local ev = require("lib.samp.events")
function ev.onApplyActorAnimation(actorId, animLib, animName, frameDelta, loop, lockX, lockY, freeze, time)
print(actorId, animLib, animName, frameDelta, loop and "true" or "false", lockX and "true" or "false", lockY and "true" or "false", freeze and "true" or "false", time)
end
function ev.onApplyPlayerAnimation(actorId, animLib, animName, frameDelta, loop, lockX, lockY, freeze, time)
print(actorId, animLib, animName, frameDelta, loop and "true" or "false", lockX and "true" or "false", lockY and "true" or "false", freeze and "true" or "false", time)
end