function require('lib.samp.events').onApplyPlayerAnimation(playerId, animLib, animName)
sampAddChatMessage("[PlayerID]: {FFFFFF}" .. playerId, 0x9933FF)
sampAddChatMessage("[AnimName]: {FFFFFF}" .. animLib, 0x9933FF)
sampAddChatMessage("[AnimID]: {FFFFFF}" .. animName, 0x9933FF)
end