- 19
- 47
Esp render: imgui.
Menu render: imgui.
Language: c++.
Code style: snake_case.
Comments navigation: @ note, @ ida, @ xref, @ credits, @ fix-me.
Dependencies: imgui, min-hook, json, etc.
Hooks:
◦ createmove,
◦ reset,
◦ present,
◦ lock_cursor,
◦ is_paused,
◦ is_hltv,
◦ override_view,
◦ modify_eye_position,
◦ build_transformations,
◦ etc.
Functions:
◦ legit-bot (auto fire, silent aim, smooth, fov),
◦ anti-aimbot (yaw and pitch modifiers),
◦ player esp (box, name, health bar and text),
◦ bunnyhop,
◦ removal of blood and molotov,
◦ no scope,
◦ third person,
◦ events system,
◦ log system,
◦ engine-prediction.
Interfaces:
◦ surface,
◦ dbg overlay,
◦ client,
◦ globals,
◦ engine,
◦ panel,
◦ etc.
Conventions:
◦ interface - i_interface,
◦ class - c_class,
◦ enum - e_enum,
◦ struct - struct_t.
Code style example:
Menu render: imgui.
Language: c++.
Code style: snake_case.
Comments navigation: @ note, @ ida, @ xref, @ credits, @ fix-me.
Dependencies: imgui, min-hook, json, etc.
Hooks:
◦ createmove,
◦ reset,
◦ present,
◦ lock_cursor,
◦ is_paused,
◦ is_hltv,
◦ override_view,
◦ modify_eye_position,
◦ build_transformations,
◦ etc.
Functions:
◦ legit-bot (auto fire, silent aim, smooth, fov),
◦ anti-aimbot (yaw and pitch modifiers),
◦ player esp (box, name, health bar and text),
◦ bunnyhop,
◦ removal of blood and molotov,
◦ no scope,
◦ third person,
◦ events system,
◦ log system,
◦ engine-prediction.
Interfaces:
◦ surface,
◦ dbg overlay,
◦ client,
◦ globals,
◦ engine,
◦ panel,
◦ etc.
Conventions:
◦ interface - i_interface,
◦ class - c_class,
◦ enum - e_enum,
◦ struct - struct_t.
Code style example:
C++:
struct some_struct_t {
bool m_var{};
};
class c_some_class {
public:
bool m_var{};
};
enum e_some_enum {
create_move_index = 22,
paint_traverse_index = 41
};
// @ note: test function
void c_self_class::test_func( const int index ) noexcept {
const auto local = ctx::local( );
const auto eye_pos = ctx::local_data::m_eye_pos;
static const auto setup_bones_sig = static_cast<void*>(utils::sig( modules::m_client_dll, _( "55 8B EC 83 E4 F0 B8 D8" ) ));
}
Последнее редактирование: