Lua Скрытие скина около стены

_razor

t.me/sssecretway | ТГК: t.me/razor_code
Всефорумный модератор
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3,211
только если альфа больше 0 и меньше 255 то не отобрается большинство объектов, тс и педы, хотя я мб что то сделал не так
Lua:
local ffi = require('ffi')
local sampev = require 'lib.samp.events'

local selfObjects = {}
local selfObjectsRemoved = false
local PED_ALPHA = 255
local PED_ALPHA_UPDATE = -1
local PED_ALPHA_UPDATE_TO255 = -1

function SetRwObjectAlpha(handle, alpha)
    local pedEn = getCharPointer(handle)
    if pedEn ~= 0 then
        ffi.cast("void (__thiscall *)(int, int)", 0x5332C0)(pedEn, alpha)
    end
end

function main()
    while not isSampAvailable() do wait(0) end
    while true do
        wait(0)
        local camX, camY, camZ = getActiveCameraCoordinates()
        local pedX, pedY, pedZ = getCharCoordinates(PLAYER_PED)
        if getDistanceBetweenCoords3d(camX, camY, camZ, pedX, pedY, pedZ) < 0.9 then
            if not selfObjectsRemoved then
                selfObjectsRemoved = true
                for k, v in pairs(selfObjects) do
                    AttachetObject(myid(), k):Remove()
                end
            end
            if PED_ALPHA_UPDATE == -1 then
                PED_ALPHA_UPDATE = os.clock()
            else
                PED_ALPHA = bringFloatTo(255, 0, PED_ALPHA_UPDATE, 1)
                SetRwObjectAlpha(PLAYER_PED, PED_ALPHA)
                printStringNow(PED_ALPHA, 10)
                PED_ALPHA_UPDATE_TO255 = -1
            end
        else
            if selfObjectsRemoved then
                selfObjectsRemoved = false
                for k, v in pairs(selfObjects) do
                    AttachetObject(myid(), k):Add(v)
                end
            end

            if PED_ALPHA_UPDATE_TO255 == -1 then
                PED_ALPHA_UPDATE_TO255 = os.clock()
            else
                PED_ALPHA = bringFloatTo(PED_ALPHA, 255, PED_ALPHA_UPDATE_TO255, 25)
                SetRwObjectAlpha(PLAYER_PED, PED_ALPHA)
                PED_ALPHA_UPDATE = -1
            end
        end
    end
end

function onScriptTerminate(s, q)
    if s == thisScript() then
        if not selfObjectsRemoved then
            for k, v in pairs(selfObjects) do
                AttachetObject(myid(), k):Add(v)
            end
        end

        if PED_ALPHA ~= 255 then
            SetRwObjectAlpha(PLAYER_PED, 255)
        end
    end
end

function myid()
    return select(2, sampGetPlayerIdByCharHandle(PLAYER_PED))
end

function bringFloatTo(from, to, start_time, duration)
    local timer = os.clock() - start_time
    if timer >= 0.00 and timer <= duration then
        local count = timer / (duration / 100)
        return from + (count * (to - from) / 100), true
    end
    return (timer > duration) and to or from, false
end

function sampev.onSetPlayerAttachedObject(playerId, index, create, object)
    if playerId == select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) then
        selfObjects[index] = {
            modelId = object.modelId,
            bone = object.bone,
            offset = object.offset,
            rotation = object.rotation,
            scale = object.scale,
            color1 = object.color1,
            color2 = object.color2
        }
    end
end

function AttachetObject(player, index)
    local class = {}

    function class:Add(data)
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt16(bs, playerId) -- playerId
        raknetBitStreamWriteInt32(bs, index) -- index
        raknetBitStreamWriteBool(bs,  true) -- create
        raknetBitStreamWriteInt32(bs, data.modelid) -- modelId
        raknetBitStreamWriteInt32(bs, data.bone) -- bone
        raknetBitStreamWriteFloat(bs, data.offset.x) -- offset x
        raknetBitStreamWriteFloat(bs, data.offset.y) -- offset y
        raknetBitStreamWriteFloat(bs, data.offset.z) -- offset z
        raknetBitStreamWriteFloat(bs, data.rotation.x) -- rotation x
        raknetBitStreamWriteFloat(bs, data.rotation.y) -- rotation y
        raknetBitStreamWriteFloat(bs, data.rotation.z)  -- rotation z
        raknetBitStreamWriteFloat(bs, data.scale.x) -- scale x
        raknetBitStreamWriteFloat(bs, data.scale.y) -- scale y
        raknetBitStreamWriteFloat(bs, data.scale.z) -- scale z
        raknetBitStreamWriteInt32(bs, data.color1) -- color 1
        raknetBitStreamWriteInt32(bs, data.color2) -- color 2
        raknetEmulRpcReceiveBitStream(113, bs)
        raknetDeleteBitStream(bs)
    end

    function class:Remove()
        local bs = raknetNewBitStream()
        raknetBitStreamWriteInt16(bs, playerId) -- playerId
        raknetBitStreamWriteInt32(bs, index) -- index
        raknetBitStreamWriteBool(bs,  false) -- create
        raknetEmulRpcReceiveBitStream(113, bs)
        raknetDeleteBitStream(bs)
    end

    return class
end
Посмотреть вложение 142435
виновата сама игра, хз как решать.
на лаунчере действительно не работает функция, если будет время то посмотрю что там