помогите склеить скрипты

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inewl

Новичок
Автор темы
4
0
исходники у скриптов есть?
Первый
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "#########################"
0662: printstring "___MamkySEViIebal___"
0662: printstring "#########################"
31@ = 0

:114
wait 0
if
0ADC: test_cheat "gg"
jf @361
if
31@ == 0
jf @262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:185
0AB1: call_scm_func @368 4 22@ 56 2.0 4
22@ += 1
22@ > 30
jf @185
018C: play_sound 1083 at 0.0 0.0 0.0
31@ = 1
jump @361

:262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:291
0AB1: call_scm_func @368 4 22@ 56 1.0 4
22@ += 1
22@ > 32
jf @291
018C: play_sound 1084 at 0.0 0.0 0.0
31@ = 0

:361
jump @114

:368
0@ += 36
0@ *= 112
0@ += 13150904
005A: 0@ += 1@ // (int)
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0
0AB2: ret 0
Второй
{$CLEO .cs}
0000:
while true
wait 0
052C: set_player $PLAYER_CHAR drunk_visuals 0
end
 

ufdhbi

Известный
Проверенный
1,455
861
Вот это добавь к первому скрипту в начало после 31@ = 0
Код:
while true
wait 0
052C: set_player $PLAYER_CHAR drunk_visuals 0
end
 

hnnssy

Известный
Друг
2,684
2,750
Первый
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "#########################"
0662: printstring "___MamkySEViIebal___"
0662: printstring "#########################"
31@ = 0

:114
wait 0
if
0ADC: test_cheat "gg"
jf @361
if
31@ == 0
jf @262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:185
0AB1: call_scm_func @368 4 22@ 56 2.0 4
22@ += 1
22@ > 30
jf @185
018C: play_sound 1083 at 0.0 0.0 0.0
31@ = 1
jump @361

:262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:291
0AB1: call_scm_func @368 4 22@ 56 1.0 4
22@ += 1
22@ > 32
jf @291
018C: play_sound 1084 at 0.0 0.0 0.0
31@ = 0

:361
jump @114

:368
0@ += 36
0@ *= 112
0@ += 13150904
005A: 0@ += 1@ // (int)
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0
0AB2: ret 0
Второй
{$CLEO .cs}
0000:
while true
wait 0
052C: set_player $PLAYER_CHAR drunk_visuals 0
end
CLEO:
{$CLEO .cs}
0000:

31@ = 0

:114
wait 0
052C: set_player $PLAYER_CHAR drunk_visuals 0
if
0ADC: test_cheat "gg"
jf @361
if
31@ == 0
jf @262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:185
0AB1: call_scm_func @368 4 22@ 56 2.0 4
22@ += 1
22@ > 30
jf @185
018C: play_sound 1083 at 0.0 0.0 0.0
31@ = 1
jump @361

:262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:291
0AB1: call_scm_func @368 4 22@ 56 1.0 4
22@ += 1
22@ > 32
jf @291
018C: play_sound 1084 at 0.0 0.0 0.0
31@ = 0

:361
jump @114

:368
0@ += 36
0@ *= 112
0@ += 13150904
005A: 0@ += 1@ // (int)
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0
0AB2: ret 0
 
  • Нравится
Реакции: inewl и 4el0ve4ik

inewl

Новичок
Автор темы
4
0
CLEO:
{$CLEO .cs}
0000:

31@ = 0

:114
wait 0
052C: set_player $PLAYER_CHAR drunk_visuals 0
if
0ADC: test_cheat "gg"
jf @361
if
31@ == 0
jf @262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:185
0AB1: call_scm_func @368 4 22@ 56 2.0 4
22@ += 1
22@ > 30
jf @185
018C: play_sound 1083 at 0.0 0.0 0.0
31@ = 1
jump @361

:262
0ACD: show_text_highpriority "" time 1337
22@ = 22

:291
0AB1: call_scm_func @368 4 22@ 56 1.0 4
22@ += 1
22@ > 32
jf @291
018C: play_sound 1084 at 0.0 0.0 0.0
31@ = 0

:361
jump @114

:368
0@ += 36
0@ *= 112
0@ += 13150904
005A: 0@ += 1@ // (int)
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0
0AB2: ret 0
спасибки)
 
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