// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:NONAME_4
wait 0
Player.Defined(0)
else_jump @NONAME_4
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 66
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
:NONAME_46
wait 0
03F0: enable_text_draw 1
if
0AB0: key_pressed 20
else_jump @NONAME_143
0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
if
2@ == 204
else_jump @NONAME_114
2@ = 0
jump @NONAME_121
:NONAME_114
2@ = 1
:NONAME_121
0AB0: key_pressed 20
else_jump @NONAME_143
wait 0
jump @NONAME_121
:NONAME_143
if
2@ == 0
else_jump @NONAME_192
0A8C: write_memory 0@ size 1 value 1@ virtual_protect 0
jump @NONAME_216
:NONAME_192
0A8C: write_memory 0@ size 1 value 204 virtual_protect 0
:NONAME_216
jump @NONAME_46