local hook = require("hooks")
local count = 0
function main()
CPhysical__ApplyMoveForce = hook.call.new("void(__thiscall*)(void*, float, float, float)", CPhysical__ApplyMoveForce, 0x6C0492)
end
function CPhysical__ApplyMoveForce(this, float, float, float)
count = count + 1
CPhysical__ApplyMoveForce(this, float, float, float)
end