- 75
- 18
- Версия MoonLoader
- .026-beta
Всем привет когда
проблема такая когда я добавил автошот
перестал работать вх
проблема такая когда я добавил автошот
перестал работать вх
Code:
require("lib.moonloader")
local imgui = require "imgui"
local ffi = require "ffi"
local encoding = require "encoding"
encoding.default = "CP1251"
u8 = encoding.UTF8
local avtosh = false
local main_window_state = imgui.ImBool(false)
local vxkosti = imgui.ImBool(false)
local avtosh = imgui.ImBool(false)
local getBonePosition = ffi.cast("int (__thiscall*)(void*, float*, int, bool)", 0x5E4280) -- хрень для вх
function main()
if not isSampLoaded() or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait(100) end
sampRegisterChatCommand('gg', function()
main_window_state.v = not main_window_state.v
end)
imgui.Process = false
main_window_state.v = false
while true do wait(0)
imgui.Process = main_window_state.v
if avtosh.v then
local int = readMemory(0xB6F3B8, 4, 0)
int=int + 0x79C
local intS = readMemory(int, 4, 0)
if intS > 0
then
local lol = 0xB73458
lol=lol + 34
writeMemory(lol, 4, 255, 0)
wait(100)
local int = readMemory(0xB6F3B8, 4, 0)
int=int + 0x79C
writeMemory(int, 4, 0, 0)
end
end
end
while true do wait(0)
imgui.Process = main_window_state.v
if vxkosti.v then
for i = 0, sampGetMaxPlayerId() do
if sampIsPlayerConnected(i) then
local result, cped = sampGetCharHandleBySampPlayerId(i)
local color = sampGetPlayerColor(i)
local aa, rr, gg, bb = explode_argb(color)
local color = join_argb(255, rr, gg, bb)
if result then
if doesCharExist(cped) and isCharOnScreen(cped) then
local t = {3, 4, 5, 51, 52, 41, 42, 31, 32, 33, 21, 22, 23, 2}
for v = 1, #t do
pos1X, pos1Y, pos1Z = getBodyPartCoordinates(t[v], cped)
pos2X, pos2Y, pos2Z = getBodyPartCoordinates(t[v] + 1, cped)
pos1, pos2 = convert3DCoordsToScreen(pos1X, pos1Y, pos1Z)
pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z)
renderDrawLine(pos1, pos2, pos3, pos4, 2, color)
end
for v = 4, 5 do
pos2X, pos2Y, pos2Z = getBodyPartCoordinates(v * 10 + 1, cped)
pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z)
renderDrawLine(pos1, pos2, pos3, pos4, 2, color)
end
local t = {53, 43, 24, 34, 6}
for v = 1, #t do
posX, posY, posZ = getBodyPartCoordinates(t[v], cped)
pos1, pos2 = convert3DCoordsToScreen(posX, posY, posZ)
end
end
end
end
end
end
end
end
function imgui.OnDrawFrame()
if main_window_state.v then
local sw, sh = getScreenResolution()
imgui.SetNextWindowPos(imgui.ImVec2(sw / 2, sh / 2), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
imgui.SetNextWindowSize(imgui.ImVec2(150, 200), imgui.Cond.FirstUseEver)
imgui.Begin(u8"vx", main_window_state)
imgui.Checkbox(u8"Vx", vxkosti)
imgui.Checkbox(u8"AvtoShot", avtosh)
imgui.End()
end
end
-- где то в конце
function explode_argb(argb)
local a = bit.band(bit.rshift(argb, 24), 0xFF)
local r = bit.band(bit.rshift(argb, 16), 0xFF)
local g = bit.band(bit.rshift(argb, 8), 0xFF)
local b = bit.band(argb, 0xFF)
return a, r, g, b
end
function join_argb(a, r, g, b) -- by FYP
local argb = b -- b
argb = bit.bor(argb, bit.lshift(g, 8)) -- g
argb = bit.bor(argb, bit.lshift(r, 16)) -- r
argb = bit.bor(argb, bit.lshift(a, 24)) -- a
return argb
end
function getBodyPartCoordinates(id, handle)
local pedptr = getCharPointer(handle)
local vec = ffi.new("float[3]")
getBonePosition(ffi.cast("void*", pedptr), vec, id, true)
return vec[0], vec[1], vec[2]
end