How can I return custom data with samp events? Let's say I'd like to make an object bigger
INCOMING_RPCS[RPC. SETPLAYERATTACHEDOBJECT] = {'onSetPlayerAttachedObject',
{playerId = 'int16'},
{index = 'int32'},
{create = 'bool'},
{object = {
{modelId = 'int32'},
{bone = 'int32'}...