local players = {}
local font_flag = require('moonloader').font_flag
local my_font = renderCreateFont('Verdana', 12, font_flag.BOLD + font_flag.SHADOW)
function main()
while not isSampAvailable() do wait(0) end
while true do
wait(0)
players = {}
local y = 400
for k,v in ipairs(getAllChars()) do
local res, a = sampGetPlayerIdByCharHandle(v)
if res then
local name = sampGetPlayerNickname(a)
if name then
table.insert(players, {nickname = name, id = a})
local player_text = string.format("%s [%s]", name, a)
renderFontDrawText(my_font, player_text, 10, y, 0xFFFFFFFF)
y = y + 20
end
end
end
end
end