- 118
- 3
I have this skeleton esp code but it ignores certain players.. can anyone help me solve it
Lua:
if aim.CheckBox.teste158[0] then
for iter_1_20 = 0, sampGetMaxPlayerId() do
if sampIsPlayerConnected(iter_1_20) then
local var_1_10, var_1_11 = sampGetCharHandleBySampPlayerId(iter_1_20)
local var_1_12 = sampGetPlayerColor(iter_1_20)
local var_1_13, var_1_14, var_1_15, var_1_16 = explode_argb(var_1_12)
local var_1_17 = join_argb(255, var_1_14, var_1_15, var_1_16)
if var_1_10 and doesCharExist(var_1_11) and isCharOnScreen(var_1_11) then
local var_1_18 = {
3,
4,
5,
51,
52,
41,
42,
31,
32,
33,
21,
22,
23,
2
}
for iter_1_21 = 1, #var_1_18 do
pos1X, pos1Y, pos1Z = getBodyPartCoordinates(var_1_18[iter_1_21], var_1_11)
pos2X, pos2Y, pos2Z = getBodyPartCoordinates(var_1_18[iter_1_21] + 1, var_1_11)
pos1, pos2 = convert3DCoordsToScreen(pos1X, pos1Y, pos1Z)
pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z)
renderDrawLine(pos1, pos2, pos3, pos4, 1, var_1_17)
end
for iter_1_22 = 4, 5 do
pos2X, pos2Y, pos2Z = getBodyPartCoordinates(iter_1_22 * 10 + 1, var_1_11)
pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z)
renderDrawLine(pos1, pos2, pos3, pos4, 1, var_1_17)
end
local var_1_19 = {
53,
43,
24,
34,
6
}
for iter_1_23 = 1, #var_1_19 do
posX, posY, posZ = getBodyPartCoordinates(var_1_19[iter_1_23], var_1_11)
pos1, pos2 = convert3DCoordsToScreen(posX, posY, posZ)
end
end
end
end
end