local data = samp_create_sync_data('vehicle')
data.vehicleId = ид_машины
data.position.x, data.position.y, data.position.z = getCarCoordinates(veh)
data.moveSpeed.x, data.moveSpeed.y, data.moveSpeed.z = 0, 0, 0
--сама функция уникальна для нескольких типов даты
function samp_create_sync_data(sync_type, copy_from_player)
local ffi = require 'ffi'
local sampfuncs = require 'sampfuncs'
-- from SAMP.Lua
local raknet = require 'samp.raknet'
require 'samp.synchronization'
copy_from_player = copy_from_player or true
local sync_traits = {
player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData},
vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData},
passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData},
aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData},
trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData},
unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil},
bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil},
spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil}
}
local sync_info = sync_traits[sync_type]
local data_type = 'struct ' .. sync_info[1]
local data = ffi.new(data_type, {})
local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data)))
-- copy player's sync data to the allocated memory
if copy_from_player then
local copy_func = sync_info[3]
if copy_func then
local _, player_id
if copy_from_player == true then
_, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED)
else
player_id = tonumber(copy_from_player)
end
copy_func(player_id, raw_data_ptr)
end
end
-- function to send packet
local func_send = function()
local bs = raknetNewBitStream()
raknetBitStreamWriteInt8(bs, sync_info[2])
raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data))
raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1)
raknetDeleteBitStream(bs)
end
-- metatable to access sync data and 'send' function
local mt = {
__index = function(t, index)
return data[index]
end,
__newindex = function(t, index, value)
data[index] = value
end
}
return setmetatable({send = func_send}, mt)
end
function getNearCarToCenter(radius)
local arr = {}
local sx, sy = getScreenResolution()
for _, car in ipairs(getAllVehicles()) do
if isCarOnScreen(car) and getDriverOfCar(car) ~= playerPed then
local carX, carY, carZ = getCarCoordinates(car)
local cX, cY = convert3DCoordsToScreen(carX, carY, carZ)
local distBetween2d = getDistanceBetweenCoords2d(sx / 2, sy / 2, cX, cY)
if distBetween2d <= tonumber(radius and radius or sx) then
table.insert(arr, {distBetween2d, car})
end
end
end
if #arr > 0 then
table.sort(arr, function(a, b) return (a[1] < b[1]) end)
return arr[1][2]
end
return nil
end
function sampev.onSetVehiclePosition()
if dissync then
return false
end
end