wait 0
:NONAME_4
wait 0
if
not Actor.Stopped($PLAYER_ACTOR)
else_jump @NONAME_4
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
wait 50
Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)
wait 300
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
wait 150
jump @NONAME_4