local ffi = require("ffi")
ffi.cdef[[
typedef struct {
float x, y, z;
} CVector;
]]
local CStreaming__LoadScene = ffi.cast("void(__cdecl*)(CVector* pPos)", 0x40EB70);
local CStreaming__LoadSceneCollision = ffi.cast("void(__cdecl*)(CVector* pPos)", 0x40ED80);
function main()
local pPos = ffi.new("CVector*");
pPos.x = 100.0;
pPos.y = 300.0;
pPos.z = 60.0;
CStreaming__LoadScene(pPos);
CStreaming__LoadSceneCollision(pPos);
end