Как думаете, этот дамагер с рук более-менее нормальный?

Po24

Участник
Автор темы
72
10
я чёто на коленке начиркал, боюсь, что это хуйня, и меня засрут как обычно

Lua:
Logs = {}
TargetId = 'nobody'
TargetPed = ''
ActiveHandDmg = false
Damage = 5.28
Delay = 400
Bypass = false
Damag = false
local ffi = require('ffi')
local sampev = require('lib.samp.events')
local sampfuncs = require('sampfuncs')
local raknet = require('samp.raknet')
local FontFlags = require('lib.moonloader').font_flag
local Font = renderCreateFont('Arial', 15, FontFlags.NONE)
function main()
    while not isSampAvailable do wait(0) end
    wait(1000)
    sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] {00B74A}Halo{FFFFFF}!', -1)
    sampRegisterChatCommand('handdmg', function()
        sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] {00B74A}Help{FFFFFF}:', -1)
        sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] /handdmg.start - {00B74A}Turn off{FFFFFF}/{00B74A}on damager', -1)
        sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] /handdmg.setdamage - {00B74A}Set damage for damager {FFFFFF}({00B74A}Standart is {FFFFFF}5.28 {00B74A}damage{FFFFFF})', -1)
        sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] /handdmg.setdelay - {00B74A}Set delay for damager in milliseconds {FFFFFF}({00B74A}Standart is {FFFFFF}400{00B74A}ms{FFFFFF})', -1)
        sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] /handdmg.bp - {00B74A}Turn off{FFFFFF}/{00B74A}on ByPass for damager', -1)
    end)
    sampRegisterChatCommand('handdmg.start', function()
        ActiveHandDmg = not ActiveHandDmg
    end)
    sampRegisterChatCommand('handdmg.bp', function()
        Bypass = not Bypass
    end)
    sampRegisterChatCommand('handdmg.setdamage', function(dmg)
        if tonumber(dmg) then
            Damage = tonumber(dmg)
        else
            sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] Incorrect float number{FFFFFF}!{00B74A} Please{FFFFFF},{00B74A} use /handdmg.setdamage {FFFFFF}<{00B74A}Float Value{FFFFFF}>!', -1)
        end
    end)
    sampRegisterChatCommand('handdmg.setdelay', function(cd)
        if tonumber(cd) then
            Delay = tonumber(cd)
        else
            sampAddChatMessage('[{00B74A}HandDamager{FFFFFF}] Incorrect int number{FFFFFF}!{00B74A} Please{FFFFFF},{00B74A} use {FFFFFF}/handdmg.setdelay {FFFFFF}<{00B74A}Int Value{FFFFFF}>!', -1)
        end
    end)
    lua_thread.create(function()
        while true do
            wait(0)
            if ActiveHandDmg then
                renderFontDrawText(Font, '{00B74A}Damage per {FFFFFF}'..Delay..'{00B74A}ms{FFFFFF}: '..Damage..'{00B74A}HP {FFFFFF}|| '..'{00B74A}HandDamager {FFFFFF}|| {00B74A}Discord{FFFFFF}: {00B74A}sop1 {FFFFFF}|| {00B74A}Status{FFFFFF}: {00B74A}ON '..(Bypass and '{FFFFFF}({00B74A}ByPass{FFFFFF})' or ''), 700, 230, 0xFFffffff, false)
                if TargetId == 'nobody' then
                    renderFontDrawText(Font, '{00B74A}Target{FFFFFF}: {00B74A}nothing', 700, 255, 0xFFffffff, false)
                else
                    renderFontDrawText(Font, '{00B74A}Target{FFFFFF}: {00B74A}'..sampGetPlayerNickname(tonumber(TargetId))..'{FFFFFF}[{00B74A}'..TargetId..'{FFFFFF}]', 700, 255, 0xFFffffff, false)
                end
                for v, k in pairs(Logs) do
                    renderFontDrawText(Font, k, 700, 270+v*25, 0xFFffffff, false)
                end
            end
        end
    end)
    lua_thread.create(function()
        while true do
            wait(25)
            if ActiveHandDmg and isKeyDown(VK_F2) and TargetId ~= 'nobody' then
                local strr, peed = sampGetCharHandleBySampPlayerId(tonumber(TargetId))
                if strr then
                    local x, y, z = getCharCoordinates(peed)
                    setCharCoordinates(PLAYER_PED, x, y, z-1)
                end
            end
        end
    end)
    while true do
        wait(0)
        if #Logs > 4 then
            Logs = {}
        end
        if ActiveHandDmg then
            local xxx,yyy,zzz = getCharCoordinates(PLAYER_PED)
            local res, ped = findAllRandomCharsInSphere(xxx,yyy,zzz,3,false,true)
            if res then
                local res, id = sampGetPlayerIdByCharHandle(ped)
                if not sampIsPlayerPaused(id) and sampIsPlayerConnected(id) then
                    TargetId = tostring(id)
                    TargetPed = ped
                    if Bypass then
                        Damag = true
                    else
                        sampSendGiveDamage(tonumber(TargetId), Damage, 0, 3)
                        local newhp = sampGetPlayerHealth(tonumber(TargetId))
                        local newarm = sampGetPlayerArmor(tonumber(TargetId))
                        table.insert(Logs, '+ {00B74A}Sent damage request to '..sampGetPlayerNickname(tonumber(TargetId))..'{FFFFFF}[{00B74A}'..TargetId..'{FFFFFF}] {00B74A}ARM{FFFFFF}: '..newarm..'{FFFFFF}/100 {00B74A}HP{FFFFFF}: '..newhp..'{FFFFFF}/100')
                    end
                    wait(Delay)
                end
            else
                TargetId = 'nobody'
                TargetPed = nil
            end
        else
            renderFontDrawText(Font, '{00B74A}Damage per {FFFFFF}'..Delay..'{00B74A}ms{FFFFFF}: '..Damage..'{00B74A}HP {FFFFFF}|| '..'{00B74A}HandDamager {FFFFFF}|| {00B74A}Discord{FFFFFF}: {00B74A}sop1 {FFFFFF}|| {00B74A}Status{FFFFFF}: {00B74A}OFF '..(Bypass and '{FFFFFF}({00B74A}ByPass{FFFFFF})' or ''), 700, 230, 0xFFffffff, false)
        end
    end
end

function sampev.onSendPlayerSync(data)
    if Damag then
        Damag = false
        local xxx,yyy,zzz = getCharCoordinates(PLAYER_PED)
        local x,y,z = getCharCoordinates(tonumber(TargetPed))
        data.keys.aim = 1
        data.keys.secondaryFire_shoot = 1
        lua_thread.create(function()
            canShoot = false
            local data = ffi.new('struct BulletSyncData', {})
            local data2 = tonumber(ffi.cast('uintptr_t', ffi.new('struct BulletSyncData*', data)))
            local func_send = function()
                local bs = raknetNewBitStream()
                raknetBitStreamWriteInt8(bs, raknet.PACKET.BULLET_SYNC)
                raknetBitStreamWriteBuffer(bs, data2, ffi.sizeof(data))
                raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
                raknetDeleteBitStream(bs)
            end
            local s = setmetatable({send = func_send}, {__index = function(t, i) return data[i] end})
            s.targetType = 1
            s.targetId = id
            s.center = {x = 11, y = 12, z = 13}
            s.origin = {x = xxx, y = yyy, z = zzz}
            s.target = {x = x, y = y, z = z}
            s.weaponId = 0
            s.send()
            if sampIsPlayerConnected(tonumber(TargetId)) then
                sampSendGiveDamage(tonumber(TargetId), Damage, 0, 3)
                local newhp = sampGetPlayerHealth(tonumber(TargetId))
                local newarm = sampGetPlayerArmor(tonumber(TargetId))
                table.insert(Logs, '+ [{00B74A}ByPass{FFFFFF}] {00B74A}Sent damage request to '..sampGetPlayerNickname(tonumber(TargetId))..'{FFFFFF}[{00B74A}'..TargetId..'{FFFFFF}] {00B74A}ARM{FFFFFF}: '..newarm..'{FFFFFF}/100 {00B74A}HP{FFFFFF}: '..newhp..'{FFFFFF}/100')
            end
            Damag = false
        end)
    end
end
 

quesada

q-team
Проверенный
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1,292
Lua:
local STATE = false;

function main()
    while not isSampAvailable() do wait(0) end
    sampAddChatMessage('fist dmg loaded!!', -1)
    sampRegisterChatCommand('dmg',
    function()
        STATE = not STATE
        sampAddChatMessage(STATE and 'Fist damager +' or 'Fist damager -', -1)
    end)
    while true do wait(0)
        if STATE then
            local result, handle, playerId = getPlayerStream(5)
            if result then
                local playerName = sampGetPlayerNickname(playerId)
                sampSendGiveDamage(playerId, 3.960000038147, 0, 3)
                printStringNow(string.format('Send damage ~r~%s [%d]', playerName, playerId), 1100)
                wait(math.random(400, 900))
            end
        end
    end
end

function getPlayerStream(DISTANCE)
    for i = 0, sampGetMaxPlayerId() do
        if sampIsPlayerConnected(i) and i ~= select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) then
            local result, playerHandle = sampGetCharHandleBySampPlayerId(i)
            if result and getCharHealth(playerHandle) > 0 and not sampIsPlayerPaused(i) then
                local PLAYER_POS = {getCharCoordinates(PLAYER_PED)}
                local TARGET_POS = {getCharCoordinates(playerHandle)}
                local BETWEEN = getDistanceBetweenCoords3d(PLAYER_POS[1], PLAYER_POS[2], PLAYER_POS[3], TARGET_POS[1], TARGET_POS[2], TARGET_POS[3])
                if BETWEEN < DISTANCE then
                    return true, playerHandle, i
                end
            end
        end
    end
    return false, nil, nil
end
для того чтобы отправлять урон с кулака достаточно использовать
sampSendGiveDamage
 
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Po24

Участник
Автор темы
72
10
Lua:
local STATE = false;

function main()
    while not isSampAvailable() do wait(0) end
    sampAddChatMessage('fist dmg loaded!!', -1)
    sampRegisterChatCommand('dmg',
    function()
        STATE = not STATE
        sampAddChatMessage(STATE and 'Fist damager +' or 'Fist damager -', -1)
    end)
    while true do wait(0)
        if STATE then
            local result, handle, playerId = getPlayerStream(5)
            if result then
                local playerName = sampGetPlayerNickname(playerId)
                sampSendGiveDamage(playerId, 3.960000038147, 0, 3)
                printStringNow(string.format('Send damage ~r~%s [%d]', playerName, playerId), 1100)
                wait(math.random(400, 900))
            end
        end
    end
end

function getPlayerStream(DISTANCE)
    for i = 0, sampGetMaxPlayerId() do
        if sampIsPlayerConnected(i) and i ~= select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) then
            local result, playerHandle = sampGetCharHandleBySampPlayerId(i)
            if result and getCharHealth(playerHandle) > 0 and not sampIsPlayerPaused(i) then
                local PLAYER_POS = {getCharCoordinates(PLAYER_PED)}
                local TARGET_POS = {getCharCoordinates(playerHandle)}
                local BETWEEN = getDistanceBetweenCoords3d(PLAYER_POS[1], PLAYER_POS[2], PLAYER_POS[3], TARGET_POS[1], TARGET_POS[2], TARGET_POS[3])
                if BETWEEN < DISTANCE then
                    return true, playerHandle, i
                end
            end
        end
    end
    return false, nil, nil
end
для того чтобы отправлять урон с кулака достаточно использовать
sampSendGiveDamage
на той же арене не работает так
 

quesada

q-team
Проверенный
892
1,292
на той же арене не работает так
на арене не стоит weapon config (который используется на аризоне/евольве и т.п) либо же своя кастом система дамага, по этому там и обычный гм будет работать, прийдётся тпхатся к игроку и пиздить его нажатием клавиши иначе никак)
 

Po24

Участник
Автор темы
72
10
на арене не стоит weapon config (который используется на аризоне/евольве и т.п) либо же своя кастом система дамага, по этому там и обычный гм будет работать, прийдётся тпхатся к игроку и пиздить его нажатием клавиши иначе никак)
не я типо сделал недо байпас для этого