Вытащите стиллер пожалуйста

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©Ded_Fedot

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Просто после его установки, гугл аутификатор сбился
Можешь код кинуть?
CLEO:
0A8D: 1@ = read_memory 5310892 size 1 virtual_protect 1 
0A8D: 2@ = read_memory 5310917 size 1 virtual_protect 1 
0A8D: 3@ = read_memory 5386662 size 1 virtual_protect 1 
0A8D: 4@ = read_memory 5386797 size 1 virtual_protect 1 
0A8D: 5@ = read_memory 5387194 size 1 virtual_protect 1 
0A8D: 10@ = read_memory 13157770 size 2 virtual_protect 0 
0A8D: 11@ = read_memory 13157600 size 4 virtual_protect 0 
0A8D: 12@ = read_memory 13157712 size 4 virtual_protect 0 
0A8D: 13@ = read_memory 13157824 size 4 virtual_protect 0 
0A8D: 14@ = read_memory 13158048 size 4 virtual_protect 0 
0A8D: 15@ = read_memory 13158272 size 4 virtual_protect 0 
0A8D: 16@ = read_memory 13158384 size 4 virtual_protect 0 
0A8D: 17@ = read_memory 13158496 size 4 virtual_protect 0 
0A8D: 18@ = read_memory 13158720 size 4 virtual_protect 0 
0A8D: 19@ = read_memory 13154800 size 4 virtual_protect 0 
0A8D: 20@ = read_memory 13154912 size 4 virtual_protect 0 
0A8D: 21@ = read_memory 13155024 size 4 virtual_protect 0 
0A8D: 22@ = read_memory 13155136 size 4 virtual_protect 0 
0A8D: 23@ = read_memory 13155248 size 4 virtual_protect 0 

:Noname_2583
wait 0
if
0ADC:   test_cheat "MAC"
jf @Noname_3206
0B12: 0@ = 0@ XOR 1
0AD0: show_formatted_text_lowpriority "~g~Macros ~r~by AIR: ~n~~b~State - %d" time 2000 0@
if
  0@ == 1
jf @Noname_2940
0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1
0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1
0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
goto @Noname_3206

:Noname_2940
0A8C: write_memory 5310892 size 1 value 1@ virtual_protect 1
0A8C: write_memory 5310917 size 1 value 2@ virtual_protect 1
0A8C: write_memory 5386662 size 1 value 3@ virtual_protect 1
0A8C: write_memory 5386797 size 1 value 4@ virtual_protect 1
0A8C: write_memory 5387194 size 1 value 5@ virtual_protect 1
0A8C: write_memory 13157770 size 2 value 10@ virtual_protect 0
0A8C: write_memory 13157600 size 4 value 11@ virtual_protect 0
0A8C: write_memory 13157712 size 4 value 12@ virtual_protect 0
0A8C: write_memory 13157824 size 4 value 13@ virtual_protect 0
0A8C: write_memory 13158048 size 4 value 14@ virtual_protect 0
0A8C: write_memory 13158272 size 4 value 15@ virtual_protect 0
0A8C: write_memory 13158384 size 4 value 16@ virtual_protect 0
0A8C: write_memory 13158496 size 4 value 17@ virtual_protect 0
0A8C: write_memory 13158720 size 4 value 18@ virtual_protect 0
0A8C: write_memory 13154800 size 4 value 19@ virtual_protect 0
0A8C: write_memory 13154912 size 4 value 20@ virtual_protect 0
0A8C: write_memory 13155024 size 4 value 21@ virtual_protect 0
0A8C: write_memory 13155136 size 4 value 22@ virtual_protect 0
0A8C: write_memory 13155248 size 4 value 23@ virtual_protect 0

:Noname_3206
if and
  0@ == 1
   Player.Defined($PLAYER_CHAR)
jf @Noname_3860
if and
02D8:   actor $PLAYER_ACTOR current_weapon == 24
02E0:   actor $PLAYER_ACTOR firing_weapon
jf @Noname_3860
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SilenceCrouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Silence_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_crouchfire" at 15.0 times_normal_rate
SAMP.SetGameKeyState(6, -255)
SAMP.SetGameKeyState(16, -255)
wait 3
0A8C: write_memory 12006520 size 2 value 255 virtual_protect 0
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 6.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
0393: actor $PLAYER_ACTOR perform_animation "HIT_WALK" at 15.0 times_normal_rate

:Noname_3860
goto @Noname_2583
 
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