Список опкодов

В этом разделе собраны все опкоды, которые внесены в данную вики

Список опкодов, относящихся только к плагину SAMPFUNCS, находится здесь.
ОпкодИспользование
00500050: gosub @temp
00510051: return
00980098: [email protected] = random_float_in_ranges_0.0_to_1.0
00990099: [email protected] = random_int_in_ranges_0_to_32767
00a000A0: store_actor [email protected] position_to [email protected] [email protected] [email protected]
00a100A1: put_actor [email protected] at [email protected] [email protected] [email protected]
00a400A4: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA [email protected] [email protected] [email protected] cornerB [email protected] [email protected] [email protected]
01070107: [email protected] = create_object [email protected] at [email protected] [email protected] [email protected]
01080108: destroy_object [email protected]
010b010B: [email protected] = player $PLAYER_CHAR money
01180118: actor [email protected] dead
01720172: [email protected] = actor $PLAYER_ACTOR Z_angle
01730173: set_actor $PLAYER_ACTOR Z_angle [email protected]
01b401B4: set_player $PLAYER_CHAR can_move 1
02080208: [email protected] = random_float_in_ranges [email protected] [email protected]
02090209: [email protected] = random_int_in_ranges [email protected] [email protected]
02260226: [email protected] = actor [email protected] health
02270227: [email protected] = car [email protected] health
02470247: load_model [email protected]
02480248: model [email protected] available
02ab02AB: set_actor $PLAYER_ACTOR immunities BP [email protected] FP [email protected] EP [email protected] CP [email protected] MP [email protected]
02d802D8: actor $PLAYER_ACTOR current_weapon == 24
02eb02EB: restore_camera_with_jumpcut
02f202F2: actor $PLAYER_ACTOR model == [email protected]
set_player_player_char_infinite_run0330: set_player $PLAYER_CHAR infinite_run
038b038B: load_requested_models
03c003C0: [email protected] = actor $PLAYER_ACTOR car
046c046C: [email protected] = car [email protected] driver
04700470: [email protected] = actor $PLAYER_ACTOR current_weapon
04850485: return_true
04910491: actor $PLAYER_ACTOR has_weapon 24
04d704D7: set_actor $PLAYER_ACTOR locked [email protected]
04ed04ED: load_animation "LOWRIDER"
04ee04EE: animation "LOWRIDER" loaded
050a050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]
056d056D: actor [email protected] defined
056e056E: car [email protected] defined
059a059A: return_false
072a072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
072b072B: put_actor $PLAYER_ACTOR into_car [email protected] passengerseat [email protected]
077e077E: get_active_interior_to [email protected]
08180818: actor $PLAYER_ACTOR in_air
081a081A: set_actor $PLAYER_ACTOR weapon_skill_to [email protected]
081e081E: model [email protected] boat
081f081F: model [email protected] plane
08200820: model [email protected] heli
08260826: enable_hud [email protected]
0a8c0A8C: write_memory [email protected] size [email protected] value [email protected] virtual_protect [email protected]
0a8d0A8D: [email protected] = read_memory [email protected] size [email protected] virtual_protect [email protected]
0a920A92: create_custom_thread "script.sc" [email protected] [email protected]
0a930A93: end_custom_thread
0a960A96: [email protected] = actor $PLAYER_ACTOR struct
0a990A99: chdir [email protected]
0a9a0A9A: [email protected] = openfile "settings.ini" mode "r"
0a9b0A9B: closefile [email protected]
0a9c0A9C: [email protected] = file [email protected] size
0a9d0A9D: readfile [email protected] size [email protected] to [email protected]
0a9e0A9E: writefile [email protected] size [email protected] from [email protected]
0a9f0A9F: [email protected] = current_thread_pointer
0aa90AA9: is_game_version_original
0ab00AB0: key_pressed [email protected]
0ab10AB1: call_scm_func @label 1 150 result_to [email protected]
0ab20AB2: ret 1 300
0ab60AB6: store_target_marker_coords_to [email protected] [email protected] [email protected]
0abe0ABE: vehicle [email protected] engine_on
0ac60AC6: [email protected] = label @name offset
0ac70AC7: [email protected] = var [email protected] offset
0ac80AC8: [email protected] = allocate_memory_size [email protected]
0ac90AC9: free_allocated_memory [email protected]
0ad20AD2: [email protected] = player $PLAYER_CHAR targeted_actor
0ad30AD3: [email protected] = format "number %d text %s" [email protected] [email protected]
0ad40AD4: [email protected] = scan_string [email protected] format "%d %f" [email protected] [email protected]
0ad50AD5: file [email protected] seek [email protected] from_origin [email protected]
0ad60AD6: end_of_file [email protected] reached
0ad70AD7: read_string_from_file [email protected] to [email protected] size 15
0ad80AD8: write_string_to_file [email protected] from [email protected]
0ad90AD9: write_formatted_text "CLEO version: %d.%d.%d.%d" in_file [email protected] params 4 0 0 1
0ada0ADA: [email protected] = scan_file [email protected] format "CLEO version: %d.%d.%d.%d" [email protected] [email protected] [email protected] [email protected]
0adc0ADC: test_cheat "BHON"
add_dynamic_gxt_entry_name_text_text0ADF: add_dynamic_GXT_entry "NAME" text "text"
0ae10AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius [email protected] find_next [email protected] pass_deads [email protected]
0ae20AE2: [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius [email protected] find_next [email protected] pass_wrecked [email protected]
0ae60AE6: [email protected] = find_first_file "CLEO\*.cs" get_filename_to [email protected]
0ae70AE7: [email protected] = find_next_file [email protected]
0ae80AE8: find_close [email protected]
0aef0AEF: [email protected] = log [email protected] base [email protected]
0af00AF0: [email protected] = get_int_from_ini_file "cleo\config.ini" section "SectionName" key "intKey"
0af10AF1: write_int [email protected] to_ini_file "cleo\config.ini" section "SectionName" key "intKey"
0af20AF2: [email protected] = get_float_from_ini_file "cleo\config.ini" section "SectionName" key "floatKey"
0af30AF3: write_float 0.0 to_ini_file "cleo\config.ini" section "SectionName" key "floatKey"
0af40AF4: [email protected] = read_string_from_ini_file "cleo\config.ini" section "SectionName" key "stringKey"
0af50AF5: write_string "new string value" to_ini_file "cleo\config.ini" section "SectionName" key "stringKey"
0af60AF6: samp spawn_player
0af70AF7: samp [email protected] = get_base
0af80AF8: samp add_message_to_chat "text" color 0xFFFFFF { ... }
0af90AF9: samp say_msg "text/cmd"
0afa0AFA: is_samp_available
0afb0AFB: samp, REQuest_class [email protected]
0afc0AFC: samp send_scm_event [email protected] event_id [email protected] param_1 [email protected] param_2 [email protected]
0afd0AFD: samp set_special_action [email protected]
0afe0AFE: samp send_death_by_player [email protected] with_reason [email protected]
0aff0AFF: samp [email protected] = car_handle_by_samp_vehicle_id [email protected]
0b000B00: delete_file "CLEO\log.txt"
0b010B01: delete_directory "CLEO\CLEO_SAVES" include_subdirs 0
0b020B02: move_file "myfile.txt" to "CLEO.txt"
0b030B03: move_directory "CLEO\dir1" to "CLEO\dir2"
0b040B04: copy_file "myfile.txt" to "CLEO.txt"
0b050B05: copy_directory "CLEO\dir1" to "CLEO\dir2"
0b100B10: [email protected] = [email protected] AND [email protected]
0b110B11: [email protected] = [email protected] OR [email protected]
0b120B12: [email protected] = [email protected] XOR [email protected]
0b130B13: [email protected] = NOT [email protected]
0b140B14: [email protected] = [email protected] MOD [email protected]
0b200B20: samp [email protected] = actor_handle_by_samp_player_id [email protected]
0b210B21: samp is_chat_opened
0b220B22: samp set_sendrate [email protected] to [email protected]
0b230B23: samp is_player_connected [email protected]
0b240B24: samp [email protected] = get_player_struct_ptr [email protected]
0b250B25: samp [email protected] = get_player_health [email protected]
0b260B26: samp [email protected] = get_player_armor [email protected]
0b270B27: samp set_gamestate [email protected]
0b280B28: samp disconnect_with_reason [email protected]
0b290B29: samp set_local_name "name"
0b2a0B2A: samp [email protected] = get_player_ping [email protected]
0b2b0B2B: samp [email protected] = get_player_id_by_actor_handle [email protected]
0b2c0B2C: samp [email protected] = get_vehicle_id_by_car_handle [email protected]
0b2d0B2D: write_samp_memory offset [email protected] value [email protected] size [email protected]
0b2e0B2E: [email protected] = read_samp_memory offset [email protected] size [email protected]
0b2f0B2F: samp get_streamed_out_player_pos [email protected] to [email protected] [email protected] [email protected]
0b300B30: samp send_enter_vehicle [email protected] as_passenger [email protected]
0b310B31: samp send_exit_vehicle [email protected]
0b320B32: samp send_spawn
0b330B33: samp send_damage_vehicle [email protected] panel [email protected] doors [email protected] lights [email protected] tires [email protected]
0b340B34: samp register_client_command "cmd" to_label @command
0b350B35: samp [email protected] = get_last_command_params
0b360B36: samp [email protected] = get_player_nickname [email protected]
0b370B37: samp [email protected] = get_player_color [email protected]
0b380B38: samp connect_to_server "127.0.0.1" port 7777
0b390B39: samp get_current_server_address [email protected] port [email protected]
0b3a0B3A: samp [email protected] = get_current_server_name
0b3b0B3B: samp show_dialog id [email protected] caption "dlg" text "content" button_1 "btn1" button_2 "btn0" style [email protected]
0b3c0B3C: samp is_dialog_responded id 55 button [email protected] list_item [email protected] input_text [email protected]
0b3d0B3D: raknet [email protected] = new_bit_stream
0b3e0B3E: raknet delete_bit_stream [email protected]
0b3f0B3F: raknet reset_bit_stream [email protected]
0b400B40: raknet bit_stream [email protected] write [email protected] type [email protected] size [email protected]
0b410B41: raknet send_rpc [email protected] bit_stream [email protected] priority [email protected] reliability [email protected] ordering_channel [email protected] shift_timestamp [email protected]
0b420B42: raknet send bit_stream [email protected] priority [email protected] reliability [email protected] ordering_channel [email protected]
0b430B43: samp cmd_ret
0b440B44: samp [email protected] = create_3d_text "piw-piw" color [email protected] position [email protected] [email protected] [email protected] view_distance [email protected] show_behind_walls [email protected] attached_to_player 7
0b450B45: samp destroy_3d_text [email protected]
0b460B46: samp 3d_text [email protected] defined
0b470B47: samp close_current_dialog_with_button [email protected]
0b480B48: samp [email protected] = get_current_dialog_list_item
0b490B49: samp set_current_dialog_list_item [email protected]
0b4a0B4A: samp [email protected] = get_current_dialog_editbox_text
0b4b0B4B: samp set_current_dialog_editbox_text "boom"
0b4c0B4C: samp is_dialog_active [email protected]
0b4d0B4D: samp [email protected] = get_current_dialog_type
0b4e0B4E: samp [email protected] = get_current_dialog_id
0b4f0B4F: samp [email protected] = get_gamestate
0b500B50: samp [email protected] = object_handle_by_id [email protected]
0b510B51: samp [email protected] = pickup_handle_by_id [email protected]
0b520B52: samp [email protected] = object_id_by_handle [email protected]
0b530B53: samp [email protected] = pickup_id_by_handle [email protected]
0b540B54: samp [email protected] = listbox_items_count
0b550B55: convert_3D_coords [email protected] [email protected] [email protected] to_screen [email protected] [email protected]
0b560B56: set_game_key [email protected] state [email protected]
0b570B57: samp [email protected] = player [email protected] animation_id
0b580B58: samp get_animation_name_to [email protected] file_to [email protected] by_id [email protected]
0b590B59: samp [email protected] = animation_id_by_name [email protected] file [email protected]
0b5a0B5A: get_screen_resolution [email protected] [email protected]
0b5b0B5B: samp get_listbox_item [email protected] text_to [email protected]
0b5c0B5C: samp is_player [email protected] paused
0b5d0B5D: samp toggle_cursor [email protected]
0b5e0B5E: get_cursor_pos [email protected] [email protected]
0b5f0B5F: convert_window_screen_coords [email protected] [email protected] to_game_screen_coords [email protected] [email protected]
0b600B60: convert_game_screen_coords [email protected] [email protected] to_window_screen_coords [email protected] [email protected]
0b610B61: samp is_local_player_spawned
0b620B62: samp [email protected] = player [email protected] special_action
0b630B63: samp unregister_client_command "cmd"
0b640B64: samp is_player [email protected] npc
0b650B65: samp [email protected] = player [email protected] score
0b660B66: render argb [email protected] to_a [email protected] r [email protected] g [email protected] b [email protected]
0b670B67: render a [email protected] r [email protected] g [email protected] b [email protected] to_argb [email protected]
0b680B68: render draw_line_point1 [email protected] [email protected] point2 [email protected] [email protected] width [email protected] color [email protected]
0b690B69: render draw_box_pos [email protected] [email protected] size [email protected] [email protected] color [email protected]
0b6a0B6A: render draw_box_with_border_pos [email protected] [email protected] size [email protected] [email protected] color [email protected] border_size [email protected] border_color [email protected]
0b6b0B6B: render [email protected] = font [email protected] draw_text "brr" length
0b6c0B6C: render [email protected] = font [email protected] draw_height
0b6d0B6D: render [email protected] = create_font "Arial" height [email protected] flags [email protected]
0b6e0B6E: render release_font [email protected]
0b6f0B6F: render font [email protected] draw_text "brr" pos [email protected] [email protected] color [email protected]
0b700B70: render draw_polygon_pos [email protected] [email protected] size [email protected] [email protected] corners [email protected] rotation [email protected] color [email protected]
0b710B71: render [email protected] = load_texture_from_file "pic.png"
0b720B72: render release_texture [email protected]
0b730B73: render draw_texture [email protected] pos [email protected] [email protected] size [email protected] [email protected] rotation [email protected] color [email protected]
0b740B74: samp set_chat_string [email protected] text "ho-ho-ho" prefix "" color [email protected] prefix_color [email protected]
0b750B75: samp get_chat_string [email protected] text_to [email protected] prefix_to [email protected] color_to [email protected] prefix_color_to [email protected]
0b760B76: samp set_chat_input_text "yo"
0b770B77: samp get_chat_input_text_to [email protected]
0b780B78: log "text"
0b790B79: samp set_chat_input_enabled [email protected]
0b7a0B7A: samp [email protected] = get_rakclient_interface
0b7b0B7B: samp [email protected] = get_rakpeer
0b7c0B7C: samp [email protected] = get_rakclient_func_by_index [email protected]
0b7d0B7D: samp [email protected] = get_rpc_func_by_index [email protected]
0b7e0B7E: samp [email protected] = get_rpc_node_by_index [email protected]
0b7f0B7F: samp [email protected] = get_samp_info_ptr
0b800B80: dialog [email protected] = create "SF Dialog"
0b810B81: dialog [email protected] pop_event_to [email protected] control_id_to [email protected]
0b820B82: dialog [email protected] add_button id [email protected] text [email protected] pos_XY [email protected] [email protected] size [email protected] [email protected]
0b830B83: dialog [email protected] add_checkbox id [email protected] text [email protected] pos_XY [email protected] [email protected] size [email protected] [email protected]
0b840B84: dialog [email protected] set_pos_XY [email protected] [email protected] size [email protected] [email protected]
0b850B85: dialog [email protected] get_position_to [email protected] [email protected] size_to [email protected] [email protected]
0b860B86: dialog [email protected] set_visible [email protected]
0b870B87: dialog [email protected] is_visible
0b880B88: dialog [email protected] add_editbox id [email protected] text [email protected] pos_XY [email protected] [email protected] size [email protected] [email protected]
0b890B89: dialog [email protected] get_control [email protected] text_to [email protected]
0b8a0B8A: raknet send_rpc [email protected] bit_stream [email protected]
0b8b0B8B: raknet send bit_stream [email protected]
0b8c0B8C: samp is_cursor_active
0b8d0B8D: samp set_cursor_mode [email protected]
0b8e0B8E: samp [email protected] = get_cursor_mode
0b8f0B8F: convert_screen_coords [email protected] [email protected] depth [email protected] to_world_3d [email protected] [email protected] [email protected]
0b900B90: dialog [email protected] control [email protected] set_visible [email protected]
0b910B91: dialog [email protected] add_static id [email protected] text [email protected] pos_XY [email protected] [email protected] size [email protected] [email protected]
0b920B92: dialog [email protected] checkbox [email protected] is_checked
0b930B93: dialog [email protected] set_background_color [email protected]
0b940B94: dialog [email protected] set_control [email protected] text [email protected]
0b950B95: dialog [email protected] control [email protected] is_visible
0b960B96: dialog [email protected] add_slider id [email protected] pos_XY [email protected] [email protected] size [email protected] [email protected] max [email protected]
0b970B97: dialog [email protected] slider [email protected] get_value_to [email protected]
0b980B98: dialog [email protected] slider [email protected] set_value_to [email protected]
0b990B99: dialog [email protected] add_listbox id [email protected] pos_XY [email protected] [email protected] size [email protected] [email protected]
0b9a0B9A: dialog [email protected] listbox [email protected] insert_element [email protected] with_data [email protected] after [email protected]
0b9b0B9B: dialog [email protected] listbox [email protected] selected_element_to [email protected] elements_count_to [email protected]
0b9c0B9C: dialog [email protected] listbox [email protected] delete_element [email protected]
0b9d0B9D: dialog [email protected] listbox [email protected] element [email protected] store_text_to [email protected] data_to [email protected]
0b9e0B9E: dialog [email protected] checkbox [email protected] set_checked [email protected]
0b9f0B9F: dialog [email protected] enable_caption [email protected]
0ba00BA0: dialog [email protected] is_caption_enabled
0ba10BA1: dialog [email protected] set_minimized [email protected]
0ba20BA2: dialog [email protected] is_minimized
0ba30BA3: dialog [email protected] control [email protected] free
0ba40BA4: dialog [email protected] free
0ba50BA5: dialog [email protected] set_focus_on_control [email protected]
0ba60BA6: dialog [email protected] set_control [email protected] size_XY [email protected] [email protected]
0ba70BA7: dialog [email protected] get_control [email protected] size_to [email protected] [email protected]
0ba80BA8: dialog [email protected] set_control [email protected] pos_XY [email protected] [email protected]
0ba90BA9: dialog [email protected] get_control [email protected] pos_to [email protected] [email protected]
0baa0BAA: dialog [email protected] set_checkbox [email protected] color [email protected]
0bab0BAB: dialog [email protected] is_exists
0bac0BAC: samp [email protected] = get_server_settings_ptr
0bad0BAD: samp [email protected] = get_samp_pools_ptr
0bae0BAE: samp [email protected] = get_chat_info_ptr
0baf0BAF: samp [email protected] = get_input_info_ptr
0bb00BB0: samp [email protected] = get_dialog_info_ptr
0bb10BB1: samp [email protected] = get_kill_info_ptr
0bb20BB2: samp [email protected] = get_misc_info_ptr
0bb30BB3: samp [email protected] = get_textdraw_pool_ptr
0bb40BB4: samp [email protected] = get_object_pool_ptr
0bb50BB5: samp [email protected] = get_gangzone_pool_ptr
0bb60BB6: samp [email protected] = get_textlabel_pool_ptr
0bb70BB7: samp [email protected] = get_player_pool_ptr
0bb80BB8: samp [email protected] = get_vehicle_pool_ptr
0bb90BB9: samp [email protected] = get_pickup_pool_ptr
0bba0BBA: samp store_player [email protected] onfoot_data [email protected]
0bbb0BBB: samp store_player [email protected] incar_data [email protected]
0bbc0BBC: samp store_player [email protected] passenger_data [email protected]
0bbd0BBD: samp store_player [email protected] trailer_data [email protected]
0bbe0BBE: samp store_player [email protected] aim_data [email protected]
0bbf0BBF: samp send_rcon_command "/login"
0bc00BC0: samp send_onfoot_data [email protected]
0bc10BC1: samp send_incar_data [email protected]
0bc20BC2: samp send_passenger_data [email protected]
0bc30BC3: samp send_aim_data [email protected]
0bc40BC4: samp send_bullet_data [email protected]
0bc50BC5: samp send_trailer_data [email protected]
0bc60BC6: samp send_unoccupied_data [email protected]
0bc70BC7: samp send_spectator_data [email protected]
0bc80BC8: samp send_click_player [email protected] source [email protected]
0bc90BC9: samp send_dialog_response dialog [email protected] button [email protected] listitem [email protected] input ""
0bca0BCA: samp send_click_textdraw [email protected]
0bcb0BCB: samp send_give_damage playerid [email protected] damage [email protected] weapon [email protected] bodypart [email protected]
0bcc0BCC: samp send_take_damage issuerid [email protected] damage [email protected] weapon [email protected] bodypart [email protected]
0bcd0BCD: samp send_edit_object playerobject [email protected] object [email protected] response [email protected] pos [email protected] [email protected] [email protected] rotation [email protected] [email protected] [email protected]
0bce0BCE: samp send_edit_attached_object response [email protected] index [email protected] model [email protected] bone [email protected] offset [email protected] [email protected] [email protected] rot [email protected] [email protected] [email protected] scale [email protected] [email protected] [email protected]
0bcf0BCF: samp send_interior_change [email protected]
0bd00BD0: samp send_request_spawn
0bd10BD1: samp send_picked_up_pickup [email protected]
0bd20BD2: samp send_menu_select_row [email protected]
0bd30BD3: samp send_menu_quit
0bd40BD4: samp send_vehicle_destroyed [email protected]
0bd50BD5: samp is_scoreboard_opened
0bd60BD6: samp enable_scoreboard [email protected]
0bd70BD7: samp get_dialog_text [email protected]
0bd80BD8: samp get_dialog_caption [email protected]
0bd90BD9: samp set_dialog_clientside [email protected]
0bda0BDA: samp is_dialog_clientside
0bdb0BDB: samp is_chat_visible
0bdc0BDC: samp [email protected] = get_chat_display_mode
0bdd0BDD: samp set_chat_display_mode [email protected]
0bde0BDE: pause_thread [email protected]
0bdf0BDF: resume_thread [email protected]
0be00BE0: raknet hook_ret [email protected]
0be10BE1: raknet setup_outcoming_rpc_hook @label
0be20BE2: raknet setup_outcoming_packet_hook @label
0be30BE3: raknet setup_incoming_rpc_hook @label
0be40BE4: raknet setup_incoming_packet_hook @label
0be50BE5: raknet [email protected] = get_hook_param [email protected]
0be60BE6: raknet set_hook_param [email protected] = [email protected]
0be70BE7: raknet [email protected] = bit_stream_read [email protected] type [email protected]
0be80BE8: raknet bit_stream [email protected] read_array [email protected] size [email protected]
0be90BE9: raknet bit_stream [email protected] reset_read_pointer
0bea0BEA: raknet bit_stream [email protected] reset_write_pointer
0beb0BEB: raknet bit_stream [email protected] ignore_bits [email protected]
0bec0BEC: raknet bit_stream [email protected] set_write_offset [email protected]
0bed0BED: raknet bit_stream [email protected] set_read_offset [email protected]
0bee0BEE: raknet [email protected] = bit_stream [email protected] get_number_of_bits_used
0bef0BEF: raknet [email protected] = bit_stream [email protected] get_number_of_bytes_used
0bf00BF0: raknet [email protected] = bit_stream [email protected] get_number_of_unread_bits
0bf10BF1: raknet [email protected] = bit_stream [email protected] get_write_offset
0bf20BF2: raknet [email protected] = bit_stream [email protected] get_read_offset
0bf30BF3: raknet [email protected] = bit_stream [email protected] get_data_ptr
0bf40BF4: raknet bit_stream [email protected] decode_string [email protected] size [email protected]
0bf50BF5: raknet bit_stream [email protected] encode_string [email protected] size [email protected]
0bf60BF6: raknet emul_rpc_receive [email protected] bit_stream [email protected]
0bf70BF7: raknet emul_packet_receive [email protected] bit_stream [email protected]
0bf80BF8: raknet [email protected] = get_rpc_name [email protected]
0bf90BF9: raknet [email protected] = get_packet_name [email protected]
0bfa0BFA: push_vars
0bfb0BFB: pop_vars
0bfc0BFC: set_global_var "gvar" = [email protected]
0bfd0BFD: [email protected] = get_global_var "gvar"
0bfe0BFE: [email protected] = get_tick_count
0bff0BFF: process_line_of_sight start [email protected] [email protected] [email protected] end [email protected] [email protected] [email protected] check_solid [email protected] car [email protected] actor [email protected] object [email protected] particle [email protected] see_through_stuf
0c000C00: math [email protected] = abs [email protected]
0c010C01: math [email protected] = radian_to_angle [email protected]
0c020C02: math [email protected] = angle_to_radian [email protected]
0c030C03: math [email protected] = sine [email protected]
0c040C04: math [email protected] = arcsine [email protected]
0c050C05: math [email protected] = cosine [email protected]
0c060C06: math [email protected] = arccosine [email protected]
0c070C07: math [email protected] = tangent [email protected]
0c080C08: math [email protected] = arctangent [email protected]
0c090C09: math [email protected] = power [email protected] [email protected]
0c0a0C0A: math [email protected] = ceil [email protected]
0c0b0C0B: math [email protected] = floor [email protected]
0c0c0C0C: [email protected] = struct [email protected] offset 0x10 size 4
0c0d0C0D: struct [email protected] offset 0x10 size 4 = [email protected]
0c0e0C0E: [email protected] = array [email protected] element [email protected]
0c0f0C0F: array [email protected] element [email protected] = [email protected]
0c100C10: memcpy destination [email protected] source [email protected] size 0x10
0c110C11: memset destination [email protected] value [email protected] size 0x4
0c120C12: memcmp buffer1 [email protected] buffer2 [email protected] size 0x10
0c130C13: strcpy destination [email protected] source [email protected]
0c140C14: strcmp string1 [email protected] string2 [email protected]
0c150C15: strcat destination [email protected] source [email protected]
0c160C16: [email protected] = strtok string1 [email protected] string2 [email protected]
0c170C17: [email protected] = strlen [email protected]
0c180C18: [email protected] = strstr string1 [email protected] string2 [email protected]
0c190C19: [email protected] = strcspn string1 [email protected] string2 [email protected]
0c1a0C1A: [email protected] = atoi [email protected]
0c1b0C1B: [email protected] = atof [email protected]
0c1c0C1C: [email protected] = itoa [email protected] radix [email protected]
0c1d0C1D: [email protected] = array [email protected] element [email protected] el_size [email protected]
0c1e0C1E: array [email protected] element [email protected] el_size [email protected] = [email protected]
0c1f0C1F: [email protected] = string_array [email protected] element [email protected] size [email protected]
0c200C20: string_array [email protected] element [email protected] size [email protected] = [email protected]
0c210C21: stricmp string1 [email protected] string2 [email protected]
0c220C22: bin [email protected] to_hex [email protected] size [email protected]
0c230C23: hex [email protected] to_bin [email protected] buf_size [email protected]
0c240C24: strncpy destination [email protected] source [email protected] size [email protected]
0c250C25: strncmp string1 [email protected] string2 [email protected] size [email protected]
0c260C26: strupr in [email protected] out [email protected]
0c270C27: strncat destination [email protected] source [email protected] size [email protected]
0c280C28: strlwr in [email protected] out [email protected]
0c290C29: [email protected] = stristr string1 [email protected] string2 [email protected]
0c2a0C2A: [email protected] = strchr [email protected] char [email protected]
0c2b0C2B: [email protected] = strpbrk string [email protected] control [email protected]
0c2c0C2C: [email protected] = strrchr [email protected] char [email protected]
0c2d0C2D: strrev in [email protected] out [email protected]
0c2e0C2E: [email protected] = strspn string1 [email protected] string2 "abr cad ф"
0c2f0C2F: [email protected] = strtol [email protected] radix [email protected] store_end_to [email protected]
0c300C30: math matrix [email protected] to_quat [email protected]
0c310C31: math quat [email protected] to_matrix [email protected]
0c340C34: register_global_func "gfunc" to_label @label
0c350C35: call_global_func "gfunc" params [email protected] [[email protected], [email protected]] [[email protected], [email protected]]
0c360C36: func_ret [email protected] [[email protected], [email protected]]
0c370C37: is_global_func "gfunc" defined
0c380C38: get_global_func "gfunc" thread [email protected] label [email protected]
0c390C39: unregister_global_func "gfunc"
0c3a0C3A: [email protected] = string "text" pointer
0c450C45: samp create_3d_text id [email protected] text "piw-piw" color [email protected] position [email protected] [email protected] [email protected] view_distance [email protected] show_behind_walls [email protected] attached_to_pl
0c460C46: samp get_3d_text_info_by_id [email protected] string_ptr [email protected] color [email protected] position [email protected] [email protected] [email protected] view_distance [email protected] show_behind_walls [email protected] attached_t
0c470C47: samp set_3d_text [email protected] string "piw-piw"
0c480C48: samp textdraw [email protected] create [email protected] pos [email protected] [email protected]
0c490C49: samp textdraw [email protected] set_box [email protected] color [email protected] size [email protected] [email protected]
0c4a0C4A: samp textdraw [email protected] set_align [email protected]
0c4b0C4B: samp textdraw [email protected] set_proportional [email protected]
0c4c0C4C: samp textdraw [email protected] set_style [email protected]
0c4d0C4D: samp textdraw [email protected] set_shadow [email protected] color [email protected]
0c4e0C4E: samp textdraw [email protected] set_outline [email protected] color [email protected]
0c4f0C4F: samp textdraw [email protected] set_model [email protected] rotation [email protected] [email protected] [email protected] zoom [email protected] veh_color [email protected] [email protected]
0c500C50: samp textdraw [email protected] set_string "text"
0c510C51: samp textdraw [email protected] set_pos [email protected] [email protected]
0c520C52: samp textdraw [email protected] set_letter_size [email protected] [email protected] color [email protected]
0c530C53: samp textdraw [email protected] get_box_enabled [email protected] color [email protected] size [email protected] [email protected]
0c540C54: samp [email protected] = textdraw [email protected] get_align
0c550C55: samp [email protected] = textdraw [email protected] get_proportional
0c560C56: samp [email protected] = textdraw [email protected] get_style
0c570C57: samp textdraw [email protected] get_shadow [email protected] color [email protected]
0c580C58: samp textdraw [email protected] get_outline [email protected] color [email protected]
0c590C59: samp textdraw [email protected] get_model [email protected] rotation [email protected] [email protected] [email protected] zoom [email protected] veh_color [email protected] [email protected]
0c5a0C5A: samp textdraw [email protected] get_string_to [email protected]
0c5b0C5B: samp textdraw [email protected] get_pos [email protected] [email protected]
0c5c0C5C: samp textdraw [email protected] get_letter_size [email protected] [email protected] color [email protected]
0c5d0C5D: samp textdraw [email protected] is_exists
0c5e0C5E: samp textdraw [email protected] delete
0c5f0C5F: is_global_var "gvar" defined
0c600C60: set_global_var "gvar" access_for_thread [email protected] read [email protected] write [email protected]
0c610C61: get_global_var "gvar" access_for_thread [email protected] read_to [email protected] write_to [email protected]
0c620C62: exec_console_command "threads active"
0c630C63: register_console_command "command" to_label @console_cmd
0c640C64: unregister_console_command "command"
0c650C65: [email protected] = download_url "http://boost.org/LICENSE_1_0.txt" to_file "boost_lic.txt"
0c660C66: [email protected] = get_download [email protected] state
0c670C67: get_windows_environment_variable "HOMEPATH" to [email protected] size [email protected]
0c680C68: unicode_string [email protected] to_ansi [email protected] size [email protected]
0c690C69: ansi_string [email protected] to_unicode [email protected] size [email protected]
0c6a0C6A: [email protected] = create_custom_thread_at_label [email protected]
0c6b0C6B: [email protected] = create_custom_thread_at_pointer [email protected]
0c6c0C6C: set_thread [email protected] local_var [email protected] = [email protected]
0c6d0C6D: [email protected] = get_thread [email protected] local_var [email protected]
0c6e0C6E: destroy_custom_thread [email protected]
0c6f0C6F: restart_custom_thread [email protected]
0c700C70: [email protected] = get_module "samp.dll" handle
0c710C71: [email protected] = get_module [email protected] proc [email protected] address
0c720C72: set_virtual_key [email protected] down [email protected]
0c740C74: [email protected] = create_timer_interval [email protected] on_label [email protected]
0c750C75: kill_timer [email protected]
0c760C76: reset_timer [email protected]
0c770C77: set_timer [email protected] interval [email protected]
0c780C78: set_timer [email protected] active [email protected]
0c790C79: is_timer [email protected] active
0c7a0C7A: [email protected] = get_timer [email protected] interval
0c7b0C7B: [email protected] = get_timer [email protected] time_elapsed
0c7c0C7C: [email protected] = get_timer [email protected] time_left
0c7d0C7D: release_download [email protected]
0c7e0C7E: is_console_active
0c7f0C7F: samp set_client_command "cmd" description "info"
0c800C80: samp set_console_command "concmd" description "info"
0c810C81: samp force_vehicle_sync [email protected]
0c820C82: samp force_unoccupied_sync [email protected] seat_id [email protected]
0c830C83: samp force_onfoot_sync
0c840C84: samp force_aim_sync
0c850C85: samp force_trailer_sync [email protected]
0c860C86: samp force_passenger_sync [email protected] seat_id [email protected]
0c870C87: samp force_stats_sync
0c880C88: samp force_weapons_sync
0c890C89: key_just_pressed 0x32
0c8a0C8A: samp [email protected] = get_max_player_id streamed_only [email protected]
0c8b0C8B: samp [email protected] = get_player_count streamed_only [email protected]
0c8c0C8C: render [email protected] = load_texture_from_file_in_memory [email protected] size [email protected]
0c8d0C8D: set_clipboard_text [email protected]
0c8e0C8E: get_clipboard_text [email protected] size [email protected]
0c8f0C8F: samp process_chat_input [email protected]
0c900C90: samp is_client_command_defined "cmd"
0c910C91: is_console_command_defined "cmd"
0c920C92: [email protected] = get_cleo_library_version