Проблема с данным клео , а именно не работает зум у кемпы(колесо) , рифла и т.д. (дефолтныйное мини приближение.) Вот собственно само CLEO.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
not fading
else_jump @NONAME_362
if
86B9: not cutscene_data_loaded
else_jump @NONAME_39
else_jump @NONAME_362
:NONAME_39
if
844B: not actor $PLAYER_ACTOR on_foot
else_jump @NONAME_85
0A39: get_vehicle_camera_mode_to 16@
if
not 16@ == 0
else_jump @NONAME_362
jump @NONAME_134
:NONAME_85
if
00E1: player 0 pressed_key 6
else_jump @NONAME_134
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 43
82D8: not actor $PLAYER_ACTOR current_weapon == 30
82D8: not actor $PLAYER_ACTOR current_weapon == 31
else_jump @NONAME_362
:NONAME_134
068D: get_camera_position_to 7@ 8@ 9@
068E: get_camera_target_point_to 11@ 12@ 13@
0063: 9@ -= 13@ // (float)
0801: get_camera_zoom_factor_to 14@ // float
0087: 15@ = 9@ // (float)
15@ *= -1.0
15@ *= 100.0
if
9@ > 0.0
else_jump @NONAME_235
15@ /= 9.0
jump @NONAME_245
:NONAME_235
15@ /= 2.333
:NONAME_245
15@ += 70.0
if
15@ > 100.0
else_jump @NONAME_286
15@ = 100.0
:NONAME_286
if
0035: 15@ >= 14@ // (float)
else_jump @NONAME_324
0922: set_camera_zoom_from 15@ to 15@ timelimit 50 smooth_transition 0
jump @NONAME_362
:NONAME_324
if and
not 9@ >= 0.0
044B: actor $PLAYER_ACTOR on_foot
else_jump @NONAME_362
0922: set_camera_zoom_from 15@ to 14@ timelimit 50 smooth_transition 0
:NONAME_362
jump @NONAME_2