Установил, не помогло, что могло пойти не так (в сампе не работает, в сингле не проверял)Просто помести папку script в папку GTA San Andreas/Data/ и замени ее
Установил, не помогло, что могло пойти не так (в сампе не работает, в сингле не проверял)
{$cleo}
0000:
while true
wait 0
0AAA: 0@ = thread 'PLCHUTE' pointer
if 0@ <> 0
jf continue
0@ += 16 //base ip
0A8D: 0@ = read_memory 0@ size 4 vp 0
0@ += 4948 //offset
if gosub @HasNotBeenModified
jf continue
{
0812: AS_actor -1 perform_animation "PARA_LAND" IFP "PARACHUTE" framedelta 10.0 loopA 0 lockX 1 lockY 1 lockF 0 time -2
12 08 04 FF 0E 09 50 41 52 41 5F 4C 41 4E 44 0E 09 50 41 52 41 43 48 55 54 45 06 00 00 20 41 04 00 04 01 04 01 04 00 04 FE
}
0A8C: write_memory 0@ size 2 value 0x0812 vp 0 // opcode (0812:)
0@ += 2
0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int)
0@++
0A8C: write_memory 0@ size 1 value 0xFF vp 0 // -1
0@++
0A8C: write_memory 0@ size 1 value 0x0E vp 0 // datatype (variable-length string)
0@++
0A8C: write_memory 0@ size 1 value 0x09 vp 0 // 9 bytes
0@++
0A8C: write_memory 0@ size 1 value 0x50 vp 0 // P
0@++
0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A
0@++
0A8C: write_memory 0@ size 1 value 0x52 vp 0 // R
0@++
0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A
0@++
0A8C: write_memory 0@ size 1 value 0x5F vp 0 // _
0@++
0A8C: write_memory 0@ size 1 value 0x4C vp 0 // L
0@++
0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A
0@++
0A8C: write_memory 0@ size 1 value 0x4E vp 0 // N
0@++
0A8C: write_memory 0@ size 1 value 0x44 vp 0 // D
0@++
0A8C: write_memory 0@ size 1 value 0x0E vp 0 // datatype (variable-length string)
0@++
0A8C: write_memory 0@ size 1 value 0x09 vp 0 // 9 bytes
0@++
0A8C: write_memory 0@ size 1 value 0x50 vp 0 // P
0@++
0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A
0@++
0A8C: write_memory 0@ size 1 value 0x52 vp 0 // R
0@++
0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A
0@++
0A8C: write_memory 0@ size 1 value 0x43 vp 0 // C
0@++
0A8C: write_memory 0@ size 1 value 0x48 vp 0 // H
0@++
0A8C: write_memory 0@ size 1 value 0x55 vp 0 // U
0@++
0A8C: write_memory 0@ size 1 value 0x54 vp 0 // T
0@++
0A8C: write_memory 0@ size 1 value 0x45 vp 0 // E
0@++
0A8C: write_memory 0@ size 1 value 0x06 vp 0 // datatype (32-bit floating-point)
0@++
0A8C: write_memory 0@ size 4 value 0x41200000 vp 0 // 10.0
0@ += 4
0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int)
0@++
0A8C: write_memory 0@ size 1 value 0x00 vp 0 // 0
0@++
0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int)
0@++
0A8C: write_memory 0@ size 1 value 0x01 vp 0 // 1
0@++
0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int)
0@++
0A8C: write_memory 0@ size 1 value 0x01 vp 0 // 1
0@++
0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int)
0@++
0A8C: write_memory 0@ size 1 value 0x00 vp 0 // 0
0@++
0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int)
0@++
0A8C: write_memory 0@ size 1 value 0xFE vp 0 // -2
0@++
0A8C: write_memory 0@ size 37 value 0x00 vp 0 // NOP (delete the second opcode and fill the blank)
end
:HasNotBeenModified
0085: 1@ = 0@
1@ += 6
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
if 1@ == 0x46 // "F"
return
Не пашитКод:{$cleo} 0000: while true wait 0 0AAA: 0@ = thread 'PLCHUTE' pointer if 0@ <> 0 jf continue 0@ += 16 //base ip 0A8D: 0@ = read_memory 0@ size 4 vp 0 0@ += 4948 //offset if gosub @HasNotBeenModified jf continue { 0812: AS_actor -1 perform_animation "PARA_LAND" IFP "PARACHUTE" framedelta 10.0 loopA 0 lockX 1 lockY 1 lockF 0 time -2 12 08 04 FF 0E 09 50 41 52 41 5F 4C 41 4E 44 0E 09 50 41 52 41 43 48 55 54 45 06 00 00 20 41 04 00 04 01 04 01 04 00 04 FE } 0A8C: write_memory 0@ size 2 value 0x0812 vp 0 // opcode (0812:) 0@ += 2 0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int) 0@++ 0A8C: write_memory 0@ size 1 value 0xFF vp 0 // -1 0@++ 0A8C: write_memory 0@ size 1 value 0x0E vp 0 // datatype (variable-length string) 0@++ 0A8C: write_memory 0@ size 1 value 0x09 vp 0 // 9 bytes 0@++ 0A8C: write_memory 0@ size 1 value 0x50 vp 0 // P 0@++ 0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A 0@++ 0A8C: write_memory 0@ size 1 value 0x52 vp 0 // R 0@++ 0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A 0@++ 0A8C: write_memory 0@ size 1 value 0x5F vp 0 // _ 0@++ 0A8C: write_memory 0@ size 1 value 0x4C vp 0 // L 0@++ 0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A 0@++ 0A8C: write_memory 0@ size 1 value 0x4E vp 0 // N 0@++ 0A8C: write_memory 0@ size 1 value 0x44 vp 0 // D 0@++ 0A8C: write_memory 0@ size 1 value 0x0E vp 0 // datatype (variable-length string) 0@++ 0A8C: write_memory 0@ size 1 value 0x09 vp 0 // 9 bytes 0@++ 0A8C: write_memory 0@ size 1 value 0x50 vp 0 // P 0@++ 0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A 0@++ 0A8C: write_memory 0@ size 1 value 0x52 vp 0 // R 0@++ 0A8C: write_memory 0@ size 1 value 0x41 vp 0 // A 0@++ 0A8C: write_memory 0@ size 1 value 0x43 vp 0 // C 0@++ 0A8C: write_memory 0@ size 1 value 0x48 vp 0 // H 0@++ 0A8C: write_memory 0@ size 1 value 0x55 vp 0 // U 0@++ 0A8C: write_memory 0@ size 1 value 0x54 vp 0 // T 0@++ 0A8C: write_memory 0@ size 1 value 0x45 vp 0 // E 0@++ 0A8C: write_memory 0@ size 1 value 0x06 vp 0 // datatype (32-bit floating-point) 0@++ 0A8C: write_memory 0@ size 4 value 0x41200000 vp 0 // 10.0 0@ += 4 0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int) 0@++ 0A8C: write_memory 0@ size 1 value 0x00 vp 0 // 0 0@++ 0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int) 0@++ 0A8C: write_memory 0@ size 1 value 0x01 vp 0 // 1 0@++ 0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int) 0@++ 0A8C: write_memory 0@ size 1 value 0x01 vp 0 // 1 0@++ 0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int) 0@++ 0A8C: write_memory 0@ size 1 value 0x00 vp 0 // 0 0@++ 0A8C: write_memory 0@ size 1 value 0x04 vp 0 // datatype (8-bit signed int) 0@++ 0A8C: write_memory 0@ size 1 value 0xFE vp 0 // -2 0@++ 0A8C: write_memory 0@ size 37 value 0x00 vp 0 // NOP (delete the second opcode and fill the blank) end :HasNotBeenModified 0085: 1@ = 0@ 1@ += 6 0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0 if 1@ == 0x46 // "F" return
Компилировал скрипт, может у меня Сони настроен неправильно, после этого исходник превращается вот в это, могло это повлиять на работу скрипта?Значит только для сингла
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:Noname_2
0001: wait 0 ms
0AAA: 0@ = thread 'PLCHUTE' pointer
00D6: if
8039: not 0@ == 0
004D: jump_if_false @Noname_766
000A: 0@ += 16
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
000A: 0@ += 4948
00D6: if
0050: gosub @Noname_773
004D: jump_if_false @Noname_766
0A8C: write_memory 0@ size 2 value 2066 virtual_protect 0
000A: 0@ += 2
0A8C: write_memory 0@ size 1 value 4 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 255 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 14 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 9 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 80 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 65 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 82 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 65 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 95 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 76 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 65 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 78 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 68 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 14 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 9 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 80 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 65 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 82 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 65 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 67 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 72 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 85 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 84 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 69 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 6 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 4 value 1092616192 virtual_protect 0
000A: 0@ += 4
0A8C: write_memory 0@ size 1 value 4 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 0 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 4 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 1 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 4 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 1 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 4 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 0 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 4 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 1 value 254 virtual_protect 0
000A: 0@ += 1
0A8C: write_memory 0@ size 37 value 0 virtual_protect 0
:Noname_766
0002: jump @Noname_2
:Noname_773
0085: 1@ = 0@ // (int)
000A: 1@ += 6
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
00D6: if
0039: 1@ == 70
0051: return
НетКомпилировал скрипт, может у меня Сони настроен неправильно, после этого исходник превращается вот в это, могло это повлиять на работу скрипта?
CLEO:// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP :Noname_2 0001: wait 0 ms 0AAA: 0@ = thread 'PLCHUTE' pointer 00D6: if 8039: not 0@ == 0 004D: jump_if_false @Noname_766 000A: 0@ += 16 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 000A: 0@ += 4948 00D6: if 0050: gosub @Noname_773 004D: jump_if_false @Noname_766 0A8C: write_memory 0@ size 2 value 2066 virtual_protect 0 000A: 0@ += 2 0A8C: write_memory 0@ size 1 value 4 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 255 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 14 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 9 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 80 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 65 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 82 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 65 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 95 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 76 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 65 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 78 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 68 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 14 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 9 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 80 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 65 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 82 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 65 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 67 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 72 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 85 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 84 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 69 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 6 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 4 value 1092616192 virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 1 value 4 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 0 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 4 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 1 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 4 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 1 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 4 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 0 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 4 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 1 value 254 virtual_protect 0 000A: 0@ += 1 0A8C: write_memory 0@ size 37 value 0 virtual_protect 0 :Noname_766 0002: jump @Noname_2 :Noname_773 0085: 1@ = 0@ // (int) 000A: 1@ += 6 0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0 00D6: if 0039: 1@ == 70 0051: return