// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:Noname_2
wait 0
if
Player.Defined(0)
else_jump @Noname_2
if
key_down 106
jump @Noname_36
:Noname_36
wait 0
03F0: enable_text_draw 1
0@ = Actor.Health($PLAYER_ACTOR)
03E4: set_text_draw_align_right 1
033F: set_text_draw_letter_size 0.2 0.5
0340: set_text_draw_RGBA 255 250 250 255
081C: draw_text_outline 1 RGBA 0 0 0 0
045A: draw_text_1number 582.0 69.0 GXT 'NUMBER' number 0@ // ~1~
if
not key_down 106
else_jump @Noname_2
jump @Noname_36