F20;
            public const Int32 interface_engine_cvar = 0x3E9EC;
            public const Int32 m_pStudioHdr = 0x293C;
            public const Int32 m_pitchClassPtr = 0x5076698;
            public const Int32 m_yawClassPtr = 0xC69ED8;
    }
}

Это всё оффсеты, по мере обновления кэсэгоу будут обновляться и оффсеты. Не обновил оффсеты вовремя = вак(

Добавляем мусорного кода чтобы на районе знали кто тут говнокодер и накладываем протектор. Всё!

Код:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;

namespace GlowESP
{
    class GlowESP
    {

        private static Memory mem;
        private static int client_dll;
        static void Main()
        {
            try
            {
                Process csgo = Process.GetProcessesByName("csgo")[0];
                mem = new Memory("csgo");

                foreach (ProcessModule Module in csgo.Modules)
                {
                    if (Module.ModuleName == "client_panorama.dll")
                        client_dll = (int)Module.BaseAddress;
                }
                Console.WriteLine("dll finded");
            }
            catch
            {
                Console.WriteLine("error, man");
            }
            while (true)
            {

                int LocalPlayer = mem.Read<int>(client_dll + Offsets.dwLocalPlayer);
                int PlayerTeam = mem.Read<int>(LocalPlayer + Offsets.m_iTeamNum);

                for (int i = 0; i < 64; i++)
                {
                    int EnityList = mem.Read<int>(client_dll + Offsets.dwEntityList + i * 0x10);
                    int EnityTeam = mem.Read<int>(EnityList + Offsets.m_iTeamNum);

                    if (EnityTeam != 0 && EnityTeam != PlayerTeam)
                    {
                        int GlowIndex = mem.Read<int>(EnityList + Offsets.m_iGlowIndex);

                        DrawEntity(GlowIndex, 0, 0, 255);
                    }
                    else if (EnityTeam != 0 && EnityTeam != PlayerTeam)
                    {
                        int GlowIndex = mem.Read<int>(EnityList + Offsets.m_iGlowIndex);

                        DrawEntity(GlowIndex, 255, 0, 0);
                    }
                }

            }

        }
        static void DrawEntity(int GlowIndex, int red, int green, int blue)
        {
            int GlowObject = mem.Read<int>(client_dll + Offsets.dwGlowObjectManager);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 4, red / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 8, green / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 12, blue / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 0x10, 255 / 100f);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 0x24, true);
            mem.Write(GlowObject + (GlowIndex * 0x38) + 0x25, false);

        }
    }
    class Offsets
    {
            public const Int32 m_ArmorValue = 0xB270;
            public const Int32 m_Collision = 0x318;
            public const Int32 m_CollisionGroup = 0x470;
            public const Int32 m_Local = 0x2FAC;
            public const Int32 m_MoveType = 0x258;
            public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;
            public const Int32 m_OriginalOwnerXuidLow = 0x31A0;
            public const Int32 m_aimPunchAngle = 0x301C;
            public const Int32 m_aimPunchAngleVel = 0x3028;
            public const Int32 m_bGunGameImmunity = 0x38C0;
            public const Int32 m_bHasDefuser = 0xB280;
            public const Int32 m_bHasHelmet = 0xB264;
            public const Int32 m_bInReload = 0x3275;
            public const Int32 m_bIsDefusing = 0x38B4;
            public const Int32 m_bIsScoped = 0x38AA;
            public const Int32 m_bSpotted = 0x939;
            public const Int32 m_bSpottedByMask = 0x97C;
            public const Int32 m_clrRender = 0x70;
            public const Int32 m_dwBoneMatrix = 0x2698;
            public const Int32 m_fAccuracyPenalty = 0x32E0;
            public const Int32 m_fFlags = 0x100;
            public const Int32 m_flC4Blow = 0x2980;
            public const Int32 m_flDefuseCountDown = 0x2998;
            public const Int32 m_flDefuseLength = 0x2994;
            public const Int32 m_flFallbackWear = 0x31B0;
            public const Int32 m_flFlashDuration = 0xA32C;
            public const Int32 m_flFlashMaxAlpha = 0xA328;
            public const Int32 m_flNextPrimaryAttack = 0x3208;
            public const Int32 m_flTimerLength = 0x2984;
            public const Int32 m_hActiveWeapon = 0x2EE8;
            public const Int32 m_hMyWeapons = 0x2DE8;
            public const Int32 m_hObserverTarget = 0x3360;
            public const Int32 m_hOwner = 0x29BC;
            public const Int32 m_hOwnerEntity = 0x148;
            public const Int32 m_iAccountID = 0x2FB8;
            public const Int32 m_iClip1 = 0x3234;
            public const Int32 m_iCompetitiveRanking = 0x1A84;
            public const Int32 m_iCompetitiveWins = 0x1B88;
            public const Int32 m_iCrosshairId = 0xB2DC;
            public const Int32 m_iEntityQuality = 0x2F9C;
            public const Int32 m_iFOVStart = 0x31D8;
            public const Int32 m_iGlowIndex = 0xA344;
            public const Int32 m_iHealth = 0xFC;
            public const Int32 m_iItemDefinitionIndex = 0x2F9A;
            public const Int32 m_iItemIDHigh = 0x2FB0;
            public const Int32 m_iObserverMode = 0x334C;
            public const Int32 m_iShotsFired = 0xA2E0;
            public const Int32 m_iState = 0x3228;
            public const Int32 m_iTeamNum = 0xF0;
            public const Int32 m_lifeState = 0x25B;
            public const Int32 m_nFallbackPaintKit = 0x31A8;
            public const Int32 m_nFallbackSeed = 0x31AC;
            public const Int32 m_nFallbackStatTrak = 0x31B4;
            public const Int32 m_nForceBone = 0x267C;
            public const Int32 m_nTickBase = 0x3404;
            public const Int32 m_rgflCoordinateFrame = 0x440;
            public const Int32 m_szCustomName = 0x302C;
            public const Int32 m_szLastPlaceName = 0x3588;
            public const Int32 m_thirdPersonViewAngles = 0x31C8;
            public const Int32 m_vecOrigin = 0x134;
            public const Int32 m_vecVelocity = 0x110;
            public const Int32 m_vecViewOffset = 0x104;
            public const Int32 m_viewPunchAngle = 0x3010;
            public const Int32 clientstate_choked_commands = 0x4CB0;
            public const Int32 clientstate_delta_ticks = 0x174;
            public const Int32 clientstate_last_outgoing_command = 0x4CAC;
            public const Int32 clientstate_net_channel = 0x9C;
            public const Int32 convar_name_hash_table = 0x2F0F8;
            public const Int32 dwClientState = 0x589B34;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_IsHLTV = 0x4CC8;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x310;
            public const Int32 dwClientState_PlayerInfo = 0x5240;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D10;
            public const Int32 dwEntityList = 0x4C41704;
            public const Int32 dwForceAttack = 0x3082DEC;
            public const Int32 dwForceAttack2 = 0x3082DF8;
            public const Int32 dwForceBackward = 0x3082E40;
            public const Int32 dwForceForward = 0x3082E4C;
            public const Int32 dwForceJump = 0x50E444C;
            public const Int32 dwForceLeft = 0x3082DC8;
            public const Int32 dwForceRight = 0x3082DBC;
            public const Int32 dwGameDir = 0x627C70;
            public const Int32 dwGameRulesProxy = 0x5156794;
            public const Int32 dwGetAllClasses = 0xC8653C;
            public const Int32 dwGlobalVars = 0x589838;
            public const Int32 dwGlowObjectManager = 0x51809B0;
            public const Int32 dwInput = 0x508C3C0;
            public const Int32 dwInterfaceLinkList = 0x85CC34;
            public const Int32 dwLocalPlayer = 0xC648AC;
            public const Int32 dwMouseEnable = 0xC6A278;
            public const Int32 dwMouseEnablePtr = 0xC6A248;
            public const Int32 dwPlayerResource = 0x308117C;
            public const Int32 dwRadarBase = 0x50763EC;
            public const Int32 dwSensitivity = 0xC6A114;
            public const Int32 dwSensitivityPtr = 0xC6A0E8;
            public const Int32 dwSetClanTag = 0x88BD0;
            public const Int32 dwViewMatrix = 0x4C33134;
            public const Int32 dwWeaponTable = 0x508CE5C;
            public const Int32 dwWeaponTableIndex = 0x322C;
            public const Int32 dwYawPtr = 0xC69ED8;
            public const Int32 dwZoomSensitivityRatioPtr = 0xC6EF98;
            public const Int32 dwbSendPackets = 0xD126A;
            public const Int32 dwppDirect3DDevice9 = 0xA3F20;
            public const Int32 interface_engine_cvar = 0x3E9EC;
            public const Int32 m_pStudioHdr = 0x293C;
            public const Int32 m_pitchClassPtr = 0x5076698;
            public const Int32 m_yawClassPtr = 0xC69ED8;
    }
}

Оффсеты актуальны на 30.11.2018 23:05 МСК
 

Вложения

  • Memory.dll
    8.5 KB · Просмотры: 57

atizoff

приобретаю кашель за деньги
Автор темы
Проверенный
1,295
1,178
offsets(всегда актуальные тут): frk1/hazedumper(https://github.com/frk1/hazedumper/blob/master/csgo.cs)
как создать?:
upload_2018-11-30_23-8-21.png



upload_2018-11-30_23-8-46.png
 
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Реакции: shinoa

astap_

Известный
Всефорумный модератор
626
596
а теперь создаём группу ВКудахте "CS:GO PRIVATE %hackname% CHEAT" и продаём за 200 рублей.
 
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Реакции: atizoff
Статус
В этой теме нельзя размещать новые ответы.